# Development Guide - Neural Nexus ## Table of Contents 1. [Project Overview](#project-overview) 2. [Architecture](#architecture) 3. [Technology Stack](#technology-stack) 4. [Development Setup](#development-setup) 5. [Project Structure](#project-structure) 6. [Development Workflow](#development-workflow) 7. [Game Design Guidelines](#game-design-guidelines) 8. [Code Standards](#code-standards) 9. [Testing Strategy](#testing-strategy) 10. [Performance Guidelines](#performance-guidelines) 11. [Deployment Process](#deployment-process) 12. [Troubleshooting](#troubleshooting) ## Project Overview ### Vision Neural Nexus is a modern HTML5 puzzle game that challenges players to connect neural network nodes in specific patterns. We're building an engaging, visually appealing game that combines contemporary themes with accessible gameplay mechanics. ### Goals - **Primary:** Create a polished, addictive puzzle game with 50+ levels - **Secondary:** Achieve smooth 60fps performance across all modern devices - **Success Metrics:** - 5+ minute average session time - 80%+ level completion rate for first 10 levels - <3 second load time on mobile devices ### Target Users - **Primary Users:** Casual puzzle game players aged 16-45 - **Use Cases:** Quick gaming sessions, brain training, stress relief - **User Needs:** Engaging mental challenge without complexity overload ## Architecture ### System Design ``` ┌─────────────────┐ ┌─────────────────┐ │ Game UI │────▶│ Game State │ │ (Canvas/HTML) │ │ Manager │ └─────────────────┘ └─────────────────┘ │ │ ▼ ▼ ┌─────────────────┐ ┌─────────────────┐ │ Render Engine │ │ Game Logic │ │ (Canvas 2D API) │ │ (Nodes/Levels) │ └─────────────────┘ └─────────────────┘ │ │ ▼ ▼ ┌─────────────────┐ ┌─────────────────┐ │ Input Handler │ │ Local Storage │ │(Mouse/Touch) │ │ (Save Data) │ └─────────────────┘ └─────────────────┘ ``` ### Component Relationships - **Game State:** Central store for level progress, score, timer - **Rendering:** Canvas-based with CSS for UI overlays - **Input System:** Unified mouse/touch handling for connections - **Game Objects:** Node and Connection classes with physics ### Design Decisions | Decision | Choice | Rationale | |----------|--------|-----------| | Graphics API | Canvas 2D | Excellent performance, wide compatibility, simpler than WebGL | | State Management | Single Global Object | Sufficient for game scope, easy debugging | | Input Handling | Event-based | Responsive feel, works across devices | | Styling | CSS + Canvas | Leverage CSS for UI, Canvas for game graphics | ## Technology Stack ### Core Technologies - **Frontend:** Vanilla HTML5, JavaScript ES6+, CSS3 - **Graphics:** Canvas 2D API with CSS animations - **Architecture:** Object-oriented game components - **Storage:** LocalStorage for save data and preferences ### Key Libraries ```json { "dependencies": { "No external dependencies": "Vanilla JS for maximum performance and control" } } ``` ### Development Tools - **Browser DevTools:** Performance profiling and debugging - **Testing:** Manual testing across browsers and devices - **Version Control:** Git with feature branching - **Performance:** Lighthouse for optimization audits ## Game Design Guidelines ### Core Mechanics Principles 1. **Clarity:** Player immediately understands connection system 2. **Progressive Difficulty:** Each level introduces manageable challenge increase 3. **Feedback:** Visual and audio cues for all player actions 4. **Flow State:** Difficulty curve maintains engagement without frustration ### Level Design Standards ```javascript // Level generation guidelines const levelDesign = { nodes: { minimum: 3, maximum: 12, progression: "gradual increase with occasional easier levels" }, connections: { formula: "nodeCount - 1 + Math.floor(level / 3)", maxComplexity: "avoid overly complex patterns" }, timing: { baseTime: 60, adjustment: "decrease by 2 seconds every 3 levels", minimum: 30 } }; ``` ## Performance Guidelines ### Target Metrics - **Frame Rate:** 60fps on desktop, 30fps+ on mobile - **Load Time:** <3 seconds on 3G connection - **Memory Usage:** <50MB on mobile devices - **Bundle Size:** <1MB total (including assets) ### Optimization Techniques 1. **Rendering Optimization** ```javascript // Efficient canvas clearing function clearCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Better than: ctx.fillRect() for transparency } // Object pooling for particles class ParticlePool { constructor(size = 100) { this.pool = []; this.active = []; for (let i = 0; i < size; i++) { this.pool.push(new Particle()); } } acquire() { return this.pool.pop() || new Particle(); } release(particle) { particle.reset(); this.pool.push(particle); } } ``` 2. **Event Handling Optimization** ```javascript // Throttle mouse move events function throttle(func, delay) { let timeoutId; return (...args) => { clearTimeout(timeoutId); timeoutId = setTimeout(() => func(...args), delay); }; } const throttledMouseMove = throttle(handleMouseMove, 16); // ~60fps ``` ## Troubleshooting ### Common Development Issues #### Performance Problems **Problem:** Game running slowly, stuttering animations ```javascript // Debug: Check frame time function debugFrameTime() { const times = []; let lastTime = performance.now(); function measureFrame() { const now = performance.now(); times.push(now - lastTime); lastTime = now; if (times.length > 60) { const avg = times.reduce((a, b) => a + b) / times.length; console.log(`Average frame time: ${avg.toFixed(2)}ms`); times.length = 0; } requestAnimationFrame(measureFrame); } measureFrame(); } ``` **Solutions:** - Reduce particle count - Optimize drawing operations - Use `requestAnimationFrame` properly - Check for memory leaks ### Debug Tools ```javascript // Development debug helper if (location.hostname === 'localhost') { window.gameDebug = { state: () => console.table(gameState), skipLevel: () => showLevelComplete(), addTime: (seconds) => gameState.timeLeft += seconds, setLevel: (level) => { gameState.level = level; generateLevel(level); }, performance: () => { console.log('Nodes:', gameState.nodes.length); console.log('Connections:', gameState.connections.length); console.log('Memory:', performance.memory?.usedJSHeapSize); } }; } ``` --- **Remember:** This is a living document. Update it as the game evolves and you discover new patterns or solutions!