Files
neural-nexus-claude-project/knowledge-base/game-design/scoring-system.md

171 lines
4.7 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Scoring System - Neural Nexus
## Overview
The Neural Nexus scoring system is designed to reward both speed and accuracy while providing clear progression feedback to players. The system balances immediate gratification with long-term engagement.
## Core Scoring Components
### 1. Base Level Score
**Formula:** `100 points × level number`
**Rationale:**
- Provides increasing rewards for higher levels
- Simple calculation that players can understand
- Scales with difficulty progression
- Encourages continued play to reach higher levels
**Examples:**
- Level 1 completion: 100 points
- Level 5 completion: 500 points
- Level 10 completion: 1,000 points
- Level 25 completion: 2,500 points
### 2. Time Bonus
**Formula:** `10 points × seconds remaining`
**Rationale:**
- Rewards efficient play without penalizing thoughtful players
- Creates tension between speed and accuracy
- Provides variable reward based on performance
- Encourages replay to improve times
**Implementation:**
```javascript
function calculateTimeBonus(timeLeft) {
return timeLeft * 10;
}
// Example: Complete level with 15 seconds remaining = 150 bonus points
```
**Time Allocation by Level:**
- Levels 1-3: 60 seconds (generous learning time)
- Levels 4-6: 58 seconds (slight pressure)
- Levels 7-9: 56 seconds (building urgency)
- Levels 10+: Decreasing by 2 seconds every 3 levels (minimum 45 seconds)
### 3. Accuracy Multiplier (Future Feature)
**Planned Formula:** `1.0x - 2.0x based on mistakes`
**Design Concept:**
- Perfect completion (no invalid connections): 2.0x multiplier
- 1-2 mistakes: 1.5x multiplier
- 3-4 mistakes: 1.2x multiplier
- 5+ mistakes: 1.0x multiplier (base score)
## Scoring Psychology
### Immediate Feedback
**Visual Score Updates:**
- Points appear immediately upon level completion
- Animated number counting creates satisfaction
- Color coding indicates performance level
- Sound effects reinforce positive achievements
**Score Breakdown Display:**
```
Level Complete!
Base Score: 500 points (Level 5)
Time Bonus: 180 points (18 seconds)
Total: 680 points
```
### Progress Indicators
**Cumulative Score Tracking:**
- Total score displayed prominently during gameplay
- Score history maintained in local storage (future)
- Personal best tracking for each level (future)
- Global leaderboards consideration (far future)
## Technical Implementation
### Score Calculation Function
```javascript
function calculateLevelScore(level, timeLeft, mistakes = 0) {
const baseScore = 100 * level;
const timeBonus = timeLeft * 10;
const accuracyMultiplier = calculateAccuracyMultiplier(mistakes);
const totalScore = Math.floor((baseScore + timeBonus) * accuracyMultiplier);
return {
baseScore,
timeBonus,
accuracyMultiplier,
totalScore
};
}
```
### Score Update Animation
```javascript
function animateScoreUpdate(newScore, oldScore) {
const scoreDifference = newScore - oldScore;
const duration = 1000; // 1 second
const startTime = Date.now();
function updateDisplay() {
const elapsed = Date.now() - startTime;
const progress = Math.min(elapsed / duration, 1);
// Ease-out animation curve
const easedProgress = 1 - Math.pow(1 - progress, 3);
const currentScore = Math.floor(oldScore + (scoreDifference * easedProgress));
document.getElementById('score').textContent = currentScore;
if (progress < 1) {
requestAnimationFrame(updateDisplay);
}
}
updateDisplay();
}
```
## Balancing Considerations
### Preventing Score Inflation
**Design Safeguards:**
- Time limits prevent excessive farming
- Increasing difficulty maintains challenge
- Score scaling ensures later levels are more rewarding
- No score for incomplete levels
### Encouraging Healthy Play Patterns
**Positive Behaviors Rewarded:**
- Completing levels efficiently (time bonus)
- Progressing to harder content (base score scaling)
- Maintaining accuracy (future multiplier system)
**Avoiding Negative Patterns:**
- No penalty for taking time to think
- No score reduction for failed attempts
- Restart without penalty encourages experimentation
## Future Enhancements
### Achievement Integration
**Score-Based Achievements:**
- "High Scorer": Reach 10,000 total points
- "Speed Demon": Earn 500+ time bonus in single level
- "Perfectionist": Complete 10 levels with perfect accuracy
- "Marathon Runner": Reach level 50
### Daily Challenges
**Special Scoring Modes:**
- Speed run mode: Maximum time bonus
- Accuracy mode: Perfect connections required
- Endurance mode: Consecutive level completion
- Efficiency mode: Minimum connection path scoring
### Leaderboards
**Competition Features:**
- Daily high scores
- Weekly challenges
- Global rankings
- Friend comparisons
Last Updated: June 2025
Next Review: Monthly with user feedback analysis