From 35ab6c028a2197703754dda44279a32cce8b451d Mon Sep 17 00:00:00 2001 From: Anders Lehmann Pier Date: Fri, 13 Jun 2025 09:45:57 +0200 Subject: [PATCH] Add comprehensive feature roadmap tracking current status and future development phases --- knowledge-base/development/feature-roadmap.md | 288 ++++++++++++++++++ 1 file changed, 288 insertions(+) create mode 100644 knowledge-base/development/feature-roadmap.md diff --git a/knowledge-base/development/feature-roadmap.md b/knowledge-base/development/feature-roadmap.md new file mode 100644 index 0000000..a5db2d7 --- /dev/null +++ b/knowledge-base/development/feature-roadmap.md @@ -0,0 +1,288 @@ +# Neural Nexus Feature Roadmap + +## Current Status: Prototype Stage + +### ✅ Completed Features (v1.0) +- **Core Game Mechanics** + - Node connection system with click/drag interaction + - Level generation with progressive difficulty + - Timer-based challenge system + - Score calculation with time bonuses + - Visual feedback with particle effects + +- **User Interface** + - Modern glassmorphism design + - Responsive layout for desktop/mobile + - Real-time stats display (level, score, timer) + - Level completion animations + +- **Performance** + - 60fps on desktop, 30+fps on mobile + - Efficient Canvas 2D rendering + - Memory management with object pooling + - Cross-browser compatibility + +- **Technical Foundation** + - Single-file deployment (index.html) + - Vanilla JavaScript ES6+ architecture + - Object-oriented game entities (Node, Connection classes) + - Event-driven input system + +## 🔄 Phase 1: Core Enhancement (Weeks 1-2) + +### Priority 1: Audio System +**Status**: Planning +**Effort**: 8-10 hours +**Dependencies**: None + +**Features**: +- Web Audio API integration +- Sound effects for core interactions: + - Node selection/hover (subtle electronic blip) + - Connection creation (satisfying snap sound) + - Connection failure (gentle error tone) + - Level completion (triumphant sequence) +- Audio volume controls +- Mute functionality for accessibility + +**Technical Requirements**: +- Lightweight audio files (<50KB total) +- Mobile browser compatibility (iOS Safari, Android Chrome) +- Efficient audio context management +- Non-blocking audio loading + +### Priority 2: Save System +**Status**: Planning +**Effort**: 6-8 hours +**Dependencies**: None + +**Features**: +- Progress persistence using localStorage +- High score tracking (local) +- Level unlock system +- Settings preservation (audio, difficulty preferences) +- Data compression for storage efficiency + +**Technical Requirements**: +- Storage limit management (stay under 5MB) +- Data versioning for future compatibility +- Graceful fallback if localStorage unavailable +- Export/import functionality for data portability + +### Priority 3: Tutorial System +**Status**: Planning +**Effort**: 8-12 hours +**Dependencies**: None + +**Features**: +- Interactive first-time user onboarding +- Overlay tutorials for each game mechanic +- Progressive disclosure of advanced features +- Skip option for returning players +- Contextual help system + +**Technical Requirements**: +- Non-intrusive overlay system +- Touch-friendly tutorial interactions +- Keyboard navigation support +- State management for tutorial progress + +### Priority 4: Mobile Polish +**Status**: In Progress +**Effort**: 4-6 hours +**Dependencies**: None + +**Features**: +- Improved touch responsiveness +- Haptic feedback (where supported) +- Better landscape/portrait orientation handling +- Optimized touch target sizes (44px minimum) +- Gesture conflict resolution + +## 🚀 Phase 2: Advanced Features (Weeks 3-6) + +### Power-Up System +**Status**: Concept +**Effort**: 12-16 hours +**Dependencies**: Save system + +**Features**: +- Hint power-up (reveals one correct connection) +- Time extension power-up (+15 seconds) +- Pattern preview power-up (briefly shows full solution) +- Connection magnet (easier targeting) +- Power-up earn/purchase mechanics + +### Achievement System +**Status**: Concept +**Effort**: 8-10 hours +**Dependencies**: Save system + +**Features**: +- Progress-based achievements (levels completed, scores achieved) +- Skill-based achievements (perfect completions, speed runs) +- Discovery achievements (hidden patterns, easter eggs) +- Achievement notifications and celebration effects +- Achievement gallery/showcase + +### Visual Enhancement +**Status**: Concept +**Effort**: 10-12 hours +**Dependencies**: Performance optimization + +**Features**: +- Enhanced particle systems for different events +- Node animation improvements (breathing, energy flow) +- Connection animation polish (energy traveling) +- Level transition effects +- Background animation subtleties + +### Level