# Scoring System - Neural Nexus ## Overview The Neural Nexus scoring system is designed to reward both speed and accuracy while providing clear progression feedback to players. The system balances immediate gratification with long-term engagement. ## Core Scoring Components ### 1. Base Level Score **Formula:** `100 points × level number` **Rationale:** - Provides increasing rewards for higher levels - Simple calculation that players can understand - Scales with difficulty progression - Encourages continued play to reach higher levels **Examples:** - Level 1 completion: 100 points - Level 5 completion: 500 points - Level 10 completion: 1,000 points - Level 25 completion: 2,500 points ### 2. Time Bonus **Formula:** `10 points × seconds remaining` **Rationale:** - Rewards efficient play without penalizing thoughtful players - Creates tension between speed and accuracy - Provides variable reward based on performance - Encourages replay to improve times **Implementation:** ```javascript function calculateTimeBonus(timeLeft) { return timeLeft * 10; } // Example: Complete level with 15 seconds remaining = 150 bonus points ``` **Time Allocation by Level:** - Levels 1-3: 60 seconds (generous learning time) - Levels 4-6: 58 seconds (slight pressure) - Levels 7-9: 56 seconds (building urgency) - Levels 10+: Decreasing by 2 seconds every 3 levels (minimum 45 seconds) ### 3. Accuracy Multiplier (Future Feature) **Planned Formula:** `1.0x - 2.0x based on mistakes` **Design Concept:** - Perfect completion (no invalid connections): 2.0x multiplier - 1-2 mistakes: 1.5x multiplier - 3-4 mistakes: 1.2x multiplier - 5+ mistakes: 1.0x multiplier (base score) ## Scoring Psychology ### Immediate Feedback **Visual Score Updates:** - Points appear immediately upon level completion - Animated number counting creates satisfaction - Color coding indicates performance level - Sound effects reinforce positive achievements **Score Breakdown Display:** ``` Level Complete! Base Score: 500 points (Level 5) Time Bonus: 180 points (18 seconds) Total: 680 points ``` ### Progress Indicators **Cumulative Score Tracking:** - Total score displayed prominently during gameplay - Score history maintained in local storage (future) - Personal best tracking for each level (future) - Global leaderboards consideration (far future) ## Technical Implementation ### Score Calculation Function ```javascript function calculateLevelScore(level, timeLeft, mistakes = 0) { const baseScore = 100 * level; const timeBonus = timeLeft * 10; const accuracyMultiplier = calculateAccuracyMultiplier(mistakes); const totalScore = Math.floor((baseScore + timeBonus) * accuracyMultiplier); return { baseScore, timeBonus, accuracyMultiplier, totalScore }; } ``` ### Score Update Animation ```javascript function animateScoreUpdate(newScore, oldScore) { const scoreDifference = newScore - oldScore; const duration = 1000; // 1 second const startTime = Date.now(); function updateDisplay() { const elapsed = Date.now() - startTime; const progress = Math.min(elapsed / duration, 1); // Ease-out animation curve const easedProgress = 1 - Math.pow(1 - progress, 3); const currentScore = Math.floor(oldScore + (scoreDifference * easedProgress)); document.getElementById('score').textContent = currentScore; if (progress < 1) { requestAnimationFrame(updateDisplay); } } updateDisplay(); } ``` ## Balancing Considerations ### Preventing Score Inflation **Design Safeguards:** - Time limits prevent excessive farming - Increasing difficulty maintains challenge - Score scaling ensures later levels are more rewarding - No score for incomplete levels ### Encouraging Healthy Play Patterns **Positive Behaviors Rewarded:** - Completing levels efficiently (time bonus) - Progressing to harder content (base score scaling) - Maintaining accuracy (future multiplier system) **Avoiding Negative Patterns:** - No penalty for taking time to think - No score reduction for failed attempts - Restart without penalty encourages experimentation ## Future Enhancements ### Achievement Integration **Score-Based Achievements:** - "High Scorer": Reach 10,000 total points - "Speed Demon": Earn 500+ time bonus in single level - "Perfectionist": Complete 10 levels with perfect accuracy - "Marathon Runner": Reach level 50 ### Daily Challenges **Special Scoring Modes:** - Speed run mode: Maximum time bonus - Accuracy mode: Perfect connections required - Endurance mode: Consecutive level completion - Efficiency mode: Minimum connection path scoring ### Leaderboards **Competition Features:** - Daily high scores - Weekly challenges - Global rankings - Friend comparisons Last Updated: June 2025 Next Review: Monthly with user feedback analysis