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neural-nexus-claude-project/knowledge-base/development/feature-roadmap.md

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Neural Nexus Feature Roadmap

Current Status: Prototype Stage

Completed Features (v1.0)

  • Core Game Mechanics

    • Node connection system with click/drag interaction
    • Level generation with progressive difficulty
    • Timer-based challenge system
    • Score calculation with time bonuses
    • Visual feedback with particle effects
  • User Interface

    • Modern glassmorphism design
    • Responsive layout for desktop/mobile
    • Real-time stats display (level, score, timer)
    • Level completion animations
  • Performance

    • 60fps on desktop, 30+fps on mobile
    • Efficient Canvas 2D rendering
    • Memory management with object pooling
    • Cross-browser compatibility
  • Technical Foundation

    • Single-file deployment (index.html)
    • Vanilla JavaScript ES6+ architecture
    • Object-oriented game entities (Node, Connection classes)
    • Event-driven input system

🔄 Phase 1: Core Enhancement (Weeks 1-2)

Priority 1: Audio System

Status: Planning Effort: 8-10 hours Dependencies: None

Features:

  • Web Audio API integration
  • Sound effects for core interactions:
    • Node selection/hover (subtle electronic blip)
    • Connection creation (satisfying snap sound)
    • Connection failure (gentle error tone)
    • Level completion (triumphant sequence)
  • Audio volume controls
  • Mute functionality for accessibility

Technical Requirements:

  • Lightweight audio files (<50KB total)
  • Mobile browser compatibility (iOS Safari, Android Chrome)
  • Efficient audio context management
  • Non-blocking audio loading

Priority 2: Save System

Status: Planning
Effort: 6-8 hours Dependencies: None

Features:

  • Progress persistence using localStorage
  • High score tracking (local)
  • Level unlock system
  • Settings preservation (audio, difficulty preferences)
  • Data compression for storage efficiency

Technical Requirements:

  • Storage limit management (stay under 5MB)
  • Data versioning for future compatibility
  • Graceful fallback if localStorage unavailable
  • Export/import functionality for data portability

Priority 3: Tutorial System

Status: Planning Effort: 8-12 hours Dependencies: None

Features:

  • Interactive first-time user onboarding
  • Overlay tutorials for each game mechanic
  • Progressive disclosure of advanced features
  • Skip option for returning players
  • Contextual help system

Technical Requirements:

  • Non-intrusive overlay system
  • Touch-friendly tutorial interactions
  • Keyboard navigation support
  • State management for tutorial progress

Priority 4: Mobile Polish

Status: In Progress Effort: 4-6 hours Dependencies: None

Features:

  • Improved touch responsiveness
  • Haptic feedback (where supported)
  • Better landscape/portrait orientation handling
  • Optimized touch target sizes (44px minimum)
  • Gesture conflict resolution

🚀 Phase 2: Advanced Features (Weeks 3-6)

Power-Up System

Status: Concept Effort: 12-16 hours Dependencies: Save system

Features:

  • Hint power-up (reveals one correct connection)
  • Time extension power-up (+15 seconds)
  • Pattern preview power-up (briefly shows full solution)
  • Connection magnet (easier targeting)
  • Power-up earn/purchase mechanics

Achievement System

Status: Concept Effort: 8-10 hours Dependencies: Save system

Features:

  • Progress-based achievements (levels completed, scores achieved)
  • Skill-based achievements (perfect completions, speed runs)
  • Discovery achievements (hidden patterns, easter eggs)
  • Achievement notifications and celebration effects
  • Achievement gallery/showcase

Visual Enhancement

Status: Concept Effort: 10-12 hours Dependencies: Performance optimization

Features:

  • Enhanced particle systems for different events
  • Node animation improvements (breathing, energy flow)
  • Connection animation polish (energy traveling)
  • Level transition effects
  • Background animation subtleties

Level Editor

Status: Research Effort: 16-20 hours Dependencies: Core refactoring

Features:

  • Drag-and-drop node placement
  • Connection pattern drawing
  • Level validation and testing
  • Community sharing capabilities (future)
  • Import/export functionality

