510 lines
11 KiB
Markdown
510 lines
11 KiB
Markdown
# Visual Design Guide - Neural Nexus
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## Design Philosophy
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Neural Nexus employs a contemporary glassmorphism aesthetic combined with high-tech neural network themes to create a premium, engaging visual experience that feels both modern and accessible.
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## Color System
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### Primary Palette
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```css
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:root {
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/* Brand Colors */
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--neural-cyan: #00d4ff; /* Primary brand, active connections */
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--neural-magenta: #ff00ff; /* Secondary brand, UI accents */
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--neural-white: #ffffff; /* Text, highlights */
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/* Game Element Colors */
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--source-green: #00ff64; /* Source nodes, success states */
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--target-orange: #ff6400; /* Target nodes, warnings */
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--normal-blue: #333366; /* Inactive normal nodes */
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--connection-active: #00d4ff; /* Active connections */
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/* UI Colors */
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--background-dark: #0a0a0a; /* Deep background */
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--background-mid: #1a1a2e; /* Mid-tone background */
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--background-light: #16213e; /* Light background panels */
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--surface-glass: rgba(255, 255, 255, 0.1); /* Glassmorphism surfaces */
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--text-primary: #ffffff; /* Primary text */
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--text-secondary: rgba(255, 255, 255, 0.7); /* Secondary text */
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/* Feedback Colors */
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--success-glow: rgba(0, 255, 100, 0.6); /* Success particle effects */
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--warning-pulse: rgba(255, 100, 0, 0.6); /* Warning animations */
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--error-highlight: rgba(255, 0, 100, 0.6); /* Error feedback */
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}
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```
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### Color Usage Guidelines
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#### Brand Colors
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- **Neural Cyan (#00d4ff)**: Primary brand color used for active game elements, connections, and key UI components
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- **Neural Magenta (#ff00ff)**: Secondary brand color for gradients, particle effects, and special states
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#### Game Element Colors
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- **Source Green (#00ff64)**: Source nodes that typically begin connection patterns
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- **Target Orange (#ff6400)**: Target nodes that typically end connection patterns
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- **Normal Blue (#333366/#00d4ff)**: Standard nodes, inactive/active states
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- **Connection Active (#00d4ff)**: Successfully created connections between nodes
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#### Accessibility Considerations
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- Minimum contrast ratio of 4.5:1 for all text
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- Color combinations tested for colorblind accessibility
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- Important information never conveyed by color alone
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- High contrast mode considerations for visual impairments
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## Typography
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### Font Stack
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```css
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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```
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**Rationale:**
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- Segoe UI: Modern, clean appearance on Windows
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- Tahoma: Reliable fallback with good readability
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- Geneva: Mac-specific clean sans-serif
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- Verdana: Universal fallback with excellent screen readability
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- sans-serif: System fallback
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### Typography Scale
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```css
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/* Heading Hierarchy */
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.game-title {
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font-size: 2rem; /* 32px - Main game title */
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font-weight: bold;
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line-height: 1.2;
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}
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.section-heading {
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font-size: 1.5rem; /* 24px - Section headers */
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font-weight: 600;
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line-height: 1.3;
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}
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.ui-heading {
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font-size: 1.25rem; /* 20px - UI component headers */
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font-weight: 600;
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line-height: 1.4;
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}
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/* Body Text */
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.body-large {
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font-size: 1.1rem; /* 18px - Important body text */
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line-height: 1.5;
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}
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.body-normal {
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font-size: 1rem; /* 16px - Standard body text */
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line-height: 1.6;
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}
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.body-small {
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font-size: 0.875rem; /* 14px - Secondary information */
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line-height: 1.4;
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}
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/* UI Elements */
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.stat-label {
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font-size: 0.8rem; /* 13px - Stat labels */
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opacity: 0.7;
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text-transform: uppercase;
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letter-spacing: 0.05em;
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}
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.stat-value {
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font-size: 1.1rem; /* 18px - Stat values */
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font-weight: bold;
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color: var(--neural-cyan);
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}
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```
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### Text Effects
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```css
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/* Gradient Text Effect */
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.gradient-text {
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background: linear-gradient(45deg, var(--neural-cyan), var(--neural-magenta));
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-webkit-background-clip: text;
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-webkit-text-fill-color: transparent;
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background-clip: text;
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}
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/* Glow Text Effect */
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.glow-text {
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text-shadow: 0 0 20px rgba(0, 212, 255, 0.5);
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}
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```
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## Layout System
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### Grid Structure
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```css
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/* Game Container Layout */
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.game-container {
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display: flex;
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flex-direction: column;
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height: 100vh;
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position: relative;
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}
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.game-header {
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flex-shrink: 0; /* Fixed height header */
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padding: 20px;
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}
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.game-canvas {
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flex: 1; /* Expandable game area */
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position: relative;
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overflow: hidden;
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}
