# Manual Testing Guide - Neural Nexus ## Testing Environment Setup ### Required Devices - **Desktop**: Windows/Mac/Linux with modern browsers - **Mobile**: iPhone (iOS 14+), Android (Chrome 90+) - **Tablet**: iPad, Android tablet ### Required Browsers - Chrome 90+ - Firefox 88+ - Safari 14+ - Edge 90+ ## Core Functionality Tests ### Game Loading (5 minutes) #### Test 1.1: Initial Load **Steps:** 1. Open game URL in fresh browser tab 2. Measure load time from URL entry to playable state 3. Check browser console for errors **Expected:** - Game loads in <3 seconds on good connection - No JavaScript errors in console - All UI elements visible and properly styled - "START NEURAL LINK" button is interactive **Pass/Fail:** ______ **Notes:** ________________________________ #### Test 1.2: Responsive Design **Steps:** 1. Test at different viewport sizes: - 320px (mobile) - 768px (tablet) - 1200px (desktop) - 1920px (large desktop) 2. Check element positioning and readability **Expected:** - All elements remain accessible at all sizes - Text remains readable - Touch targets are minimum 44px on mobile - No horizontal scrolling **Pass/Fail:** ______ **Notes:** ________________________________ ### Node Connection Mechanics (10 minutes) #### Test 2.1: Basic Connections **Steps:** 1. Start game 2. Click and drag from one node to another 3. Release on target node 4. Repeat with different node combinations **Expected:** - Drag preview line appears during drag - Connection creates solid colored line on success - Particle effects trigger on successful connection - Invalid connections (self, duplicates) show feedback **Pass/Fail:** ______ **Notes:** ________________________________ #### Test 2.2: Touch Controls (Mobile Only) **Steps:** 1. Use finger to drag between nodes 2. Test with different finger positions 3. Try rapid consecutive connections 4. Test multi-touch scenarios **Expected:** - Touch drag works as smoothly as mouse - No accidental zooming or scrolling - Single touch only (multi-touch ignored) - Responsive to finger movement **Pass/Fail:** ______ **Notes:** ________________________________ ### Level Progression (15 minutes) #### Test 3.1: Level Completion **Steps:** 1. Complete first level by matching all dotted connections 2. Observe level complete animation 3. Verify automatic progression to next level 4. Check score calculation **Expected:** - Level complete message appears - Score increases correctly (base + time bonus) - New level generates with increased difficulty - Timer resets appropriately **Pass/Fail:** ______ **Notes:** ________________________________ #### Test 3.2: Timer and Game Over **Steps:** 1. Start level and let timer run to zero 2. Observe game over behavior 3. Check restart functionality **Expected:** - Game over alert appears when timer reaches 0 - Final score is displayed - Game can be restarted from beginning - No crashes or hanging state **Pass/Fail:** ______ **Notes:** ________________________________ ## Performance Tests (10 minutes) ### Test 4.1: Frame Rate **Tools:** Browser DevTools Performance tab **Steps:** 1. Open DevTools Performance tab 2. Start recording 3. Play game for 60 seconds with active connections 4. Stop recording and analyze **Expected:** - Consistent 60fps on desktop - Minimum 30fps on mobile - No frame drops during animations - Memory usage stable (<100MB) **Results:** - Desktop FPS: ______ - Mobile FPS: ______ - Memory Usage: ______ **Pass/Fail:** ______ ### Test 4.2: Extended Play **Steps:** 1. Play continuously for 10+ levels 2. Monitor performance throughout 3. Check for memory leaks or degradation **Expected:** - Performance remains consistent - No noticeable slowdown over time - Memory usage stays reasonable - No crashes or freezing **Pass/Fail:** ______ **Notes:** ________________________________ ## Cross-Platform Compatibility (20 minutes) ### Test 5.1: Browser Compatibility **Test each browser:** #### Chrome - Loading: Pass/Fail - Gameplay: Pass/Fail - Performance: Pass/Fail - Notes: ________________________________ #### Firefox - Loading: Pass/Fail - Gameplay: Pass/Fail - Performance: Pass/Fail - Notes: ________________________________ #### Safari - Loading: Pass/Fail - Gameplay: Pass/Fail - Performance: Pass/Fail - Notes: ________________________________ #### Edge - Loading: Pass/Fail - Gameplay: Pass/Fail - Performance: Pass/Fail - Notes: ________________________________ ### Test 5.2: Device-Specific Features #### Mobile Features **Steps:** 1. Test in portrait and landscape modes 2. Check touch responsiveness 3. Verify no unwanted browser behaviors (zoom, scroll) **Expected:** - Works well in both orientations - Touch targets are appropriately sized - No accidental browser gestures - Smooth touch interactions **Pass/Fail:** ______ **Notes:** ________________________________ #### Desktop Features **Steps:** 1. Test keyboard navigation (if applicable) 2. Check mouse precision 3. Verify window resizing behavior **Expected:** - Precise mouse control - Smooth window resizing - Consistent experience across window sizes **Pass/Fail:** ______ **Notes:** ________________________________ ## User Experience Tests (15 minutes) ### Test 6.1: First-Time User Experience **Steps:** 1. Have someone unfamiliar with game try it 2. Observe without giving instructions 3. Note confusion points or difficulties 4. Time how long to understand mechanics **Expected:** - User understands goal within 30 seconds - Can successfully make first connection - Completes first level within 2 minutes - Wants to continue playing **Observations:** - Time to understand: ______ - Confusion points: ________________________________ - Overall reaction: ________________________________ **Pass/Fail:** ______ ### Test 6.2: Accessibility **Steps:** 1. Test with different contrast settings 2. Check with browser zoom at 150% 3. Verify touch target sizes 4. Test with color vision simulation **Expected:** - Playable at high zoom levels - Adequate color contrast for readability - Touch targets meet accessibility guidelines - Game mechanics clear without relying only on color **Pass/Fail:** ______ **Notes:** ________________________________ ## Edge Cases and Error Handling (10 minutes) ### Test 7.1: Network Issues **Steps:** 1. Load game on slow connection 2. Disconnect internet after loading 3. Test with intermittent connection **Expected:** - Graceful loading on slow connections - Game continues working offline after initial load - No crashes due to network issues **Pass/Fail:** ______ **Notes:** ________________________________ ### Test 7.2: Browser Limitations **Steps:** 1. Test with very old browser versions 2. Test with JavaScript partially disabled 3. Test with Canvas support issues **Expected:** - Graceful degradation on older browsers - Clear error messages if features unavailable - No crashes or blank screens **Pass/Fail:** ______ **Notes:** ________________________________ ## Test Results Summary ### Overall Assessment **Total Tests:** ______ **Passed:** ______ **Failed:** ______ **Pass Rate:** ______% ### Critical Issues Found 1. ________________________________ 2. ________________________________ 3. ________________________________ ### Minor Issues Found 1. ________________________________ 2. ________________________________ 3. ________________________________ ### Recommendations 1. ________________________________ 2. ________________________________ 3. ________________________________ ### Performance Summary | Device Type | Browser | Load Time | FPS | Memory Usage | Overall | |-------------|---------|-----------|-----|--------------|----------| | Desktop | Chrome | | | | | | Desktop | Firefox | | | | | | Mobile | Safari | | | | | | Mobile | Chrome | | | | | **Tested By:** ________________________________ **Date:** ________________________________ **Game Version:** ________________________________ **Next Test Date:** ________________________________