diff --git a/knowledge-base/development/feature-roadmap.md b/knowledge-base/development/feature-roadmap.md index a5db2d7..2c62916 100644 --- a/knowledge-base/development/feature-roadmap.md +++ b/knowledge-base/development/feature-roadmap.md @@ -1,288 +1,135 @@ -# Neural Nexus Feature Roadmap +# Feature Roadmap - Neural Nexus -## Current Status: Prototype Stage +## Current Status: Prototype Development -### ✅ Completed Features (v1.0) -- **Core Game Mechanics** - - Node connection system with click/drag interaction - - Level generation with progressive difficulty - - Timer-based challenge system - - Score calculation with time bonuses - - Visual feedback with particle effects - -- **User Interface** - - Modern glassmorphism design - - Responsive layout for desktop/mobile - - Real-time stats display (level, score, timer) - - Level completion animations - -- **Performance** - - 60fps on desktop, 30+fps on mobile - - Efficient Canvas 2D rendering - - Memory management with object pooling - - Cross-browser compatibility - -- **Technical Foundation** - - Single-file deployment (index.html) - - Vanilla JavaScript ES6+ architecture - - Object-oriented game entities (Node, Connection classes) - - Event-driven input system - -## 🔄 Phase 1: Core Enhancement (Weeks 1-2) - -### Priority 1: Audio System -**Status**: Planning -**Effort**: 8-10 hours -**Dependencies**: None - -**Features**: -- Web Audio API integration -- Sound effects for core interactions: - - Node selection/hover (subtle electronic blip) - - Connection creation (satisfying snap sound) - - Connection failure (gentle error tone) - - Level completion (triumphant sequence) -- Audio volume controls -- Mute functionality for accessibility - -**Technical Requirements**: -- Lightweight audio files (<50KB total) -- Mobile browser compatibility (iOS Safari, Android Chrome) -- Efficient audio context management -- Non-blocking audio loading - -### Priority 2: Save System -**Status**: Planning -**Effort**: 6-8 hours -**Dependencies**: None - -**Features**: -- Progress persistence using localStorage -- High score tracking (local) -- Level unlock system -- Settings preservation (audio, difficulty preferences) -- Data compression for storage efficiency - -**Technical Requirements**: -- Storage limit management (stay under 5MB) -- Data versioning for future compatibility -- Graceful fallback if localStorage unavailable -- Export/import functionality for data portability - -### Priority 3: Tutorial System -**Status**: Planning -**Effort**: 8-12 hours -**Dependencies**: None - -**Features**: -- Interactive first-time user onboarding -- Overlay tutorials for each game mechanic -- Progressive disclosure of advanced features -- Skip option for returning players -- Contextual help system - -**Technical Requirements**: -- Non-intrusive overlay system -- Touch-friendly tutorial interactions -- Keyboard navigation support -- State management for tutorial progress - -### Priority 4: Mobile Polish +### Phase 1: Core Enhancement (Current Priority) +**Timeline**: Next 2-4 weeks **Status**: In Progress -**Effort**: 4-6 hours -**Dependencies**: None -**Features**: -- Improved touch responsiveness -- Haptic feedback (where supported) -- Better landscape/portrait orientation handling -- Optimized touch target sizes (44px minimum) -- Gesture conflict resolution +#### ✅ Completed Features +- Core connection mechanics with mouse and touch support +- Modern glassmorphism UI design with particle effects +- Level generation system with progressive difficulty +- Cross-platform compatibility (desktop, tablet, mobile) +- Performance optimization achieving 60fps target +- Visual feedback system with node highlighting and connection previews -## 🚀 Phase 2: Advanced Features (Weeks 3-6) +#### 🔄 In Development +- Audio system integration with Web Audio API +- Save game functionality using localStorage +- Tutorial system for first-time players +- Mobile touch control optimization -### Power-Up System -**Status**: Concept -**Effort**: 12-16 hours -**Dependencies**: Save system +#### ⏳ Planned for Phase 1 +- Achievement system with progress tracking +- Settings menu with audio/visual preferences +- Improved level transition animations +- Accessibility features (keyboard navigation, high contrast) -**Features**: -- Hint power-up (reveals one correct connection) -- Time extension power-up (+15 seconds) -- Pattern preview power-up (briefly shows full solution) -- Connection magnet (easier targeting) -- Power-up earn/purchase mechanics - -### Achievement System -**Status**: Concept -**Effort**: 8-10 hours -**Dependencies**: Save system - -**Features**: -- Progress-based achievements (levels completed, scores achieved) -- Skill-based achievements (perfect completions, speed runs) -- Discovery achievements (hidden patterns, easter eggs) -- Achievement notifications and celebration effects -- Achievement gallery/showcase - -### Visual Enhancement -**Status**: Concept -**Effort**: 10-12 hours -**Dependencies**: Performance optimization - -**Features**: -- Enhanced particle systems for different events -- Node animation improvements (breathing, energy flow) -- Connection animation polish (energy traveling) -- Level transition effects -- Background animation subtleties - -### Level Editor -**Status**: Research -**Effort**: 16-20 hours -**Dependencies**: Core refactoring - -**Features**: -- Drag-and-drop node