diff --git a/knowledge-base/development/decision-history.md b/knowledge-base/development/decision-history.md new file mode 100644 index 0000000..b1832a4 --- /dev/null +++ b/knowledge-base/development/decision-history.md @@ -0,0 +1,288 @@ +# Decision History Log + +## Project Foundation Decisions + +### Technology Stack Selection +**Date**: June 13, 2025 +**Decision**: Use Vanilla HTML5/JavaScript instead of frameworks +**Rationale**: +- Maximum performance with minimal overhead +- No build system complexity for prototype stage +- Educational value in understanding core web technologies +- Easier deployment and debugging +- Future framework migration possible if needed + +**Alternatives Considered**: React, Vue.js, Svelte +**Trade-offs Accepted**: More manual DOM management, less component reusability +**Status**: ✅ Confirmed working well + +### Graphics Technology Choice +**Date**: June 13, 2025 +**Decision**: Canvas 2D API for game rendering +**Rationale**: +- Excellent performance for 2D graphics +- Wide browser compatibility +- Precise control over rendering pipeline +- Suitable for particle effects and animations +- Simpler than WebGL for current scope + +**Alternatives Considered**: WebGL, SVG, DOM manipulation +**Trade-offs Accepted**: Limited 3D capabilities, manual optimization needed +**Status**: ✅ Excellent performance achieved + +### Single-File Architecture +**Date**: June 13, 2025 +**Decision**: Keep entire game in single `index.html` file +**Rationale**: +- Instant deployment to any static host +- No build process required +- Easy to share and debug +- Suitable for prototype/early development +- Can be refactored later if needed + +**Alternatives Considered**: Modular file structure, bundler setup +**Trade-offs Accepted**: Harder to maintain as codebase grows +**Status**: ✅ Working well for current scope, monitor for refactoring needs + +## Game Design Decisions + +### Neural Network Theme +**Date**: June 13, 2025 +**Decision**: Neural network connectivity as core theme +**Rationale**: +- Contemporary and relevant to current AI trends +- Visually appealing with glowing nodes and connections +- Natural fit for puzzle mechanics +- Educational value about networks and connectivity +- Distinctive in puzzle game market + +**Alternatives Considered**: Circuit boards, constellation patterns, molecule structures +**Trade-offs Accepted**: Theme might become dated, technical complexity in explanation +**Status**: ✅ Positive player feedback on theme + +### Time-Based Challenges +**Date**: June 13, 2025 +**Decision**: Include timer-based pressure in gameplay +**Rationale**: +- Creates urgency and excitement +- Encourages replay for better scores +- Natural difficulty progression (decreasing time limits) +- Prevents analysis paralysis +- Standard in successful puzzle games + +**Alternatives Considered**: Move-limited puzzles, no time pressure +**Trade-offs Accepted**: May stress some players, could alienate casual audience +**Status**: ✅ Balancing seems appropriate, monitor feedback + +### Progressive Difficulty Scaling +**Date**: June 13, 2025 +**Decision**: Gradual increase in nodes and connections per level +**Rationale**: +- Maintains player engagement without overwhelming +- Natural learning curve +- Allows pattern recognition skills to develop +- Industry standard for puzzle games +- Accommodates different skill levels + +**Alternatives Considered**: Fixed difficulty, random difficulty spikes +**Trade-offs Accepted**: May become predictable, skilled players might get bored +**Status**: ✅ Working well, consider adding difficulty options later + +## Visual Design Decisions + +### Glassmorphism UI Style +**Date**: June 13, 2025 +**Decision**: Modern glassmorphism design with blur effects +**Rationale**: +- Contemporary and visually appealing +- Creates depth and sophistication +- Works well with neural network theme +- Distinctive from traditional game UIs +- Trending in modern web design + +**Alternatives Considered**: Flat design, skeuomorphic, neon cyberpunk +**Trade-offs Accepted**: Performance cost of backdrop-filter, may not age well +**Status**: ✅ Performance acceptable, positive visual impact + +### Color Palette Selection +**Date**: June 13, 2025 +**Decision**: Cyan/magenta gradient with neural-themed colors +**Rationale**: +- High contrast for accessibility +- Futuristic feel appropriate for neural theme +- Good visibility on various screen types +- Distinctive brand identity +- Works in both light and dark environments + +**Alternatives Considered**: Green/blue matrix theme, warm orange/red, monochrome +**Trade-offs Accepted**: May be too "sci-fi" for some players +**Status**: ✅ Good accessibility, positive feedback + +### Particle Effects Implementation +**Date**: June 13, 2025 +**Decision**: DOM-based particles for connection feedback +**Rationale**: +- Simpler implementation than Canvas particles +- Good performance for small numbers +- CSS animations provide smooth effects +- Easy to modify and customize +- Adequate for current scope + +**Alternatives Considered**: Canvas-based particles, no particle effects +**Trade-offs Accepted**: Limited scalability, potential DOM pollution +**Status**: ✅ Good performance, consider Canvas particles for complex effects + +## Performance & Technical Decisions + +### Target Frame Rate Strategy +**Date**: June 13, 2025 +**Decision**: 60fps desktop, 30fps+ mobile targets +**Rationale**: +- Smooth gameplay experience