diff --git a/knowledge-base/game-design/level-progression.md b/knowledge-base/game-design/level-progression.md index df0e475..2ebecda 100644 --- a/knowledge-base/game-design/level-progression.md +++ b/knowledge-base/game-design/level-progression.md @@ -69,7 +69,7 @@ const timeLimit = Math.max(45, 60 - Math.floor(level / 3) * 2); - Forgiving time limits **Example Patterns:** -```markdown +``` Level 1: O---O---O (3 nodes, 2 connections) Level 2: O---O---O---O (4 nodes, 3 connections) Level 3: O (5 nodes, 4 connections) @@ -94,7 +94,7 @@ Level 3: O (5 nodes, 4 connections) - Moderate time pressure **Example Patterns:** -```markdown +``` Level 8: O-O-O (6 nodes, 7 connections) |/|\| O-O-O @@ -124,7 +124,7 @@ Level 12: O (8 nodes, 11 connections) - Multiple interdependent components **Example Patterns:** -```markdown +``` Level 20: O-O-O-O (10 nodes, 16 connections) |X|X|X| (X represents crossing connections) O-O-O-O