# Neural Nexus Feature Roadmap ## Current Status: Prototype Stage ### ✅ Completed Features (v1.0) - **Core Game Mechanics** - Node connection system with click/drag interaction - Level generation with progressive difficulty - Timer-based challenge system - Score calculation with time bonuses - Visual feedback with particle effects - **User Interface** - Modern glassmorphism design - Responsive layout for desktop/mobile - Real-time stats display (level, score, timer) - Level completion animations - **Performance** - 60fps on desktop, 30+fps on mobile - Efficient Canvas 2D rendering - Memory management with object pooling - Cross-browser compatibility - **Technical Foundation** - Single-file deployment (index.html) - Vanilla JavaScript ES6+ architecture - Object-oriented game entities (Node, Connection classes) - Event-driven input system ## 🔄 Phase 1: Core Enhancement (Weeks 1-2) ### Priority 1: Audio System **Status**: Planning **Effort**: 8-10 hours **Dependencies**: None **Features**: - Web Audio API integration - Sound effects for core interactions: - Node selection/hover (subtle electronic blip) - Connection creation (satisfying snap sound) - Connection failure (gentle error tone) - Level completion (triumphant sequence) - Audio volume controls - Mute functionality for accessibility **Technical Requirements**: - Lightweight audio files (<50KB total) - Mobile browser compatibility (iOS Safari, Android Chrome) - Efficient audio context management - Non-blocking audio loading ### Priority 2: Save System **Status**: Planning **Effort**: 6-8 hours **Dependencies**: None **Features**: - Progress persistence using localStorage - High score tracking (local) - Level unlock system - Settings preservation (audio, difficulty preferences) - Data compression for storage efficiency **Technical Requirements**: - Storage limit management (stay under 5MB) - Data versioning for future compatibility - Graceful fallback if localStorage unavailable - Export/import functionality for data portability ### Priority 3: Tutorial System **Status**: Planning **Effort**: 8-12 hours **Dependencies**: None **Features**: - Interactive first-time user onboarding - Overlay tutorials for each game mechanic - Progressive disclosure of advanced features - Skip option for returning players - Contextual help system **Technical Requirements**: - Non-intrusive overlay system - Touch-friendly tutorial interactions - Keyboard navigation support - State management for tutorial progress ### Priority 4: Mobile Polish **Status**: In Progress **Effort**: 4-6 hours **Dependencies**: None **Features**: - Improved touch responsiveness - Haptic feedback (where supported) - Better landscape/portrait orientation handling - Optimized touch target sizes (44px minimum) - Gesture conflict resolution ## 🚀 Phase 2: Advanced Features (Weeks 3-6) ### Power-Up System **Status**: Concept **Effort**: 12-16 hours **Dependencies**: Save system **Features**: - Hint power-up (reveals one correct connection) - Time extension power-up (+15 seconds) - Pattern preview power-up (briefly shows full solution) - Connection magnet (easier targeting) - Power-up earn/purchase mechanics ### Achievement System **Status**: Concept **Effort**: 8-10 hours **Dependencies**: Save system **Features**: - Progress-based achievements (levels completed, scores achieved) - Skill-based achievements (perfect completions, speed runs) - Discovery achievements (hidden patterns, easter eggs) - Achievement notifications and celebration effects - Achievement gallery/showcase ### Visual Enhancement **Status**: Concept **Effort**: 10-12 hours **Dependencies**: Performance optimization **Features**: - Enhanced particle systems for different events - Node animation improvements (breathing, energy flow) - Connection animation polish (energy traveling) - Level transition effects - Background animation subtleties ### Level Editor **Status**: Research **Effort**: 16-20 hours **Dependencies**: Core refactoring **Features**: - Drag-and-drop node placement - Connection pattern drawing - Level validation and testing - Community sharing capabilities (future) - Import/export functionality ## 🌟 Phase 3: Platform Expansion (Weeks 7-12) ### Progressive