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```
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### Responsive Breakpoints
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```css
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/* Mobile First Approach */
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/* Base styles: Mobile (320px+) */
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@media (min-width: 480px) {
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/* Large mobile/small tablet */
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.game-header {
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padding: 24px;
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}
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}
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@media (min-width: 768px) {
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/* Tablet */
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.game-title {
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font-size: 2.5rem;
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}
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.game-stats {
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gap: 40px;
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}
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}
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@media (min-width: 1024px) {
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/* Desktop */
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.game-header {
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padding: 30px;
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}
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.game-title {
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font-size: 3rem;
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}
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}
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@media (min-width: 1440px) {
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/* Large desktop */
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.game-container {
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max-width: 1400px;
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margin: 0 auto;
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}
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}
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```
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## Component Design Patterns
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### Glassmorphism Cards
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```css
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.glass-card {
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background: rgba(0, 0, 0, 0.3);
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backdrop-filter: blur(10px);
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border: 1px solid rgba(255, 255, 255, 0.1);
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border-radius: 15px;
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padding: 30px;
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box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
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}
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.glass-card::before {
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content: '';
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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height: 1px;
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background: linear-gradient(90deg,
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transparent,
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rgba(255, 255, 255, 0.2),
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transparent
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);
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}
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```
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### Interactive Buttons
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```css
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.neural-button {
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background: linear-gradient(45deg, var(--neural-cyan), var(--neural-magenta));
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border: none;
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padding: 12px 30px;
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border-radius: 25px;
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color: white;
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font-weight: bold;
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cursor: pointer;
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transition: all 0.3s ease;
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position: relative;
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overflow: hidden;
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}
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.neural-button:hover {
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transform: scale(1.05);
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box-shadow: 0 5px 20px rgba(0, 212, 255, 0.4);
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}
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.neural-button:active {
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transform: scale(0.98);
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}
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/* Hover shimmer effect */
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.neural-button::before {
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content: '';
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position: absolute;
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top: 0;
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left: -100%;
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width: 100%;
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height: 100%;
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background: linear-gradient(90deg,
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transparent,
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rgba(255, 255, 255, 0.3),
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transparent
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);
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transition: left 0.5s ease;
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}
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.neural-button:hover::before {
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left: 100%;
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}
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```
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### Game Node Styling
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```css
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/* Base node appearance */
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.game-node {
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position: absolute;
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border-radius: 50%;
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cursor: pointer;
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transition: all 0.2s ease;
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}
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/* Node type variations */
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.node-source {
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background: radial-gradient(circle, var(--source-green), transparent);
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box-shadow: 0 0 20px rgba(0, 255, 100, 0.5);
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}
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.node-target {
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background: radial-gradient(circle, var(--target-orange), transparent);
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box-shadow: 0 0 20px rgba(255, 100, 0, 0.5);
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}
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.node-normal {
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background: radial-gradient(circle, var(--normal-blue), transparent);
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box-shadow: 0 0 15px rgba(51, 51, 102, 0.5);
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}
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.node-normal.active {
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background: radial-gradient(circle, var(--neural-cyan), transparent);
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box-shadow: 0 0 25px rgba(0, 212, 255, 0.6);
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}
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/* Node pulse animation */
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@keyframes node-pulse {
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0%, 100% {
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transform: scale(1);
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opacity: 1;
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}
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50% {
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transform: scale(1.05);
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opacity: 0.8;
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}
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}
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.game-node {
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animation: node-pulse 2s ease-in-out infinite;
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}
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```
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## Animation Guidelines
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### Micro-Interactions
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```css
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/* Hover state transitions */
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.interactive-element {
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transition: all 0.2s ease;
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}
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.interactive-element:hover {
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transform: translateY(-2px);
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box-shadow: 0 4px 12px rgba(0, 0, 0, 0.15);
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}
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/* Button press feedback */
