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# Development Guide - Neural Nexus
## Table of Contents
1. [Project Overview ](#project-overview )
2. [Architecture ](#architecture )
3. [Technology Stack ](#technology-stack )
4. [Development Setup ](#development-setup )
5. [Project Structure ](#project-structure )
6. [Development Workflow ](#development-workflow )
7. [Game Design Guidelines ](#game-design-guidelines )
8. [Code Standards ](#code-standards )
9. [Testing Strategy ](#testing-strategy )
10. [Performance Guidelines ](#performance-guidelines )
11. [Deployment Process ](#deployment-process )
12. [Troubleshooting ](#troubleshooting )
## Project Overview
### Vision
Neural Nexus is a modern HTML5 puzzle game that challenges players to connect neural network nodes in specific patterns. We're building an engaging, visually appealing game that combines contemporary themes with accessible gameplay mechanics.
### Goals
- **Primary:** Create a polished, addictive puzzle game with 50+ levels
- **Secondary:** Achieve smooth 60fps performance across all modern devices
- **Success Metrics:**
- 5+ minute average session time
- 80%+ level completion rate for first 10 levels
- < 3 second load time on mobile devices
### Target Users
- **Primary Users:** Casual puzzle game players aged 16-45
- **Use Cases:** Quick gaming sessions, brain training, stress relief
- **User Needs:** Engaging mental challenge without complexity overload
## Architecture
### System Design
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```markdown
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┌─────────────────┐ ┌─────────────────┐
│ Game UI │────▶│ Game State │
│ (Canvas/HTML) │ │ Manager │
└─────────────────┘ └─────────────────┘
│ │
▼ ▼
┌─────────────────┐ ┌─────────────────┐
│ Render Engine │ │ Game Logic │
│ (Canvas 2D API) │ │ (Nodes/Levels) │
└─────────────────┘ └─────────────────┘
│ │
▼ ▼
┌─────────────────┐ ┌─────────────────┐
│ Input Handler │ │ Local Storage │
│(Mouse/Touch) │ │ (Save Data) │
└─────────────────┘ └─────────────────┘
```
### Component Relationships
- **Game State:** Central store for level progress, score, timer
- **Rendering:** Canvas-based with CSS for UI overlays
- **Input System:** Unified mouse/touch handling for connections
- **Game Objects:** Node and Connection classes with physics
### Design Decisions
| Decision | Choice | Rationale |
|----------|--------|-----------|
| Graphics API | Canvas 2D | Excellent performance, wide compatibility, simpler than WebGL |
| State Management | Single Global Object | Sufficient for game scope, easy debugging |
| Input Handling | Event-based | Responsive feel, works across devices |
| Styling | CSS + Canvas | Leverage CSS for UI, Canvas for game graphics |
## Technology Stack
### Core Technologies
- **Frontend:** Vanilla HTML5, JavaScript ES6+, CSS3
- **Graphics:** Canvas 2D API with CSS animations
- **Architecture:** Object-oriented game components
- **Storage:** LocalStorage for save data and preferences
### Key Libraries
```json
{
"dependencies": {
"No external dependencies": "Vanilla JS for maximum performance and control"
}
}
```
### Development Tools
- **Browser DevTools:** Performance profiling and debugging
- **Testing:** Manual testing across browsers and devices
- **Version Control:** Git with feature branching
- **Performance:** Lighthouse for optimization audits
## Game Design Guidelines
### Core Mechanics Principles
1. **Clarity:** Player immediately understands connection system
2. **Progressive Difficulty:** Each level introduces manageable challenge increase
3. **Feedback:** Visual and audio cues for all player actions
4. **Flow State:** Difficulty curve maintains engagement without frustration
### Level Design Standards
```javascript
// Level generation guidelines
const levelDesign = {
nodes: {
minimum: 3,
maximum: 12,
progression: "gradual increase with occasional easier levels"
},
connections: {
formula: "nodeCount - 1 + Math.floor(level / 3)",
maxComplexity: "avoid overly complex patterns"
},
timing: {
baseTime: 60,
adjustment: "decrease by 2 seconds every 3 levels",
minimum: 30
}
};
```
## Performance Guidelines
### Target Metrics
- **Frame Rate:** 60fps on desktop, 30fps+ on mobile
- **Load Time:** < 3 seconds on 3G connection
- **Memory Usage:** < 50MB on mobile devices
- **Bundle Size:** < 1MB total ( including assets )
### Optimization Techniques
1. **Rendering Optimization**
```javascript
// Efficient canvas clearing
function clearCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Better than: ctx.fillRect() for transparency
}
// Object pooling for particles
class ParticlePool {
constructor(size = 100) {
this.pool = [];
this.active = [];
for (let i = 0; i < size ; i + + ) {
this.pool.push(new Particle());
}
}
acquire() {
return this.pool.pop() || new Particle();
}
release(particle) {
particle.reset();
this.pool.push(particle);
}
}
```
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2. **Event Handling Optimization**
```javascript
// Throttle mouse move events
function throttle(func, delay) {
let timeoutId;
return (...args) => {
clearTimeout(timeoutId);
timeoutId = setTimeout(() => func(...args), delay);
};
}
const throttledMouseMove = throttle(handleMouseMove, 16); // ~60fps
```
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## Troubleshooting
### Common Development Issues
#### Performance Problems
**Problem:** Game running slowly, stuttering animations
```javascript
// Debug: Check frame time
function debugFrameTime() {
const times = [];
let lastTime = performance.now();
function measureFrame() {
const now = performance.now();
times.push(now - lastTime);
lastTime = now;
if (times.length > 60) {
const avg = times.reduce((a, b) => a + b) / times.length;
console.log(`Average frame time: ${avg.toFixed(2)}ms` );
times.length = 0;
}
requestAnimationFrame(measureFrame);
}
measureFrame();
}
```
**Solutions:**
- Reduce particle count
- Optimize drawing operations
- Use `requestAnimationFrame` properly
- Check for memory leaks
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### Debug Tools
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```javascript
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// Development debug helper
if (location.hostname === 'localhost') {
window.gameDebug = {
state: () => console.table(gameState),
skipLevel: () => showLevelComplete(),
addTime: (seconds) => gameState.timeLeft += seconds,
setLevel: (level) => {
gameState.level = level;
generateLevel(level);
},
performance: () => {
console.log('Nodes:', gameState.nodes.length);
console.log('Connections:', gameState.connections.length);
console.log('Memory:', performance.memory?.usedJSHeapSize);
}
};
}
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```
---
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**Remember:** This is a living document. Update it as the game evolves and you discover new patterns or solutions!