Web App (PWA) **Status**: Research **Effort**: 12-15 hours **Dependencies**: Service worker implementation **Features**: - Offline gameplay capability - App-like installation experience - Home screen shortcuts - Background sync for scores/progress - Push notifications for challenges ### Social Features **Status**: Concept **Effort**: 20-25 hours **Dependencies**: Backend service **Features**: - Score sharing and leaderboards - Challenge friends functionality - Daily/weekly puzzle challenges - Community-created level sharing - Social achievement system ### Analytics Integration **Status**: Planning **Effort**: 6-8 hours **Dependencies**: Privacy compliance **Features**: - Player behavior analytics (level completion rates, popular patterns) - Performance monitoring (frame rates, crash reporting) - A/B testing framework for UI/UX improvements - Privacy-focused data collection ### Mobile App Distribution **Status**: Research **Effort**: 15-20 hours **Dependencies**: Capacitor/Cordova setup **Features**: - iOS App Store distribution - Android Play Store distribution - Native device integrations (haptics, notifications) - In-app purchase system (for power-ups/cosmetics) ## 🔧 Technical Debt & Refactoring ### Code Organization **Priority**: Medium **Effort**: 8-10 hours **Tasks**: - Split single-file architecture into modules - Implement proper TypeScript for type safety - Create build system for development vs production - Add automated testing framework ### Performance Optimization **Priority**: High **Effort**: 6-8 hours **Tasks**: - Implement WebGL rendering for complex scenes - Advanced object pooling for all game entities - Render pipeline optimization - Memory leak prevention improvements ### Accessibility Improvements **Priority**: High **Effort**: 10-12 hours **Tasks**: - Screen reader support with ARIA labels - Keyboard navigation for all interactions - High contrast mode support - Reduced motion options for accessibility - Colorblind-friendly design alternatives ## 📊 Success Metrics by Phase ### Phase 1 Success Criteria - Audio system increases player engagement by 20% - Save system enables 60%+ players to return for second session - Tutorial reduces player drop-off in first 3 levels by 50% - Mobile polish maintains 30+fps on target devices ### Phase 2 Success Criteria - Power-ups increase average session time by 25% - Achievement system improves player retention to 40%+ - Visual enhancements maintain performance targets - Level editor enables community content creation ### Phase 3 Success Criteria - PWA installation rate >15% of players - Social features drive viral coefficient >1.1 - Mobile app store ratings >4.0 stars - Monthly active users >10,000 ## 🎯 Current Sprint Focus ### This Week (Week of June 13, 2025) 1. **Audio System Foundation** - Web Audio API integration and basic sound effects 2. **Mobile Touch Optimization** - Improve responsiveness and gesture handling 3. **Save System Planning** - Architecture design and localStorage strategy ### Next Week 1. **Audio System Completion** - All sound effects implemented and tested 2. **Save System Implementation** - Progress persistence and high scores 3. **Tutorial System Design** - UX flow and overlay system architecture ### Risk Assessment - **Technical Risk**: Audio system compatibility across browsers (Medium) - **Scope Risk**: Feature creep affecting core gameplay quality (Low - well managed) - **Performance Risk**: New features impacting frame rate (Medium - requires monitoring) - **User Risk**: Changes affecting existing player experience (Low - additive features) ## 📅 Release Planning ### v1.1 (Phase 1 Complete) - Target: End of June 2025 - Features: Audio, Save System, Tutorial, Mobile Polish - Focus: Enhanced core experience ### v1.2 (Phase 2 Complete) - Target: End of July 2025 - Features: Power-ups, Achievements, Visual Enhancement, Level Editor - Focus: Extended gameplay and creativity ### v2.0 (Phase 3 Complete) - Target: End of August 2025 - Features: PWA, Social Features, Mobile Apps - Focus: Platform expansion and community This roadmap is a living document and will be updated based on player feedback, technical discoveries, and changing priorities.