placement -- Connection pattern drawing -- Level validation and testing -- Community sharing capabilities (future) -- Import/export functionality - -## 🌟 Phase 3: Platform Expansion (Weeks 7-12) - -### Progressive Web App (PWA) -**Status**: Research -**Effort**: 12-15 hours -**Dependencies**: Service worker implementation - -**Features**: -- Offline gameplay capability -- App-like installation experience -- Home screen shortcuts -- Background sync for scores/progress -- Push notifications for challenges - -### Social Features -**Status**: Concept -**Effort**: 20-25 hours -**Dependencies**: Backend service - -**Features**: -- Score sharing and leaderboards -- Challenge friends functionality -- Daily/weekly puzzle challenges -- Community-created level sharing -- Social achievement system - -### Analytics Integration +### Phase 2: Advanced Features +**Timeline**: Month 2 **Status**: Planning -**Effort**: 6-8 hours -**Dependencies**: Privacy compliance -**Features**: -- Player behavior analytics (level completion rates, popular patterns) -- Performance monitoring (frame rates, crash reporting) -- A/B testing framework for UI/UX improvements -- Privacy-focused data collection +#### 🎯 Priority Features +- Power-ups and special abilities + - Hint system showing next connection + - Time extension power-up + - Connection reveal for stuck players +- Level editor for user-generated content +- Enhanced visual effects and animations +- Social features (score sharing, challenges) -### Mobile App Distribution -**Status**: Research -**Effort**: 15-20 hours -**Dependencies**: Capacitor/Cordova setup +#### 🎨 Polish Features +- Advanced particle systems +- Smooth camera transitions +- Background music and ambient audio +- Multiple visual themes -**Features**: -- iOS App Store distribution -- Android Play Store distribution -- Native device integrations (haptics, notifications) -- In-app purchase system (for power-ups/cosmetics) +### Phase 3: Platform Expansion +**Timeline**: Month 3+ +**Status**: Concept -## 🔧 Technical Debt & Refactoring +#### 📱 Distribution +- Progressive Web App (PWA) implementation +- Mobile app store submission (iOS/Android) +- Desktop app packaging (Electron/Tauri) +- Steam/itch.io distribution consideration -### Code Organization -**Priority**: Medium -**Effort**: 8-10 hours +#### 🌐 Advanced Features +- Multiplayer functionality +- Cloud save synchronization +- Analytics and user behavior tracking +- A/B testing framework for game balance -**Tasks**: -- Split single-file architecture into modules -- Implement proper TypeScript for type safety -- Create build system for development vs production -- Add automated testing framework +## Feature Priority Matrix -### Performance Optimization -**Priority**: High -**Effort**: 6-8 hours +| Feature | User Impact | Development Effort | Priority Score | +|---------|-------------|-------------------|----------------| +| Audio System | High | Medium | 8/10 | +| Save System | High | Low | 9/10 | +| Tutorial | High | Medium | 8/10 | +| Achievements | Medium | Low | 7/10 | +| Level Editor | Medium | High | 6/10 | +| Multiplayer | Low | Very High | 3/10 | -**Tasks**: -- Implement WebGL rendering for complex scenes -- Advanced object pooling for all game entities -- Render pipeline optimization -- Memory leak prevention improvements +## Risk Assessment -### Accessibility Improvements -**Priority**: High -**Effort**: 10-12 hours +### Technical Risks +- **Audio Implementation**: Browser autoplay policies may require workarounds +- **Save System**: localStorage limitations may affect large save files +- **Mobile Performance**: Older devices may struggle with particle effects -**Tasks**: -- Screen reader support with ARIA labels -- Keyboard navigation for all interactions -- High contrast mode support -- Reduced motion options for accessibility -- Colorblind-friendly design alternatives +### Mitigation Strategies +- Audio: Implement user-initiated audio with fallback to silent mode +- Save: Implement data compression and cleanup routines +- Performance: Add quality settings for older devices -## 📊 Success Metrics by Phase +## Success Metrics by Phase ### Phase 1 Success Criteria -- Audio system increases player engagement by 20% -- Save system enables 60%+ players to return for second session -- Tutorial reduces player drop-off in first 3 levels by 50% -- Mobile polish maintains 30+fps on target devices +- 90% of users complete tutorial without confusion +- Average session time >7 minutes +- 70% completion rate for first 15 levels +- 60fps performance on 95% of test devices ### Phase 2 Success Criteria -- Power-ups increase average session time by 25% -- Achievement system improves player retention to 40%+ -- Visual enhancements maintain performance targets -- Level editor enables community content creation +- User-generated levels created and shared +- 80% of users engage with power-up system +- Social sharing generates measurable traffic +- Player retention >50% after 1 week -### Phase 3 Success Criteria -- PWA installation rate >15% of players -- Social features drive viral coefficient >1.1 -- Mobile app store ratings >4.0 stars -- Monthly active users >10,000 +### Phase 3 Success Criteria +- Successful app store approval and distribution +- 1000+ active users within first month +- Positive review scores (>4.0/5.0) +- Sustainable development workflow established -## 🎯 