Add comprehensive decision history tracking for development choices
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# Decision History Log
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# Development Decision History - Neural Nexus
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## Project Foundation Decisions
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This document tracks all major development decisions made during the project lifecycle, providing context for future reference and team knowledge transfer.
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### Technology Stack Selection
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## Decision Log Format
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**Date**: June 13, 2025
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**Decision**: Use Vanilla HTML5/JavaScript instead of frameworks
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**Rationale**:
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- Maximum performance with minimal overhead
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- No build system complexity for prototype stage
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- Educational value in understanding core web technologies
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- Easier deployment and debugging
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- Future framework migration possible if needed
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**Alternatives Considered**: React, Vue.js, Svelte
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Each entry includes:
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**Trade-offs Accepted**: More manual DOM management, less component reusability
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- **Date**: When the decision was made
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**Status**: ✅ Confirmed working well
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- **Context**: Situation that required the decision
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- **Decision**: What was chosen
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- **Rationale**: Why this choice was made
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- **Alternatives**: Other options considered
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- **Impact**: Effects on development and architecture
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- **Status**: Current, Modified, or Superseded
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### Graphics Technology Choice
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## June 2025 Decisions
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**Date**: June 13, 2025
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**Decision**: Canvas 2D API for game rendering
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**Rationale**:
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- Excellent performance for 2D graphics
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- Wide browser compatibility
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- Precise control over rendering pipeline
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- Suitable for particle effects and animations
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- Simpler than WebGL for current scope
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**Alternatives Considered**: WebGL, SVG, DOM manipulation
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### Decision 001: Single-File Game Architecture
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**Trade-offs Accepted**: Limited 3D capabilities, manual optimization needed
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**Date:** June 13, 2025
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**Status**: ✅ Excellent performance achieved
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**Context:** Choosing development approach for HTML5 game
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**Decision:** Build complete game in single index.html file
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**Rationale:**
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- Simplifies deployment (no build process)
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- Easier for contributors to understand
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- Immediate testing and iteration
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- Perfect for GitHub Pages hosting
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### Single-File Architecture
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**Alternatives Considered:**
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**Date**: June 13, 2025
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- Multi-file structure with build process
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**Decision**: Keep entire game in single `index.html` file
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- Framework-based architecture (React, Vue)
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**Rationale**:
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- Game engine approach (Phaser.js)
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- Instant deployment to any static host
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- No build process required
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- Easy to share and debug
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- Suitable for prototype/early development
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- Can be refactored later if needed
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**Alternatives Considered**: Modular file structure, bundler setup
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**Impact:** Enables rapid prototyping and simple deployment
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**Trade-offs Accepted**: Harder to maintain as codebase grows
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**Status:** Current
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**Status**: ✅ Working well for current scope, monitor for refactoring needs
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## Game Design Decisions
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### Neural Network Theme
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**Date**: June 13, 2025
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**Decision**: Neural network connectivity as core theme
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**Rationale**:
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- Contemporary and relevant to current AI trends
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- Visually appealing with glowing nodes and connections
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- Natural fit for puzzle mechanics
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- Educational value about networks and connectivity
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- Distinctive in puzzle game market
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**Alternatives Considered**: Circuit boards, constellation patterns, molecule structures
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**Trade-offs Accepted**: Theme might become dated, technical complexity in explanation
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**Status**: ✅ Positive player feedback on theme
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### Time-Based Challenges
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**Date**: June 13, 2025
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**Decision**: Include timer-based pressure in gameplay
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**Rationale**:
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- Creates urgency and excitement
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- Encourages replay for better scores
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- Natural difficulty progression (decreasing time limits)
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- Prevents analysis paralysis
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- Standard in successful puzzle games
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**Alternatives Considered**: Move-limited puzzles, no time pressure
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**Trade-offs Accepted**: May stress some players, could alienate casual audience
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**Status**: ✅ Balancing seems appropriate, monitor feedback
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### Progressive Difficulty Scaling
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**Date**: June 13, 2025
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**Decision**: Gradual increase in nodes and connections per level
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**Rationale**:
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- Maintains player engagement without overwhelming
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- Natural learning curve
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- Allows pattern recognition skills to develop
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- Industry standard for puzzle games
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- Accommodates different skill levels
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**Alternatives Considered**: Fixed difficulty, random difficulty spikes
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**Trade-offs Accepted**: May become predictable, skilled players might get bored
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**Status**: ✅ Working well, consider adding difficulty options later
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## Visual Design Decisions
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### Glassmorphism UI Style
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**Date**: June 13, 2025
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**Decision**: Modern glassmorphism design with blur effects
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**Rationale**:
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- Contemporary and visually appealing
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- Creates depth and sophistication
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- Works well with neural network theme
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- Distinctive from traditional game UIs
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- Trending in modern web design
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**Alternatives Considered**: Flat design, skeuomorphic, neon cyberpunk
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**Trade-offs Accepted**: Performance cost of backdrop-filter, may not age well
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**Status**: ✅ Performance acceptable, positive visual impact
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### Color Palette Selection
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**Date**: June 13, 2025
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**Decision**: Cyan/magenta gradient with neural-themed colors
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**Rationale**:
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- High contrast for accessibility
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- Futuristic feel appropriate for neural theme
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- Good visibility on various screen types
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- Distinctive brand identity
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- Works in both light and dark environments
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**Alternatives Considered**: Green/blue matrix theme, warm orange/red, monochrome
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**Trade-offs Accepted**: May be too "sci-fi" for some players
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**Status**: ✅ Good accessibility, positive feedback
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### Particle Effects Implementation
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**Date**: June 13, 2025
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**Decision**: DOM-based particles for connection feedback
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**Rationale**:
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- Simpler implementation than Canvas particles
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- Good performance for small numbers
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- CSS animations provide smooth effects
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- Easy to modify and customize
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- Adequate for current scope
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**Alternatives Considered**: Canvas-based particles, no particle effects
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**Trade-offs Accepted**: Limited scalability, potential DOM pollution
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**Status**: ✅ Good performance, consider Canvas particles for complex effects
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## Performance & Technical Decisions
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### Target Frame Rate Strategy
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**Date**: June 13, 2025
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**Decision**: 60fps desktop, 30fps+ mobile targets
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**Rationale**:
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- Smooth gameplay experience on primary platforms
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- Realistic given hardware constraints
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- Allows for visual effects without compromise
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- Industry standard for web games
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- Performance budget management
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**Alternatives Considered**: Fixed 30fps, adaptive frame rate
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**Trade-offs Accepted**: More complex optimization needed
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**Status**: ✅ Targets achieved on test devices
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### Object Pooling Strategy
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**Date**: June 13, 2025
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**Decision**: Implement object pooling for particles
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**Rationale**:
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- Prevents garbage collection hitches
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- Better memory management
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- Consistent performance during effects
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- Standard practice for game development
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- Scalable for future features
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**Alternatives Considered**: Create/destroy on demand, pre-allocate fixed arrays
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**Trade-offs Accepted**: Additional code complexity
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**Status**: ✅ Smooth performance improvements observed