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.button:active {
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transform: translateY(1px);
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transition-duration: 0.1s;
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}
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```
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### Level Complete Animation
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```css
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@keyframes level-complete {
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0% {
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opacity: 0;
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transform: translate(-50%, -50%) scale(0.8);
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}
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50% {
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opacity: 1;
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transform: translate(-50%, -50%) scale(1.05);
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}
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100% {
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opacity: 1;
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transform: translate(-50%, -50%) scale(1);
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}
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}
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.level-complete {
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animation: level-complete 0.5s ease-out;
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}
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```
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### Particle Effects
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```css
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.particle {
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position: absolute;
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width: 2px;
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height: 2px;
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background: var(--neural-cyan);
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border-radius: 50%;
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pointer-events: none;
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animation: particle-fade 1s ease-out forwards;
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}
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@keyframes particle-fade {
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0% {
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opacity: 1;
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transform: scale(1);
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}
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100% {
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opacity: 0;
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transform: scale(0.5);
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}
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}
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```
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## Mobile Design Considerations
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### Touch Target Sizing
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```css
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/* Minimum touch target size: 44px */
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.touch-target {
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min-width: 44px;
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min-height: 44px;
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padding: 12px;
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}
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/* Game nodes on mobile */
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@media (max-width: 768px) {
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.game-node {
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min-width: 44px;
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min-height: 44px;
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}
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}
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```
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### Mobile-Specific Adaptations
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```css
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@media (max-width: 768px) {
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/* Larger text for readability */
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.game-title {
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font-size: 1.8rem;
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}
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/* Increased spacing for touch */
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.game-stats {
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gap: 20px;
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}
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/* Simplified visual effects for performance */
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.glass-card {
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backdrop-filter: blur(5px);
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}
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}
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```
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## Dark Mode Support
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### CSS Custom Properties Approach
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```css
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/* Default dark theme (primary) */
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:root {
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--bg-primary: #0a0a0a;
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--bg-secondary: #1a1a2e;
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--text-primary: #ffffff;
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--text-secondary: rgba(255, 255, 255, 0.7);
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}
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/* Light theme override (future) */
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@media (prefers-color-scheme: light) {
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:root {
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--bg-primary: #f5f5f5;
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--bg-secondary: #ffffff;
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--text-primary: #1a1a2e;
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--text-secondary: rgba(26, 26, 46, 0.7);
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}
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}
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```
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## Performance Optimizations
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### GPU Acceleration
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```css
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/* Force GPU acceleration for smooth animations */
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.gpu-accelerated {
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transform: translateZ(0);
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will-change: transform;
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}
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/* Optimize for 60fps animations */
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@keyframes optimized-fade {
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from { opacity: 0; transform: translateZ(0); }
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to { opacity: 1; transform: translateZ(0); }
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}
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```
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### Reduced Motion Support
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```css
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/* Respect user's motion preferences */
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@media (prefers-reduced-motion: reduce) {
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*,
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*::before,
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*::after {
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animation-duration: 0.01ms !important;
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animation-iteration-count: 1 !important;
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transition-duration: 0.01ms !important;
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}
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}
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```
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## Design System Maintenance
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### Regular Review Process
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- **Monthly**: Review color usage and consistency
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- **Quarterly**: Assess animation performance impact
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- **Bi-annually**: Update for new design trends
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- **Annually**: Comprehensive accessibility audit
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### Design Token Updates
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When updating design tokens:
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1. Test all visual states and components
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2. Verify accessibility requirements still met
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3. Check performance impact of changes
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4. Update documentation and examples
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5. Validate across all target devices
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### Version Control
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- Tag visual design changes in git commits
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- Maintain design decision documentation
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- Screenshot key UI states for regression testing
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- Document breaking changes that affect gameplay
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Last Updated: June 2025
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Next Review: July 2025 (Monthly visual design review) |