Current Sprint Focus +## Dependencies and Constraints -### This Week (Week of June 13, 2025) -1. **Audio System Foundation** - Web Audio API integration and basic sound effects -2. **Mobile Touch Optimization** - Improve responsiveness and gesture handling -3. **Save System Planning** - Architecture design and localStorage strategy +### External Dependencies +- None currently (vanilla JavaScript approach) +- Future: App store approval processes +- Future: Cloud service providers for multiplayer -### Next Week -1. **Audio System Completion** - All sound effects implemented and tested -2. **Save System Implementation** - Progress persistence and high scores -3. **Tutorial System Design** - UX flow and overlay system architecture +### Development Constraints +- Single developer team (affects timeline) +- Performance targets must be maintained +- Mobile-first design approach +- Zero external dependencies preference -### Risk Assessment -- **Technical Risk**: Audio system compatibility across browsers (Medium) -- **Scope Risk**: Feature creep affecting core gameplay quality (Low - well managed) -- **Performance Risk**: New features impacting frame rate (Medium - requires monitoring) -- **User Risk**: Changes affecting existing player experience (Low - additive features) +## Continuous Improvement -## 📅 Release Planning +### Weekly Reviews +- Assess feature completion against timeline +- Gather user feedback from testing sessions +- Monitor performance metrics and optimize +- Update roadmap based on discoveries -### v1.1 (Phase 1 Complete) -- Target: End of June 2025 -- Features: Audio, Save System, Tutorial, Mobile Polish -- Focus: Enhanced core experience +### Monthly Milestones +- Phase completion assessments +- User testing with external participants +- Technical debt review and cleanup +- Strategic direction validation -### v1.2 (Phase 2 Complete) -- Target: End of July 2025 -- Features: Power-ups, Achievements, Visual Enhancement, Level Editor -- Focus: Extended gameplay and creativity - -### v2.0 (Phase 3 Complete) -- Target: End of August 2025 -- Features: PWA, Social Features, Mobile Apps -- Focus: Platform expansion and community - -This roadmap is a living document and will be updated based on player feedback, technical discoveries, and changing priorities. \ No newline at end of file +Last Updated: June 2025 +Next Review: Weekly Friday sessions \ No newline at end of file diff --git a/knowledge-base/development/session-logs/README.md b/knowledge-base/development/session-logs/README.md new file mode 100644 index 0000000..ff2aa4c --- /dev/null +++ b/knowledge-base/development/session-logs/README.md @@ -0,0 +1,48 @@ +# Session Logs + +This directory contains logs from development sessions. Use these to track progress and maintain context between sessions. + +## File Naming Convention + +``` +YYYY-MM-DD-session-brief-description.md +``` + +Example: `2025-06-13-audio-system-implementation.md` + +## Template for Session Logs + +```markdown +# Session Log - [Date] - [Brief Description] + +## Session Goals +- [Primary objective] +- [Secondary objectives] + +## Accomplished +- [What was completed] +- [Decisions made] +- [Problems solved] + +## Challenges +- [Issues encountered] +- [Workarounds used] +- [Items needing follow-up] + +## Next Session +- [Top priority task] +- [Preparation needed] + +## Notes +- [Technical insights] +- [Performance observations] +- [Ideas for future] +``` + +## Session Log Maintenance + +- Create a new log file for each development session +- Keep entries concise but specific +- Focus on decisions and discoveries rather than detailed code +- Archive logs monthly to prevent clutter +- Use logs to identify patterns in development workflow \ No newline at end of file diff --git a/workflow/daily-routine.md b/workflow/daily-routine.md index 2445f2e..a7484c0 100644 --- a/workflow/daily-routine.md +++ b/workflow/daily-routine.md @@ -1,224 +1,154 @@ -# Daily Development Workflow +# Daily Development Routine -## Morning Routine (5 minutes) +## Session Start Routine (2-3 minutes) -### Session Startup Checklist -- [ ] Pull latest changes from both repositories -- [ ] Review yesterday's session end notes -- [ ] Check current sprint priorities -- [ ] Open development environment (browser, devtools, editor) -- [ ] Quick game test to confirm current state - -### Session Start Prompt -Use this prompt in Claude Projects to begin each session: +### 1. Environment Setup +```bash +# Open development environment +code neural-nexus-game/ # or your preferred editor +open http://localhost:8000 # if using local server +``` +### 2. Context Refresh +Use the session start prompt: ``` Neural Nexus development check-in: - -**SESSION FOCUS:** - What game feature are we working on today? - Any performance issues or player feedback from last session? - Which devices should we test the latest changes on? - Priority focus: gameplay mechanics, visual polish, or technical optimization? - -**QUICK STATUS:** -- Current build status and any blockers? -- Recent player testing feedback or observations? -- Performance metrics from last session? - -**TODAY'S GOALS:** -- Primary objective for this session? -- Secondary tasks if time permits? -- Any experimental features to explore? - -Keep response concise and action-oriented to start productive development. ``` +### 3. Quick System Check +- [ ] Game loads without errors +- [ ] Core mechanics working (try connecting a few nodes) +- [ ] No obvious visual glitches +- [ ] Performance feels smooth (check browser DevTools if needed) + ## During Development -### Code Quality Habits -- **Test Early, Test Often**: Check changes on multiple devices every 30 minutes -- **Small Commits**: Commit working features individually with clear messages -- **Performance Monitoring**: Watch frame rate in DevTools during development -- **User Experience**: Consider player perspective with every change +### Focus Techniques +- **Pomodoro Method**: 25-minute focused work sessions +- **Single Feature Focus**: Complete one feature before starting another +- **Test Early, Test Often**: Check changes on target devices frequently +- **Document Decisions**: Note why you chose specific approaches -### Documentation While Coding -- **Decision Tracking**: Note why you chose specific approaches -- **Pattern Recording**: Document reusable code patterns in knowledge base -- **Issue Logging**: Record any bugs or odd behaviors for later investigation -- **Performance Notes**: Track frame rate impacts of new features +### Testing Workflow +```bash +# After each significant change: +1. Test on desktop browser +2. Test on mobile device (if applicable) +3. Check performance (F12 -> Performance tab) +4. Verify no console errors +``` -## End of Session (5 minutes - CRITICAL) +### Version Control Habits +```bash +# Commit frequently with clear messages +git add . +git commit -m "feat: add audio system with 5 core sound effects" -### Session End Prompt -**NEVER skip this step** - Use the session end prompt from templates: +# Push at natural breakpoints +git push origin main +``` +## Session End Routine (5 minutes) + +### 1. Save Everything +- Save all open files +- Commit current changes (even if incomplete) +- Push to remote repository + +### 2. Session Consolidation +**CRITICAL**: Always use the session end prompt: ``` Neural Nexus session wrap-up: **ACCOMPLISHED TODAY:** - [Specific features implemented or bugs fixed] -- [Performance improvements or optimizations made] -- [User experience enhancements added] **GAME DESIGN DECISIONS:** -- [Difficulty balancing choices and reasoning] -- [Visual or audio design decisions made] -- [Technical architecture choices and trade-offs] +- [Choices made and reasoning] **NEXT SESSION PRIORITY:** -- [Most important game feature or improvement to work on] -- [Specific technical goal or gameplay element] +- [Most important task] **GAME HEALTH:** [Green/Yellow/Red] -- Performance: [60fps achieved/needs optimization/concerning issues] -- Fun factor: [highly engaging/needs refinement/major issues] -- Technical debt: [clean code/manageable/needs refactoring] +- Performance: [status] +- Fun factor: [assessment] +- Technical debt: [level] **TESTING NOTES:** -- [Devices and browsers tested on] -- [Player feedback or usability observations] -- [Performance metrics and frame rate data] - -**KNOWLEDGE BASE UPDATES NEEDED:** -- [New patterns or techniques to document] -- [Design decisions to capture] -- [Performance findings to record] +- [Devices tested, feedback received] ``` -### Post-Session Tasks -- [ ] Commit all changes with descriptive messages -- [ ] Update feature roadmap if priorities shifted -- [ ] Add any new patterns to knowledge base -- [ ] Test final state on at least 2 different devices -- [ ] Push changes to repository +### 3. Environment Cleanup +- Close unnecessary browser tabs +- Stop local development servers +- Clear desktop clutter +- Update task tracking (if used) -## Weekly Routine (Fridays, 15 minutes) +## Weekly Routines -### Weekly Review Process -1. **Run weekly review prompt** (see templates/weekly-review-prompt.md) -2. **Update project documentation** based on week's learnings -3. **Assess roadmap progress** and adjust if needed -4. **Archive completed features** and plan next week -5. **Clean up knowledge base** - remove outdated information +### Friday: Weekly Review +- Run comprehensive weekly review prompt +- Update knowledge base with new discoveries +- Plan next week's priorities +- Archive completed session logs -### Git Maintenance -```bash -# Weekly repository maintenance -git fetch origin -git status -git log --oneline --since="1 week ago" +### Sunday: Week Prep +- Review roadmap and current priorities +- Set up development environment for Monday +- Clear any accumulated technical or organizational debt -# Tag weekly milestones -git tag -a week-$(date +%Y%m%d) -m "Weekly milestone: [summary of accomplishments]" -git push --tags - -# Clean up branches if using feature branches -git branch --merged | grep -v main | xargs -n 1 git branch -d -``` - -## Emergency Procedures - -### When Things Go Wrong - -#### Game Broken After Changes -1. **Don't panic** - check browser console for errors -2. **Revert last commit** if needed: `git reset --hard HEAD~1` -3. **Use browser DevTools** to debug step by step -4. **Test in incognito mode** to rule out cache issues -5. **Ask Claude for help** with specific error messages - -#### Lost Context in Claude Project -1. **Use emergency recovery prompt** from templates -2. **Re-upload key documentation** from knowledge base -3. **Run project status reconstruction** -4. **Continue with current session goals** - -#### Performance Suddenly Degraded -1. **Profile in browser DevTools** to identify bottleneck -2. **Check recent