Editor +**Status**: Research +**Effort**: 16-20 hours +**Dependencies**: Core refactoring + +**Features**: +- Drag-and-drop node placement +- Connection pattern drawing +- Level validation and testing +- Community sharing capabilities (future) +- Import/export functionality + +## 🌟 Phase 3: Platform Expansion (Weeks 7-12) + +### Progressive Web App (PWA) +**Status**: Research +**Effort**: 12-15 hours +**Dependencies**: Service worker implementation + +**Features**: +- Offline gameplay capability +- App-like installation experience +- Home screen shortcuts +- Background sync for scores/progress +- Push notifications for challenges + +### Social Features +**Status**: Concept +**Effort**: 20-25 hours +**Dependencies**: Backend service + +**Features**: +- Score sharing and leaderboards +- Challenge friends functionality +- Daily/weekly puzzle challenges +- Community-created level sharing +- Social achievement system + +### Analytics Integration +**Status**: Planning +**Effort**: 6-8 hours +**Dependencies**: Privacy compliance + +**Features**: +- Player behavior analytics (level completion rates, popular patterns) +- Performance monitoring (frame rates, crash reporting) +- A/B testing framework for UI/UX improvements +- Privacy-focused data collection + +### Mobile App Distribution +**Status**: Research +**Effort**: 15-20 hours +**Dependencies**: Capacitor/Cordova setup + +**Features**: +- iOS App Store distribution +- Android Play Store distribution +- Native device integrations (haptics, notifications) +- In-app purchase system (for power-ups/cosmetics) + +## 🔧 Technical Debt & Refactoring + +### Code Organization +**Priority**: Medium +**Effort**: 8-10 hours + +**Tasks**: +- Split single-file architecture into modules +- Implement proper TypeScript for type safety +- Create build system for development vs production +- Add automated testing framework + +### Performance Optimization +**Priority**: High +**Effort**: 6-8 hours + +**Tasks**: +- Implement WebGL rendering for complex scenes +- Advanced object pooling for all game entities +- Render pipeline optimization +- Memory leak prevention improvements + +### Accessibility Improvements +**Priority**: High +**Effort**: 10-12 hours + +**Tasks**: +- Screen reader support with ARIA labels +- Keyboard navigation for all interactions +- High contrast mode support +- Reduced motion options for accessibility +- Colorblind-friendly design alternatives + +## 📊 Success Metrics by Phase + +### Phase 1 Success Criteria +- Audio system increases player engagement by 20% +- Save system enables 60%+ players to return for second session +- Tutorial reduces player drop-off in first 3 levels by 50% +- Mobile polish maintains 30+fps on target devices + +### Phase 2 Success Criteria +- Power-ups increase average session time by 25% +- Achievement system improves player retention to 40%+ +- Visual enhancements maintain performance targets +- Level editor enables community content creation + +### Phase 3 Success Criteria +- PWA installation rate >15% of players +- Social features drive viral coefficient >1.1 +- Mobile app store ratings >4.0 stars +- Monthly active users >10,000 + +## 🎯 Current Sprint Focus + +### This Week (Week of June 13, 2025) +1. **Audio System Foundation** - Web Audio API integration and basic sound effects +2. **Mobile Touch Optimization** - Improve responsiveness and gesture handling +3. **Save System Planning** - Architecture design and localStorage strategy + +### Next Week +1. **Audio System Completion** - All sound effects implemented and tested +2. **Save System Implementation** - Progress persistence and high scores +3. **Tutorial System Design** - UX flow and overlay system architecture + +### Risk Assessment +- **Technical Risk**: Audio system compatibility across browsers (Medium) +- **Scope Risk**: Feature creep affecting core gameplay quality (Low - well managed) +- **Performance Risk**: New features impacting frame rate (Medium - requires monitoring) +- **User Risk**: Changes affecting existing player experience (Low - additive features) + +## 📅 Release Planning + +### v1.1 (Phase 1 Complete) +- Target: End of June 2025 +- Features: Audio, Save System, Tutorial, Mobile Polish +- Focus: Enhanced core experience + +### v1.2 (Phase 2 Complete) +- Target: End of July 2025 +- Features: Power-ups, Achievements, Visual Enhancement, Level Editor +- Focus: Extended gameplay and creativity + +### v2.0 (Phase 3 Complete) +- Target: End of August 2025 +- Features: PWA, Social Features, Mobile Apps +- Focus: Platform expansion and community + +This roadmap is a living document and will be updated based on player feedback, technical discoveries, and changing priorities. \ No newline at end of file