Add comprehensive feature roadmap tracking current status and future development phases
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knowledge-base/development/feature-roadmap.md
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knowledge-base/development/feature-roadmap.md
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# Neural Nexus Feature Roadmap
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## Current Status: Prototype Stage
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### ✅ Completed Features (v1.0)
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- **Core Game Mechanics**
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- Node connection system with click/drag interaction
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- Level generation with progressive difficulty
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- Timer-based challenge system
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- Score calculation with time bonuses
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- Visual feedback with particle effects
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- **User Interface**
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- Modern glassmorphism design
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- Responsive layout for desktop/mobile
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- Real-time stats display (level, score, timer)
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- Level completion animations
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- **Performance**
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- 60fps on desktop, 30+fps on mobile
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- Efficient Canvas 2D rendering
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- Memory management with object pooling
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- Cross-browser compatibility
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- **Technical Foundation**
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- Single-file deployment (index.html)
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- Vanilla JavaScript ES6+ architecture
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- Object-oriented game entities (Node, Connection classes)
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- Event-driven input system
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## 🔄 Phase 1: Core Enhancement (Weeks 1-2)
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### Priority 1: Audio System
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**Status**: Planning
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**Effort**: 8-10 hours
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**Dependencies**: None
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**Features**:
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- Web Audio API integration
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- Sound effects for core interactions:
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- Node selection/hover (subtle electronic blip)
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- Connection creation (satisfying snap sound)
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- Connection failure (gentle error tone)
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- Level completion (triumphant sequence)
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- Audio volume controls
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- Mute functionality for accessibility
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**Technical Requirements**:
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- Lightweight audio files (<50KB total)
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- Mobile browser compatibility (iOS Safari, Android Chrome)
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- Efficient audio context management
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- Non-blocking audio loading
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### Priority 2: Save System
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**Status**: Planning
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**Effort**: 6-8 hours
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**Dependencies**: None
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**Features**:
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- Progress persistence using localStorage
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- High score tracking (local)
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- Level unlock system
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- Settings preservation (audio, difficulty preferences)
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- Data compression for storage efficiency
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**Technical Requirements**:
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- Storage limit management (stay under 5MB)
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- Data versioning for future compatibility
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- Graceful fallback if localStorage unavailable
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- Export/import functionality for data portability
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### Priority 3: Tutorial System
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**Status**: Planning
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**Effort**: 8-12 hours
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**Dependencies**: None
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**Features**:
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- Interactive first-time user onboarding
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- Overlay tutorials for each game mechanic
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- Progressive disclosure of advanced features
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- Skip option for returning players
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- Contextual help system
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**Technical Requirements**:
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- Non-intrusive overlay system
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- Touch-friendly tutorial interactions
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- Keyboard navigation support
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- State management for tutorial progress
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### Priority 4: Mobile Polish
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**Status**: In Progress
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**Effort**: 4-6 hours
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**Dependencies**: None
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**Features**:
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- Improved touch responsiveness
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- Haptic feedback (where supported)
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- Better landscape/portrait orientation handling
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- Optimized touch target sizes (44px minimum)
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- Gesture conflict resolution
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## 🚀 Phase 2: Advanced Features (Weeks 3-6)
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### Power-Up System
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**Status**: Concept
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**Effort**: 12-16 hours
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**Dependencies**: Save system
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**Features**:
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- Hint power-up (reveals one correct connection)
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- Time extension power-up (+15 seconds)
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- Pattern preview power-up (briefly shows full solution)
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- Connection magnet (easier targeting)
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- Power-up earn/purchase mechanics
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### Achievement System
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**Status**: Concept
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**Effort**: 8-10 hours
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**Dependencies**: Save system
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**Features**:
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- Progress-based achievements (levels completed, scores achieved)
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- Skill-based achievements (perfect completions, speed runs)
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- Discovery achievements (hidden patterns, easter eggs)
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- Achievement notifications and celebration effects
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- Achievement gallery/showcase
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### Visual Enhancement
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**Status**: Concept
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**Effort**: 10-12 hours
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**Dependencies**: Performance optimization
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**Features**:
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- Enhanced particle systems for different events
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- Node animation improvements (breathing, energy flow)
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- Connection animation polish (energy traveling)
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- Level transition effects
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- Background animation subtleties
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### Level Editor
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**Status**: Research
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**Effort**: 16-20 hours
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**Dependencies**: Core refactoring
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**Features**:
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- Drag-and-drop node placement
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- Connection pattern drawing
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- Level validation and testing
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- Community sharing capabilities (future)
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- Import/export functionality
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## 🌟 Phase 3: Platform Expansion (Weeks 7-12)
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### Progressive Web App (PWA)
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**Status**: Research
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**Effort**: 12-15 hours
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**Dependencies**: Service worker implementation
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**Features**:
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- Offline gameplay capability
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- App-like installation experience
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- Home screen shortcuts
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- Background sync for scores/progress
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- Push notifications for challenges
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### Social Features
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**Status**: Concept
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**Effort**: 20-25 hours
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**Dependencies**: Backend service
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**Features**:
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- Score sharing and leaderboards
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- Challenge friends functionality
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- Daily/weekly puzzle challenges
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- Community-created level sharing
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- Social achievement system
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### Analytics Integration
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**Status**: Planning
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**Effort**: 6-8 hours
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**Dependencies**: Privacy compliance
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**Features**:
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- Player behavior analytics (level completion rates, popular patterns)
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- Performance monitoring (frame rates, crash reporting)
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- A/B testing framework for UI/UX improvements
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- Privacy-focused data collection
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### Mobile App Distribution
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**Status**: Research
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**Effort**: 15-20 hours
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**Dependencies**: Capacitor/Cordova setup
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**Features**:
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- iOS App Store distribution
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- Android Play Store distribution
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- Native device integrations (haptics, notifications)
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- In-app purchase system (for power-ups/cosmetics)
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## 🔧 Technical Debt & Refactoring
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### Code Organization
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**Priority**: Medium
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**Effort**: 8-10 hours
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**Tasks**:
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- Split single-file architecture into modules
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- Implement proper TypeScript for type safety
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- Create build system for development vs production
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- Add automated testing framework
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### Performance Optimization
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**Priority**: High
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**Effort**: 6-8 hours
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**Tasks**:
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- Implement WebGL rendering for complex scenes
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- Advanced object pooling for all game entities
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- Render pipeline optimization
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- Memory leak prevention improvements
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### Accessibility Improvements
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**Priority**: High
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**Effort**: 10-12 hours
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**Tasks**:
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- Screen reader support with ARIA labels
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- Keyboard navigation for all interactions
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- High contrast mode support
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- Reduced motion options for accessibility
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- Colorblind-friendly design alternatives
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## 📊 Success Metrics by Phase
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### Phase 1 Success Criteria
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- Audio system increases player engagement by 20%
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- Save system enables 60%+ players to return for second session
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- Tutorial reduces player drop-off in first 3 levels by 50%
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- Mobile polish maintains 30+fps on target devices
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### Phase 2 Success Criteria
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- Power-ups increase average session time by 25%
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- Achievement system improves player retention to 40%+
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- Visual enhancements maintain performance targets
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- Level editor enables community content creation
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### Phase 3 Success Criteria
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- PWA installation rate >15% of players
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- Social features drive viral coefficient >1.1
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- Mobile app store ratings >4.0 stars
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- Monthly active users >10,000
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## 🎯 Current Sprint Focus
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### This Week (Week of June 13, 2025)
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1. **Audio System Foundation** - Web Audio API integration and basic sound effects
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2. **Mobile Touch Optimization** - Improve responsiveness and gesture handling
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3. **Save System Planning** - Architecture design and localStorage strategy
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### Next Week
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1. **Audio System Completion** - All sound effects implemented and tested
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2. **Save System Implementation** - Progress persistence and high scores
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3. **Tutorial System Design** - UX flow and overlay system architecture
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### Risk Assessment
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- **Technical Risk**: Audio system compatibility across browsers (Medium)
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- **Scope Risk**: Feature creep affecting core gameplay quality (Low - well managed)
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- **Performance Risk**: New features impacting frame rate (Medium - requires monitoring)
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- **User Risk**: Changes affecting existing player experience (Low - additive features)
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## 📅 Release Planning
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### v1.1 (Phase 1 Complete)
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- Target: End of June 2025
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- Features: Audio, Save System, Tutorial, Mobile Polish
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- Focus: Enhanced core experience
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### v1.2 (Phase 2 Complete)
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- Target: End of July 2025
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- Features: Power-ups, Achievements, Visual Enhancement, Level Editor
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- Focus: Extended gameplay and creativity
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### v2.0 (Phase 3 Complete)
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- Target: End of August 2025
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- Features: PWA, Social Features, Mobile Apps
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- Focus: Platform expansion and community
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This roadmap is a living document and will be updated based on player feedback, technical discoveries, and changing priorities.
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