commits** for performance-impacting changes -3. **Test on different devices** to isolate issue -4. **Use performance monitoring** tools from knowledge base - -## Productivity Tips - -### Focus Techniques -- **Pomodoro Method**: 25 min focused work, 5 min break -- **Feature Boxing**: Complete one small feature before starting another -- **Device Rotation**: Test on different devices throughout day -- **Player Perspective**: Regularly play your own game as a user - -### Avoiding Common Pitfalls -- **Feature Creep**: Stick to current sprint goals -- **Perfect Code Syndrome**: Prototype first, optimize later -- **Testing Neglect**: Test immediately after each change -- **Documentation Debt**: Update docs as you code, not later +## Best Practices ### Energy Management -- **Morning**: Complex features and architecture decisions -- **Afternoon**: Testing, optimization, and polish -- **Evening**: Documentation and planning -- **When Tired**: Testing on devices, organizing knowledge base +- **Peak Hours**: Schedule complex work during your most alert time +- **Break Frequency**: Take 5-10 minute breaks every hour +- **Context Switching**: Minimize task switching within sessions +- **Deep Work**: Block distractions during focused development time -## Success Metrics +### Quality Control +- **Performance First**: Always check frame rate after changes +- **Cross-Platform**: Test on different devices and browsers +- **User Perspective**: Regularly play the game as a user would +- **Code Review**: Self-review code before committing -### Daily Success Indicators -- ✅ Clear progress on current sprint goal -- ✅ No performance regressions introduced -- ✅ All changes tested on mobile and desktop -- ✅ Session properly documented and consolidated -- ✅ Next session has clear starting point +### Motivation Maintenance +- **Visible Progress**: Keep a list of completed features +- **Share Updates**: Show progress to friends or online communities +- **Celebrate Wins**: Acknowledge when features work well +- **Learn from Setbacks**: Document what doesn't work and why -### Weekly Success Indicators -- ✅ Sprint goals on track or completed -- ✅ Technical debt managed (not growing) -- ✅ Knowledge base updated with new learnings -- ✅ Performance targets maintained -- ✅ Player experience improving measurably +## Red Flags -### Warning Signs -- 🚨 Repeating same tasks (may indicate unclear goals) -- 🚨 Frame rate declining (performance debt accumulating) -- 🚨 Unclear next steps (need better planning) -- 🚨 Skipping session consolidation (context will be lost) -- 🚨 Not testing on devices (mobile issues building up) +If you notice these patterns, take corrective action: -## Tools and Setup +- 🚨 **Skipping session end consolidation** → Context will be lost +- 🚨 **Working on multiple features simultaneously** → Focus on one +- 🚨 **Ignoring performance impacts** → Technical debt accumulates +- 🚨 **Not testing on target devices** → User experience suffers +- 🚨 **Unclear about next priorities** → Run weekly review -### Essential Browser DevTools -- **Console**: Error monitoring and debug logging -- **Performance**: Frame rate and memory profiling -- **Network**: Asset loading analysis -- **Device Toolbar**: Mobile testing and responsive design -- **Lighthouse**: Performance auditing +## Troubleshooting -### Development Environment -```bash -# Essential tools for productive development -brew install --cask google-chrome # Primary testing browser -brew install --cask firefox # Cross-browser testing -brew install python # Local server (python -m http.server) -brew install git # Version control +### Lost Motivation +- Review completed features list +- Play the game and appreciate what works +- Read positive user feedback (if available) +- Set smaller, achievable goals -# Optional but recommended -brew install --cask visual-studio-code # Code editor -brew install node # For future build tools -``` +### Technical Confusion +- Return to last working state +- Break problem into smaller pieces +- Search for similar solutions online +- Ask for help in development communities -### Git Workflow -```bash -# Daily workflow -git status # Check current state -git add . # Stage changes -git commit -m "feat: add X" # Commit with clear message -git push origin main # Push to repository +### Time Management Issues +- Track actual time spent on different activities +- Identify and eliminate time wasters +- Set realistic daily goals +- Use time-boxing techniques -# Branch workflow (for larger features) -git checkout -b feature/audio-system -# ... work on feature ... -git checkout main -git merge feature/audio-system -git branch -d feature/audio-system -``` - -Remember: Consistency in daily workflow creates compound improvements over time. The small overhead of proper documentation and testing pays huge dividends in development velocity and code quality. \ No newline at end of file +Remember: Consistency beats intensity. Regular small progress is better than sporadic large efforts. \ No newline at end of file diff --git a/workflow/emergency-recovery.md b/workflow/emergency-recovery.md index dbe0cc9..03588ee 100644 --- a/workflow/emergency-recovery.md +++ b/workflow/emergency-recovery.md @@ -2,15 +2,17 @@ ## Context Loss Recovery -### When to Use -- Claude has lost track of project progress -- Responses don't reflect recent work or decisions -- Claude asks about things