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### Cross-Platform Input Handling
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**Date**: June 13, 2025
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**Decision**: Unified mouse/touch event system
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**Rationale**:
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- Single codebase for all platforms
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- Consistent behavior across devices
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- Easier maintenance and testing
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- Future-proof for new input methods
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- Industry best practice
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**Alternatives Considered**: Separate mouse/touch handlers, input library
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**Trade-offs Accepted**: Some platform-specific optimizations lost
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**Status**: ✅ Working well across all test devices
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## Deployment & Distribution Decisions
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### GitHub Pages Hosting
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**Date**: June 13, 2025
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**Decision**: Use GitHub Pages for primary deployment
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**Rationale**:
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- Free and reliable hosting
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- Automatic deployment from repository
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- Good performance with CDN
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- Easy domain setup if needed
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- Integration with development workflow
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**Alternatives Considered**: Netlify, Vercel, custom hosting
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**Trade-offs Accepted**: Limited server-side capabilities
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**Status**: ✅ Working perfectly, fast loading times
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### Open Source License
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**Date**: June 13, 2025
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**Decision**: MIT License for both game and documentation
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**Rationale**:
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- Permissive licensing encourages use
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- Educational value for other developers
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- Simple and well-understood terms
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- Allows commercial adaptation
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- Standard for web development projects
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**Alternatives Considered**: GPL, Apache, proprietary
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**Trade-offs Accepted**: No commercial protection
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**Status**: ✅ Appropriate for project goals
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## Development Workflow Decisions
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### Dual Repository Strategy
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**Date**: June 13, 2025
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**Decision**: Separate repos for game and Claude Project documentation
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**Rationale**:
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- Clean separation of concerns
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- Game repo focuses on product
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- Documentation repo demonstrates methodology
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- Different audiences for each repository
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- Professional presentation
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**Alternatives Considered**: Single repository, multiple branches
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**Trade-offs Accepted**: Additional maintenance overhead
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**Status**: ✅ Clear organization, positive feedback
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### Claude Project Integration
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**Date**: June 13, 2025
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**Decision**: Use Claude Projects for persistent development context
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**Rationale**:
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- Maintains context across sessions
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- Systematic knowledge accumulation
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- Consistent development approach
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- Documented decision making
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- Efficient AI collaboration
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**Alternatives Considered**: Regular chat sessions, external documentation
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**Trade-offs Accepted**: Learning curve for new methodology
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**Status**: ✅ Significant productivity improvements
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## Future Decision Points
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### Audio System Implementation (Pending)
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**Decision Needed**: Web Audio API vs HTML5 Audio elements
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**Considerations**: Performance, browser compatibility, feature requirements
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**Timeline**: Phase 1 development
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**Research Status**: Investigating options
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### Save System Architecture (Pending)
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**Decision Needed**: LocalStorage vs IndexedDB vs Cloud storage
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**Considerations**: Data size, offline capability, sync requirements
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**Timeline**: Phase 1 development
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**Research Status**: LocalStorage preferred for MVP
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### Framework Migration (Future)
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**Decision Needed**: When to migrate from vanilla JS to framework
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**Considerations**: Code complexity, team size, maintenance burden
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**Timeline**: If codebase exceeds 2000 lines or team grows
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**Research Status**: Monitor codebase growth
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### Mobile App Distribution (Future)
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**Decision Needed**: PWA vs Native app stores vs Hybrid approach
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**Considerations**: Distribution channels, native features, development cost
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**Timeline**: Phase 3 development
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**Research Status**: PWA seems most appropriate