on primary platforms +- Realistic given hardware constraints +- Allows for visual effects without compromise +- Industry standard for web games +- Performance budget management + +**Alternatives Considered**: Fixed 30fps, adaptive frame rate +**Trade-offs Accepted**: More complex optimization needed +**Status**: ✅ Targets achieved on test devices + +### Object Pooling Strategy +**Date**: June 13, 2025 +**Decision**: Implement object pooling for particles +**Rationale**: +- Prevents garbage collection hitches +- Better memory management +- Consistent performance during effects +- Standard practice for game development +- Scalable for future features + +**Alternatives Considered**: Create/destroy on demand, pre-allocate fixed arrays +**Trade-offs Accepted**: Additional code complexity +**Status**: ✅ Smooth performance improvements observed + +### Cross-Platform Input Handling +**Date**: June 13, 2025 +**Decision**: Unified mouse/touch event system +**Rationale**: +- Single codebase for all platforms +- Consistent behavior across devices +- Easier maintenance and testing +- Future-proof for new input methods +- Industry best practice + +**Alternatives Considered**: Separate mouse/touch handlers, input library +**Trade-offs Accepted**: Some platform-specific optimizations lost +**Status**: ✅ Working well across all test devices + +## Deployment & Distribution Decisions + +### GitHub Pages Hosting +**Date**: June 13, 2025 +**Decision**: Use GitHub Pages for primary deployment +**Rationale**: +- Free and reliable hosting +- Automatic deployment from repository +- Good performance with CDN +- Easy domain setup if needed +- Integration with development workflow + +**Alternatives Considered**: Netlify, Vercel, custom hosting +**Trade-offs Accepted**: Limited server-side capabilities +**Status**: ✅ Working perfectly, fast loading times + +### Open Source License +**Date**: June 13, 2025 +**Decision**: MIT License for both game and documentation +**Rationale**: +- Permissive licensing encourages use +- Educational value for other developers +- Simple and well-understood terms +- Allows commercial adaptation +- Standard for web development projects + +**Alternatives Considered**: GPL, Apache, proprietary +**Trade-offs Accepted**: No commercial protection +**Status**: ✅ Appropriate for project goals + +## Development Workflow Decisions + +### Dual Repository Strategy +**Date**: June 13, 2025 +**Decision**: Separate repos for game and Claude Project documentation +**Rationale**: +- Clean separation of concerns +- Game repo focuses on product +- Documentation repo demonstrates methodology +- Different audiences for each repository +- Professional presentation + +**Alternatives Considered**: Single repository, multiple branches +**Trade-offs Accepted**: Additional maintenance overhead +**Status**: ✅ Clear organization, positive feedback + +### Claude Project Integration +**Date**: June 13, 2025 +**Decision**: Use Claude Projects for persistent development context +**Rationale**: +- Maintains context across sessions +- Systematic knowledge accumulation +- Consistent development approach +- Documented decision making +- Efficient AI collaboration + +**Alternatives Considered**: Regular chat sessions, external documentation +**Trade-offs Accepted**: Learning curve for new methodology +**Status**: ✅ Significant productivity improvements + +## Future Decision Points + +### Audio System Implementation (Pending) +**Decision Needed**: Web Audio API vs HTML5 Audio elements +**Considerations**: Performance, browser compatibility, feature requirements +**Timeline**: Phase 1 development +**Research Status**: Investigating options + +### Save System Architecture (Pending) +**Decision Needed**: LocalStorage vs IndexedDB vs Cloud storage +**Considerations**: Data size, offline capability, sync requirements +**Timeline**: Phase 1 development +**Research Status**: LocalStorage preferred for MVP + +### Framework Migration (Future) +**Decision Needed**: When to migrate from vanilla JS to framework +**Considerations**: Code complexity, team size, maintenance burden +**Timeline**: If codebase exceeds 2000 lines or team grows +**Research Status**: Monitor codebase growth + +### Mobile App Distribution (Future) +**Decision Needed**: PWA vs Native app stores vs Hybrid approach +**Considerations**: Distribution channels, native features, development cost +**Timeline**: Phase 3 development +**Research Status**: PWA seems most appropriate + +## Decision Review Process + +### Monthly Review +- Assess whether past decisions are still valid +- Identify new decision points from development experience +- Update trade-off assessments based on real usage +- Plan upcoming decisions and research needed + +### Decision Reversal Protocol +1. Document why original decision no longer optimal +2. Research alternatives with current constraints +3. Assess migration cost and timeline +4. Make new decision with full context +5. Update this log with reversal rationale + +### Success Metrics for Decisions +- **Technical**: Performance targets met, no major refactoring needed +- **Process**: Development velocity maintained or improved +- **User**: Positive feedback, engagement metrics healthy +- **Business**: Goals achieved within time/resource constraints + +--- + +**This log should be updated after every major decision. Regular review helps ensure decisions remain optimal as the project evolves.** \ No newline at end of file