already established -- Contradictory suggestions to previous decisions +### Symptoms +- Claude doesn't remember recent project decisions +- Having to re-explain game mechanics or architecture +- Contradictory suggestions from previous sessions +- Unclear about current development stage or priorities -### Recovery Protocol +### Recovery Steps + +#### 1. Immediate Assessment ``` -# Context Loss Emergency Recovery +# Emergency Context Recovery Protocol I've lost context about this project's current state. Please help me reconstruct our situation: @@ -54,332 +56,228 @@ I've lost context about this project's current state. Please help me reconstruct Provide a comprehensive reconstruction to get us back on track. ``` -## Performance Degradation Recovery +#### 2. Documentation Review +- Check session logs in `knowledge-base/development/session-logs/` +- Review recent decisions in `knowledge-base/development/decision-history.md` +- Update project description if needed -### Quick Performance Diagnostics +#### 3. Knowledge Base Refresh +- Re-upload critical documents to Claude Project +- Update project instructions with current focus +- Archive outdated information + +## Technical Issues Recovery + +### Game Won't Load + +#### Symptoms +- Blank screen or error messages +- JavaScript console errors +- Performance issues + +#### Recovery Steps +```bash +# 1. Check browser console +F12 -> Console tab +# Look for error messages + +# 2. Revert to last working version +git log --oneline -10 # See recent commits +git checkout [last-working-commit] + +# 3. Test in clean environment +# Open in incognito/private browsing +# Try different browser + +# 4. Check file integrity +# Ensure index.html is complete +# Verify no corrupted files +``` + +### Performance Degradation + +#### Symptoms +- Frame rate drops below 30fps +- Stuttering animations +- High memory usage +- Unresponsive controls + +#### Recovery Steps ```javascript -// Emergency performance diagnostics -function emergencyPerformanceCheck() { - console.log('=== EMERGENCY PERFORMANCE CHECK ==='); - - // Frame rate check - let frameCount = 0; - let startTime = performance.now(); - - function checkFrameRate() { - frameCount++; - const currentTime = performance.now(); - - if (currentTime - startTime >= 1000) { - console.log(`Current FPS: ${frameCount}`); - frameCount = 0; - startTime = currentTime; +// 1. Enable performance monitoring +function enableDebugMode() { + window.gameDebug = { + frameTime: [], + avgFrameTime: function() { + const avg = this.frameTime.reduce((a,b) => a+b) / this.frameTime.length; + console.log(`Average frame time: ${avg.toFixed(2)}ms`); + return avg; + }, + clearFrameData: function() { + this.frameTime = []; } - - requestAnimationFrame(checkFrameRate); - } - - checkFrameRate(); - - // Memory check - if (performance.memory) { - const memory = performance.memory; - console.log(`Memory usage: ${(memory.usedJSHeapSize / 1024 / 1024).toFixed(2)} MB`); - console.log(`Memory limit: ${(memory.jsHeapSizeLimit / 1024 / 1024).toFixed(2)} MB`); - } - - // Canvas performance check - const canvas = document.getElementById('gameCanvas'); - console.log(`Canvas size: ${canvas.width}x${canvas.height}`); - - // Active objects count - console.log(`Active nodes: ${gameState.nodes.length}`); - console.log(`Active connections: ${gameState.connections.length}`); - console.log(`Active particles: ${gameState.particles.length}`); + }; } + +// 2. Identify performance bottlenecks +// Use browser DevTools Performance tab +// Profile 5-10 seconds of gameplay +// Look for long tasks or memory leaks + +// 3. Disable features systematically +// Comment out particle effects +// Reduce node count +// Simplify rendering ``` -## Technical Debt Crisis Recovery +### Repository Issues -### Crisis Indicators -- Development velocity significantly slowed -- Simple changes require extensive refactoring -- Bugs in one area cause problems elsewhere -- New developers cannot understand codebase -- Performance degrading with each new feature - -### Recovery Protocol -``` -# Technical Debt Crisis Management - -Technical debt has accumulated to critical levels. Help me assess and create a recovery plan: - -## 📊 DEBT ASSESSMENT -**Code Quality Issues:** -- Identify areas with the highest technical debt -- Assess impact on development velocity -- Find code that's difficult to understand or modify -- Locate performance bottlenecks caused by poor design - -**Architectural Problems:** -- Document architectural inconsistencies -- Identify tight coupling between components -- Find areas where changes cascade unpredictably -- Assess test coverage and maintainability - -## ⚖️ DEBT PRIORITIZATION -**Critical Debt (Immediate Action):** -- Issues completely blocking new development -- Security vulnerabilities or data integrity risks -- Performance problems affecting user experience - -**High-Priority Debt (Address This Sprint):** -- Issues slowing development significantly -- Code that's difficult to modify safely -- Missing tests for critical functionality - -**Manageable Debt (Plan for Future):** -- Cosmetic code issues -- Documentation gaps -- Minor performance optimizations - -## 🚀 RECOVERY STRATEGY -**Emergency Stabilization (This Week):** -1. [Action] - [Impact] - [Effort] - [Risk] - -**Systematic Debt Reduction (Next 2-4 weeks):** -1. [Action] - [Impact] - [Effort] - [Timeline] - -**Prevention Measures (Ongoing):** -1. [Process] - [Benefit] - [Implementation] - -Provide a concrete plan to restore development velocity while managing risk. -``` - -## Build/Deployment Failures - -### Common Failure Modes -- Game won't load in browser -- JavaScript errors breaking functionality -- Performance degradation after deployment -- Features working locally but failing in production - -### Emergency Rollback +#### Corrupted Git Repository ```bash -# Quick rollback to last known good state -git log --oneline -10 # Find last good commit -git reset --hard [good-commit-hash] # Rollback code -git push --force-with-lease origin main # Update remote (use carefully) +# 1. Check repository status +git status +git log --oneline -5 -# Alternative: Create hotfix -git checkout -b hotfix/emergency-fix -# Fix critical issue -git commit -m "hotfix: resolve critical issue" -git checkout main -git merge hotfix/emergency-fix -git push origin main +# 2. If corrupted, clone fresh copy +cd .. +git clone https://github.com/AndersPier/neural-nexus-game.git neural-nexus-game-backup +cd neural-nexus-game-backup + +# 3. Copy work in progress +# Manually copy changes from original directory ``` -### Debugging Checklist -```markdown -**Browser Console Errors:** -- [ ] Check for JavaScript errors -- [ ] Verify all assets are loading -- [ ] Check network requests for failures -- [ ] Validate CSS is loading correctly - -**Performance Issues:** -- [ ] Check frame rate in DevTools -- [ ] Monitor memory usage over time -- [ ] Verify Canvas size and resolution -- [ ] Check for memory leaks - -**Functionality Broken:** -- [ ] Test core game mechanics -- [ ] Verify touch/mouse interactions -- [ ] Check level generation -- [ ] Validate score calculation - -**Cross-browser Issues:** -- [ ] Test in Chrome, Firefox, Safari -- [ ] Check mobile browsers (iOS Safari, Android Chrome) -- [ ] Verify on different screen sizes -- [ ] Test with and without internet connection -``` - -## Project Corruption Recovery - -### Signs of Corruption -- Claude Project not loading or responding -- Knowledge base files corrupted or missing -- Project instructions not being followed -- Complete loss of context across sessions - -### Recovery Steps - -#### 1. Backup Current State +#### Lost Commits ```bash -# Clone current repositories -git clone https://github.com/AndersPier/neural-nexus-claude-project.git backup-claude-project -git clone https://github.com/AndersPier/neural-nexus-game.git backup-game +# 1. Check reflog +git reflog -# Create recovery branch -cd neural-nexus-claude-project -git checkout -b recovery-$(date +%Y%m%d) -git push origin recovery-$(date +%Y%m%d) +# 2. Find lost commit +git show [commit-hash] + +# 3. Recover if needed +git cherry-pick [commit-hash] ``` -#### 2. Create New Claude Project -```markdown -**Emergency Project Recreation:** +## Development Environment Recovery -1. **Create New Project**: "NeuralNexus - Recovery" -2. **Copy Configuration**: Use latest project-config/ files -3. **Upload Documentation**: All knowledge-base/ files -4. **Test Context**: Run simple query to verify function -5. **Update Links**: Point to new project in documentation -``` - -#### 3. Validate Recovery -``` -# Recovery Validation Prompt - -Test the recovered project context: - -**Context Verification:** -- What is the current development stage? -- What are our immediate priorities? -- What's our technology stack? -- What performance targets do we have? - -**Knowledge Base Check:** -- Can you access our game design documentation? -- Do you remember our architectural decisions? -- Are our workflow templates available? - -**Functionality Test:** -- Suggest next steps for audio system implementation -- Provide performance optimization recommendations -- Reference our established coding patterns - -Confirm all systems are working properly. -``` - -## Data Loss Prevention - -### Automated Backups +### Editor/IDE Issues ```bash -# Daily backup script (run via cron) -#!/bin/bash -DATE=$(date +%Y%m%d) -BACKUP_DIR="$HOME/neural-nexus-backups/$DATE" +# 1. Reset editor settings +# VS Code: Command Palette -> "Reload Window" +# Other editors: Close and restart -mkdir -p "$BACKUP_DIR" +# 2. Clear editor cache +# VS Code: Remove .vscode/settings.json if corrupted -# Backup Claude Project repo -git clone https://github.com/AndersPier/neural-nexus-claude-project.git "$BACKUP_DIR/claude-project" - -# Backup Game repo -git clone https://github.com/AndersPier/neural-nexus-game.git "$BACKUP_DIR/game" - -# Compress backups older than 7 days -find "$HOME/neural-nexus-backups" -type d -mtime +7 -exec tar -czf {}.tar.gz {} \; -exec rm -rf {} \; - -echo "Backup completed: $BACKUP_DIR" +# 3. Verify file associations +# Ensure .html, .js, .css files open correctly ``` -### Recovery Documentation -```markdown -# Emergency Contact Information +### Browser Issues +```bash +# 1. Clear browser cache +# Chrome: Ctrl+Shift+Delete +# Firefox: Ctrl+Shift+Delete +# Safari: Develop -> Empty Caches -**Repository Locations:** -- Claude Project: https://github.com/AndersPier/neural-nexus-claude-project -- Game Repository: https://github.com/AndersPier/neural-nexus-game -- Live Game: https://andersPier.github.io/neural-nexus-game/ +# 2. Disable extensions +# Test in incognito/private mode +# Disable ad blockers and dev extensions -**Critical Files:** -- Project Config: project-config/project-description.md -- Project Instructions: project-config/project-instructions.md -- Session Templates: templates/ -- Core Documentation: knowledge-base/ +# 3. Reset browser if needed +# Create new browser profile +# Test with different browser entirely +``` -**Recovery Priority:** -1. Game repository (contains working product) -2. Project configuration (enables Claude workflow) -3. Knowledge base (captures decisions and patterns) -4. Templates (workflow efficiency) +## Project Health Recovery + +### Architecture Drift + +#### Symptoms +- Code doesn't follow established patterns +- Inconsistent naming conventions +- Technical debt accumulating +- Features not integrating well + +#### Recovery Process +``` +# Architecture Drift Analysis and Recovery + +Our current implementation seems to have drifted from our original architectural intentions. Please help analyze and resolve this: + +## 🏗️ CURRENT STATE ANALYSIS +**Implementation Reality:** +- Document how our current code is actually structured +- Identify the patterns we're actually using (not what we planned) +- Note any informal conventions that have emerged +- Assess the current data flow and component relationships + +**Deviation Assessment:** +- Compare current implementation with our documented architecture +- Identify specific areas where we've diverged from the plan +- Analyze when and why these deviations occurred +- Determine if deviations were conscious decisions or gradual drift + +## ⚖️ DRIFT EVALUATION +**Beneficial Drift (Should Embrace):** +- Which deviations have actually improved our architecture? +- What patterns emerged organically that work better than planned? +- Are there performance or maintainability improvements from drift? + +**Harmful Drift (Should Correct):** +- Which deviations are causing problems or technical debt? +- What inconsistencies make the codebase harder to maintain? +- Are there security or performance regressions from drift? + +## 🎯 RESOLUTION STRATEGY +**Immediate Actions (This Sprint):** +1. [Action] - [Rationale] - [Effort estimate] + +**Short-term Alignment (Next 2-4 weeks):** +1. [Action] - [Rationale] - [Effort estimate] + +**Long-term Architecture Evolution:** +1. [Action] - [Rationale] - [Effort estimate] + +Provide specific, actionable recommendations for resolving architecture uncertainty. ``` ## Prevention Strategies -### Regular Health Checks -```markdown -**Weekly Health Check:** -- [ ] Test Claude Project responsiveness -- [ ] Verify all repository links work -- [ ] Check game deployment status -- [ ] Validate documentation is current -- [ ] Confirm backup systems functioning +### Daily Habits +- Always complete session end consolidation +- Commit changes frequently with clear messages +- Test on multiple devices regularly +- Document architectural decisions immediately -**Monthly Deep Check:** -- [ ] Full context recovery test -- [ ] Performance baseline verification -- [ ] Knowledge base organization review -- [ ] Template effectiveness assessment -- [ ] Emergency procedure practice run -``` +### Weekly Reviews +- Assess project health honestly +- Update documentation and knowledge base +- Plan upcoming work clearly +- Archive completed work -### Monitoring Setup -```javascript -// Project health monitoring -class ProjectHealthMonitor { - constructor() { - this.healthChecks = []; - this.alerts = []; - } - - addHealthCheck(name, checkFunction, interval) { - setInterval(() => { - try { - const result = checkFunction(); - this.recordHealth(name, result); - } catch (error) { - this.recordAlert(name, error); - } - }, interval); - } - - recordHealth(check, result) { - this.healthChecks.push({ - check, - result, - timestamp: Date.now(), - status: result.healthy ? 'good' : 'warning' - }); - } - - recordAlert(check, error) { - this.alerts.push({ - check, - error: error.message, - timestamp: Date.now(), - severity: 'high' - }); - - console.error(`Health check failed: ${check}`, error); - } - - getHealthReport() { - const recent = this.healthChecks.slice(-20); - const recentAlerts = this.alerts.slice(-5); - - return { - overallHealth: recent.filter(h => h.status === 'good').length / recent.length, - recentAlerts, - lastCheck: recent[recent.length - 1]?.timestamp - }; - } -} -``` +### Monthly Audits +- Review codebase for consistency +- Assess technical debt levels +- Update development workflows +- Validate architectural decisions -Remember: The best recovery is prevention. Regular consolidation, systematic documentation, and proactive monitoring prevent most emergencies from occurring. \ No newline at end of file +## Emergency Contacts + +### Technical Resources +- **MDN Web Docs**: https://developer.mozilla.org/ +- **Canvas API Reference**: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API +- **Performance Optimization**: https://web.dev/performance/ + +### Community Support +- **Stack Overflow**: For specific technical issues +- **GitHub Discussions**: For project-specific questions +- **Discord/Reddit**: Game development communities + +### Backup Plans +- **Repository Backup**: Always maintain local and cloud copies +- **Documentation Backup**: Export knowledge base regularly +- **Contact Lists**: Maintain list of helpful community members + +Remember: Most "emergencies" can be prevented with good daily habits. When they do occur, stay calm and work through recovery procedures systematically. \ No newline at end of file