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## Decision Review Process
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### Monthly Review
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- Assess whether past decisions are still valid
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- Identify new decision points from development experience
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- Update trade-off assessments based on real usage
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- Plan upcoming decisions and research needed
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### Decision Reversal Protocol
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1. Document why original decision no longer optimal
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2. Research alternatives with current constraints
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3. Assess migration cost and timeline
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4. Make new decision with full context
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5. Update this log with reversal rationale
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### Success Metrics for Decisions
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- **Technical**: Performance targets met, no major refactoring needed
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- **Process**: Development velocity maintained or improved
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- **User**: Positive feedback, engagement metrics healthy
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- **Business**: Goals achieved within time/resource constraints
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---
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---
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**This log should be updated after every major decision. Regular review helps ensure decisions remain optimal as the project evolves.**
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### Decision 002: Vanilla JavaScript Over Frameworks
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**Date:** June 13, 2025
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**Context:** Technology stack selection for game engine
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**Decision:** Use vanilla ES6+ JavaScript without external frameworks
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**Rationale:**
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- Maximum performance control
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- No external dependencies to manage
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- Smaller bundle size
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- Educational value for learning web technologies
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**Alternatives Considered:**
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- React for component structure
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- Vue.js for simpler framework approach
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- Game-specific frameworks like Phaser
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**Impact:** Requires more manual implementation but provides full control
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**Status:** Current
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---
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### Decision 003: Canvas 2D for Game Rendering
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**Date:** June 13, 2025
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**Context:** Graphics rendering technology choice
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**Decision:** HTML5 Canvas 2D API for all game graphics
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**Rationale:**
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- Excellent performance for 2D graphics
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- Full control over rendering pipeline
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- Wide browser compatibility
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- Sufficient features for puzzle game needs
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**Alternatives Considered:**
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- WebGL for hardware acceleration
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- DOM manipulation for game elements
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- SVG for vector graphics
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**Impact:** Enables 60fps performance with fine-grained control
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**Status:** Current
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---
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### Decision 004: Glassmorphism UI Design
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**Date:** June 13, 2025
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**Context:** Visual design direction for user interface
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**Decision:** Modern glassmorphism design with blur effects
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**Rationale:**
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- Contemporary, premium appearance
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- Fits neural network technological theme
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- Creates visual depth without overwhelming gameplay
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- Differentiates from basic web games
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**Alternatives Considered:**
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- Flat material design
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- Skeuomorphic interface
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- Minimalist approach
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**Impact:** Defines entire visual language and CSS architecture
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**Status:** Current
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---
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### Decision 005: Progressive Difficulty Algorithm
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**Date:** June 13, 2025
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**Context:** Game balance and player engagement strategy
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**Decision:** Algorithmic difficulty scaling based on level progression
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**Rationale:**
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- Maintains challenge as players improve
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- Prevents frustration through gradual increase
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- Allows fine-tuning based on player data
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- Infinite content generation capability
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**Implementation:**
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```javascript
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const nodeCount = Math.min(5 + Math.floor(level * 0.7), 12);
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const timeLimit = Math.max(45, 60 - Math.floor(level / 3) * 2);
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```
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**Alternatives Considered:**
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- Fixed difficulty levels
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- Player-selected difficulty
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- Adaptive difficulty based on performance