🌟 Phase 3: Platform Expansion (Weeks 7-12)

Progressive Web App (PWA)

Status: Research Effort: 12-15 hours Dependencies: Service worker implementation

Features:

  • Offline gameplay capability
  • App-like installation experience
  • Home screen shortcuts
  • Background sync for scores/progress
  • Push notifications for challenges

Social Features

Status: Concept Effort: 20-25 hours Dependencies: Backend service

Features:

  • Score sharing and leaderboards
  • Challenge friends functionality
  • Daily/weekly puzzle challenges
  • Community-created level sharing
  • Social achievement system

Analytics Integration

Status: Planning Effort: 6-8 hours Dependencies: Privacy compliance

Features:

  • Player behavior analytics (level completion rates, popular patterns)
  • Performance monitoring (frame rates, crash reporting)
  • A/B testing framework for UI/UX improvements
  • Privacy-focused data collection

Mobile App Distribution

Status: Research Effort: 15-20 hours Dependencies: Capacitor/Cordova setup

Features:

  • iOS App Store distribution
  • Android Play Store distribution
  • Native device integrations (haptics, notifications)
  • In-app purchase system (for power-ups/cosmetics)

🔧 Technical Debt & Refactoring

Code Organization

Priority: Medium Effort: 8-10 hours

Tasks:

  • Split single-file architecture into modules
  • Implement proper TypeScript for type safety
  • Create build system for development vs production
  • Add automated testing framework

Performance Optimization

Priority: High Effort: 6-8 hours

Tasks:

  • Implement WebGL rendering for complex scenes
  • Advanced object pooling for all game entities
  • Render pipeline optimization
  • Memory leak prevention improvements

Accessibility Improvements

Priority: High Effort: 10-12 hours

Tasks:

  • Screen reader support with ARIA labels
  • Keyboard navigation for all interactions
  • High contrast mode support
  • Reduced motion options for accessibility
  • Colorblind-friendly design alternatives

📊 Success Metrics by Phase

Phase 1 Success Criteria

  • Audio system increases player engagement by 20%
  • Save system enables 60%+ players to return for second session
  • Tutorial reduces player drop-off in first 3 levels by 50%
  • Mobile polish maintains 30+fps on target devices

Phase 2 Success Criteria

  • Power-ups increase average session time by 25%
  • Achievement system improves player retention to 40%+
  • Visual enhancements maintain performance targets
  • Level editor enables community content creation

Phase 3 Success Criteria

  • PWA installation rate >15% of players
  • Social features drive viral coefficient >1.1
  • Mobile app store ratings >4.0 stars
  • Monthly active users >10,000

🎯 Current Sprint Focus

This Week (Week of June 13, 2025)

  1. Audio System Foundation - Web Audio API integration and basic sound effects
  2. Mobile Touch Optimization - Improve responsiveness and gesture handling
  3. Save System Planning - Architecture design and localStorage strategy

Next Week

  1. Audio System Completion - All sound effects implemented and tested
  2. Save System Implementation - Progress persistence and high scores
  3. Tutorial System Design - UX flow and overlay system architecture

Risk Assessment

  • Technical Risk: Audio system compatibility across browsers (Medium)
  • Scope Risk: Feature creep affecting core gameplay quality (Low - well managed)
  • Performance Risk: New features impacting frame rate (Medium - requires monitoring)
  • User Risk: Changes affecting existing player experience (Low - additive features)

📅 Release Planning

v1.1 (Phase 1 Complete)

  • Target: End of June 2025
  • Features: Audio, Save System, Tutorial, Mobile Polish
  • Focus: Enhanced core experience

v1.2 (Phase 2 Complete)

  • Target: End of July 2025
  • Features: Power-ups, Achievements, Visual Enhancement, Level Editor
  • Focus: Extended gameplay and creativity

v2.0 (Phase 3 Complete)

  • Target: End of August 2025
  • Features: PWA, Social Features, Mobile Apps
  • Focus: Platform expansion and community

This roadmap is a living document and will be updated based on player feedback, technical discoveries, and changing priorities.