From ffacb5e588587cbedd8a66a9fce7b6970d23eebf Mon Sep 17 00:00:00 2001 From: Anders Lehmann Pier Date: Fri, 13 Jun 2025 14:08:23 +0200 Subject: [PATCH] Update level-progression.md --- knowledge-base/game-design/level-progression.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/knowledge-base/game-design/level-progression.md b/knowledge-base/game-design/level-progression.md index 92fc3b8..df0e475 100644 --- a/knowledge-base/game-design/level-progression.md +++ b/knowledge-base/game-design/level-progression.md @@ -69,7 +69,7 @@ const timeLimit = Math.max(45, 60 - Math.floor(level / 3) * 2); - Forgiving time limits **Example Patterns:** -``` +```markdown Level 1: O---O---O (3 nodes, 2 connections) Level 2: O---O---O---O (4 nodes, 3 connections) Level 3: O (5 nodes, 4 connections) @@ -94,7 +94,7 @@ Level 3: O (5 nodes, 4 connections) - Moderate time pressure **Example Patterns:** -``` +```markdown Level 8: O-O-O (6 nodes, 7 connections) |/|\| O-O-O @@ -124,7 +124,7 @@ Level 12: O (8 nodes, 11 connections) - Multiple interdependent components **Example Patterns:** -``` +```markdown Level 20: O-O-O-O (10 nodes, 16 connections) |X|X|X| (X represents crossing connections) O-O-O-O @@ -324,4 +324,4 @@ function trackLevelPerformance(variant, playerResults) { The level progression system serves as the backbone of player engagement, ensuring that Neural Nexus provides a consistently challenging and rewarding experience that grows with the player's developing skills. Last Updated: June 2025 -Next Review: July 2025 (Monthly progression analysis) \ No newline at end of file +Next Review: July 2025 (Monthly progression analysis)