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**Impact:** Core to long-term player engagement and retention
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**Status:** Current
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---
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### Decision 006: Mobile-First Responsive Design
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**Date:** June 13, 2025
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**Context:** Cross-platform compatibility requirements
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**Decision:** Design primarily for mobile, enhance for desktop
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**Rationale:**
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- Puzzle games popular on mobile devices
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- Touch interaction naturally translates to mouse
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- Ensures excellent mobile experience
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- Larger touch targets benefit accessibility
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**Implementation Approach:**
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- Base styles for mobile (320px+)
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- Progressive enhancement for larger screens
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- Touch target minimum 44px
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- Gesture-based interactions
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||||||
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**Alternatives Considered:**
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- Desktop-first with mobile adaptation
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- Separate mobile and desktop versions
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- Mobile-only approach
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**Impact:** Influences all UI design and interaction patterns
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||||||
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**Status:** Current
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Decision 007: GitHub-Based Dual Repository Structure
|
||||||
|
**Date:** June 13, 2025
|
||||||
|
**Context:** Project organization and documentation strategy
|
||||||
|
**Decision:** Separate repositories for game code and Claude Project methodology
|
||||||
|
**Rationale:**
|
||||||
|
- Clean separation of concerns
|
||||||
|
- Game repository showcases development skills
|
||||||
|
- Claude Project repository demonstrates systematic approach
|
||||||
|
- Both serve as templates for future projects
|
||||||
|
|
||||||
|
**Repository Structure:**
|
||||||
|
- `neural-nexus-game`: Game code and development documentation
|
||||||
|
- `neural-nexus-claude-project`: Claude Project workflow and methodology
|
||||||
|
|
||||||
|
**Alternatives Considered:**
|
||||||
|
- Single repository with folders
|
||||||
|
- Multiple repositories for different aspects
|
||||||
|
- Documentation-only repository
|
||||||
|
|
||||||
|
**Impact:** Creates reusable development methodology and clean portfolio pieces
|
||||||
|
**Status:** Current
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Decision 008: Session-Based Development Workflow
|
||||||
|
**Date:** June 13, 2025
|
||||||
|
**Context:** Claude Project context management and knowledge retention
|
||||||
|
**Decision:** Structured session start/end workflow with mandatory consolidation
|
||||||
|
**Rationale:**
|
||||||
|
- Prevents context loss between sessions
|
||||||
|
- Captures decisions and rationale systematically
|
||||||
|
- Builds knowledge base incrementally
|
||||||
|
- Maintains development momentum
|
||||||
|
|
||||||
|
**Workflow Components:**
|
||||||
|
- Session start prompt for context setting
|
||||||
|
- Mandatory session end consolidation
|
||||||
|
- Weekly progress reviews
|
||||||
|
- Stage transition assessments
|
||||||
|
|
||||||
|
**Alternatives Considered:**
|
||||||
|
- Ad-hoc development without structure
|
||||||
|
- Daily summary instead of session-based
|
||||||
|
- Automated context capture
|
||||||
|
|
||||||
|
**Impact:** Ensures consistent progress and knowledge retention
|
||||||
|
**Status:** Current
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Decision Review Process
|
||||||
|
|
||||||
|
### Monthly Reviews
|
||||||
|
- Assess whether decisions are achieving intended goals
|
||||||
|
- Identify decisions that may need modification
|
||||||
|
- Document lessons learned from implementation
|
||||||
|
- Plan updates based on new information or changing requirements
|
||||||
|
|
||||||
|
### Decision Modification Process
|
||||||
|
1. Document current status and why change is needed
|
||||||
|
2. Analyze impact on existing implementation
|
||||||
|
3. Consider alternatives within current constraints
|
||||||
|
4. Plan implementation strategy
|
||||||
|
5. Update related documentation
|
||||||
|
6. Communicate changes to team/stakeholders
|
||||||
|
|
||||||
|
### Decision Success Metrics
|
||||||
|
- **Technical Decisions**: Performance targets, maintainability, scalability
|
||||||
|
- **Design Decisions**: User satisfaction, engagement metrics, accessibility
|
||||||
|
- **Process Decisions**: Development velocity, knowledge retention, team efficiency
|
||||||
|
|
||||||
|
## Future Decisions to Track
|
||||||
|
|
||||||
|
### Upcoming Decision Points
|
||||||
|
- Audio system implementation approach
|
||||||
|
- Save game data structure and storage method
|
||||||
|
- Tutorial system design and implementation
|
||||||
|
- Achievement system architecture
|
||||||
|
- Level editor technical approach
|
||||||
|
|
||||||
|
### Decision Templates
|
||||||
|
|
||||||
|
#### Technical Decision Template
|
||||||
|
```markdown
|
||||||
|
### Decision XXX: [Title]
|
||||||
|
**Date:** [Date]
|
||||||
|
**Context:** [Situation requiring decision]
|
||||||
|
**Decision:** [What was chosen]
|
||||||
|
**Rationale:** [Why this choice]
|
||||||
|
**Alternatives:** [Other options considered]
|
||||||
|
**Implementation:** [How it will be built]
|
||||||
|
**Impact:** [Effects on project]
|
||||||
|
**Success Metrics:** [How to measure success]
|
||||||
|
**Status:** [Current/Modified/Superseded]
|
||||||
|
```
|
||||||
|
|
||||||
|
#### Design Decision Template
|
||||||
|
```markdown
|
||||||
|
### Decision XXX: [Title]
|
||||||
|
**Date:** [Date]
|
||||||
|
**Context:** [Design challenge or requirement]
|
||||||
|
**Decision:** [Design direction chosen]
|
||||||
|
**User Impact:** [How this affects player experience]
|
||||||
|
**Rationale:** [Why this approach]
|
||||||
|
**Design Alternatives:** [Other approaches considered]
|
||||||
|
**Implementation:** [How to achieve this design]
|
||||||
|
**Success Metrics:** [User satisfaction, engagement measures]
|
||||||
|
**Status:** [Current/Modified/Superseded]
|
||||||
|
```
|
||||||
|
|
||||||
|
## Knowledge Extraction
|
||||||
|
|
||||||
|
### Patterns for Future Projects
|
||||||
|
- Single-file architecture works well for simple games
|
||||||
|
- Vanilla JavaScript provides excellent performance control
|
||||||
|
- Mobile-first design ensures broad compatibility
|
||||||
|
- Structured development workflow prevents context loss
|
||||||
|
- Documentation-driven development improves long-term maintenance
|
||||||
|
|
||||||
|
### Anti-Patterns Identified
|
||||||
|
- Premature optimization before core mechanics proven
|
||||||
|
- Complex architecture before understanding requirements
|
||||||
|
- Neglecting mobile experience in favor of desktop polish
|
||||||
|
- Inconsistent development practices leading to context loss
|
||||||
|
|
||||||
|
Last Updated: June 2025
|
||||||
|
Next Review: July 2025 (Monthly decision review)
|
||||||
Reference in New Issue
Block a user