8.3 KiB
Neural Nexus Feature Roadmap
Current Status: Prototype Stage
✅ Completed Features (v1.0)
-
Core Game Mechanics
- Node connection system with click/drag interaction
- Level generation with progressive difficulty
- Timer-based challenge system
- Score calculation with time bonuses
- Visual feedback with particle effects
-
User Interface
- Modern glassmorphism design
- Responsive layout for desktop/mobile
- Real-time stats display (level, score, timer)
- Level completion animations
-
Performance
- 60fps on desktop, 30+fps on mobile
- Efficient Canvas 2D rendering
- Memory management with object pooling
- Cross-browser compatibility
-
Technical Foundation
- Single-file deployment (index.html)
- Vanilla JavaScript ES6+ architecture
- Object-oriented game entities (Node, Connection classes)
- Event-driven input system
🔄 Phase 1: Core Enhancement (Weeks 1-2)
Priority 1: Audio System
Status: Planning Effort: 8-10 hours Dependencies: None
Features:
- Web Audio API integration
- Sound effects for core interactions:
- Node selection/hover (subtle electronic blip)
- Connection creation (satisfying snap sound)
- Connection failure (gentle error tone)
- Level completion (triumphant sequence)
- Audio volume controls
- Mute functionality for accessibility
Technical Requirements:
- Lightweight audio files (<50KB total)
- Mobile browser compatibility (iOS Safari, Android Chrome)
- Efficient audio context management
- Non-blocking audio loading
Priority 2: Save System
Status: Planning
Effort: 6-8 hours
Dependencies: None
Features:
- Progress persistence using localStorage
- High score tracking (local)
- Level unlock system
- Settings preservation (audio, difficulty preferences)
- Data compression for storage efficiency
Technical Requirements:
- Storage limit management (stay under 5MB)
- Data versioning for future compatibility
- Graceful fallback if localStorage unavailable
- Export/import functionality for data portability
Priority 3: Tutorial System
Status: Planning Effort: 8-12 hours Dependencies: None
Features:
- Interactive first-time user onboarding
- Overlay tutorials for each game mechanic
- Progressive disclosure of advanced features
- Skip option for returning players
- Contextual help system
Technical Requirements:
- Non-intrusive overlay system
- Touch-friendly tutorial interactions
- Keyboard navigation support
- State management for tutorial progress
Priority 4: Mobile Polish
Status: In Progress Effort: 4-6 hours Dependencies: None
Features:
- Improved touch responsiveness
- Haptic feedback (where supported)
- Better landscape/portrait orientation handling
- Optimized touch target sizes (44px minimum)
- Gesture conflict resolution
🚀 Phase 2: Advanced Features (Weeks 3-6)
Power-Up System
Status: Concept Effort: 12-16 hours Dependencies: Save system
Features:
- Hint power-up (reveals one correct connection)
- Time extension power-up (+15 seconds)
- Pattern preview power-up (briefly shows full solution)
- Connection magnet (easier targeting)
- Power-up earn/purchase mechanics
Achievement System
Status: Concept Effort: 8-10 hours Dependencies: Save system
Features:
- Progress-based achievements (levels completed, scores achieved)
- Skill-based achievements (perfect completions, speed runs)
- Discovery achievements (hidden patterns, easter eggs)
- Achievement notifications and celebration effects
- Achievement gallery/showcase
Visual Enhancement
Status: Concept Effort: 10-12 hours Dependencies: Performance optimization
Features:
- Enhanced particle systems for different events
- Node animation improvements (breathing, energy flow)
- Connection animation polish (energy traveling)
- Level transition effects
- Background animation subtleties
Level Editor
Status: Research Effort: 16-20 hours Dependencies: Core refactoring
Features:
- Drag-and-drop node placement
- Connection pattern drawing
- Level validation and testing
- Community sharing capabilities (future)
- Import/export functionality
🌟 Phase 3: Platform Expansion (Weeks 7-12)
Progressive Web App (PWA)
Status: Research Effort: 12-15 hours Dependencies: Service worker implementation
Features:
- Offline gameplay capability
- App-like installation experience
- Home screen shortcuts
- Background sync for scores/progress
- Push notifications for challenges
Social Features
Status: Concept Effort: 20-25 hours Dependencies: Backend service
Features:
- Score sharing and leaderboards
- Challenge friends functionality
- Daily/weekly puzzle challenges
- Community-created level sharing
- Social achievement system
Analytics Integration
Status: Planning Effort: 6-8 hours Dependencies: Privacy compliance
Features:
- Player behavior analytics (level completion rates, popular patterns)
- Performance monitoring (frame rates, crash reporting)
- A/B testing framework for UI/UX improvements
- Privacy-focused data collection
Mobile App Distribution
Status: Research Effort: 15-20 hours Dependencies: Capacitor/Cordova setup
Features:
- iOS App Store distribution
- Android Play Store distribution
- Native device integrations (haptics, notifications)
- In-app purchase system (for power-ups/cosmetics)
🔧 Technical Debt & Refactoring
Code Organization
Priority: Medium Effort: 8-10 hours
Tasks:
- Split single-file architecture into modules
- Implement proper TypeScript for type safety
- Create build system for development vs production
- Add automated testing framework
Performance Optimization
Priority: High Effort: 6-8 hours
Tasks:
- Implement WebGL rendering for complex scenes
- Advanced object pooling for all game entities
- Render pipeline optimization
- Memory leak prevention improvements
Accessibility Improvements
Priority: High Effort: 10-12 hours
Tasks:
- Screen reader support with ARIA labels
- Keyboard navigation for all interactions
- High contrast mode support
- Reduced motion options for accessibility
- Colorblind-friendly design alternatives
📊 Success Metrics by Phase
Phase 1 Success Criteria
- Audio system increases player engagement by 20%
- Save system enables 60%+ players to return for second session
- Tutorial reduces player drop-off in first 3 levels by 50%
- Mobile polish maintains 30+fps on target devices
Phase 2 Success Criteria
- Power-ups increase average session time by 25%
- Achievement system improves player retention to 40%+
- Visual enhancements maintain performance targets
- Level editor enables community content creation
Phase 3 Success Criteria
- PWA installation rate >15% of players
- Social features drive viral coefficient >1.1
- Mobile app store ratings >4.0 stars
- Monthly active users >10,000
🎯 Current Sprint Focus
This Week (Week of June 13, 2025)
- Audio System Foundation - Web Audio API integration and basic sound effects
- Mobile Touch Optimization - Improve responsiveness and gesture handling
- Save System Planning - Architecture design and localStorage strategy
Next Week
- Audio System Completion - All sound effects implemented and tested
- Save System Implementation - Progress persistence and high scores
- Tutorial System Design - UX flow and overlay system architecture
Risk Assessment
- Technical Risk: Audio system compatibility across browsers (Medium)
- Scope Risk: Feature creep affecting core gameplay quality (Low - well managed)
- Performance Risk: New features impacting frame rate (Medium - requires monitoring)
- User Risk: Changes affecting existing player experience (Low - additive features)
📅 Release Planning
v1.1 (Phase 1 Complete)
- Target: End of June 2025
- Features: Audio, Save System, Tutorial, Mobile Polish
- Focus: Enhanced core experience
v1.2 (Phase 2 Complete)
- Target: End of July 2025
- Features: Power-ups, Achievements, Visual Enhancement, Level Editor
- Focus: Extended gameplay and creativity
v2.0 (Phase 3 Complete)
- Target: End of August 2025
- Features: PWA, Social Features, Mobile Apps
- Focus: Platform expansion and community
This roadmap is a living document and will be updated based on player feedback, technical discoveries, and changing priorities.