Complete knowledge base and workflow documentation with comprehensive recovery procedures

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# Neural Nexus Feature Roadmap
# Feature Roadmap - Neural Nexus
## Current Status: Prototype Stage
## Current Status: Prototype Development
### ✅ Completed Features (v1.0)
- **Core Game Mechanics**
- Node connection system with click/drag interaction
- Level generation with progressive difficulty
- Timer-based challenge system
- Score calculation with time bonuses
- Visual feedback with particle effects
- **User Interface**
- Modern glassmorphism design
- Responsive layout for desktop/mobile
- Real-time stats display (level, score, timer)
- Level completion animations
- **Performance**
- 60fps on desktop, 30+fps on mobile
- Efficient Canvas 2D rendering
- Memory management with object pooling
- Cross-browser compatibility
- **Technical Foundation**
- Single-file deployment (index.html)
- Vanilla JavaScript ES6+ architecture
- Object-oriented game entities (Node, Connection classes)
- Event-driven input system
## 🔄 Phase 1: Core Enhancement (Weeks 1-2)
### Priority 1: Audio System
**Status**: Planning
**Effort**: 8-10 hours
**Dependencies**: None
**Features**:
- Web Audio API integration
- Sound effects for core interactions:
- Node selection/hover (subtle electronic blip)
- Connection creation (satisfying snap sound)
- Connection failure (gentle error tone)
- Level completion (triumphant sequence)
- Audio volume controls
- Mute functionality for accessibility
**Technical Requirements**:
- Lightweight audio files (<50KB total)
- Mobile browser compatibility (iOS Safari, Android Chrome)
- Efficient audio context management
- Non-blocking audio loading
### Priority 2: Save System
**Status**: Planning
**Effort**: 6-8 hours
**Dependencies**: None
**Features**:
- Progress persistence using localStorage
- High score tracking (local)
- Level unlock system
- Settings preservation (audio, difficulty preferences)
- Data compression for storage efficiency
**Technical Requirements**:
- Storage limit management (stay under 5MB)
- Data versioning for future compatibility
- Graceful fallback if localStorage unavailable
- Export/import functionality for data portability
### Priority 3: Tutorial System
**Status**: Planning
**Effort**: 8-12 hours
**Dependencies**: None
**Features**:
- Interactive first-time user onboarding
- Overlay tutorials for each game mechanic
- Progressive disclosure of advanced features
- Skip option for returning players
- Contextual help system
**Technical Requirements**:
- Non-intrusive overlay system
- Touch-friendly tutorial interactions
- Keyboard navigation support
- State management for tutorial progress
### Priority 4: Mobile Polish
### Phase 1: Core Enhancement (Current Priority)
**Timeline**: Next 2-4 weeks
**Status**: In Progress
**Effort**: 4-6 hours
**Dependencies**: None
**Features**:
- Improved touch responsiveness
- Haptic feedback (where supported)
- Better landscape/portrait orientation handling
- Optimized touch target sizes (44px minimum)
- Gesture conflict resolution
#### ✅ Completed Features
- Core connection mechanics with mouse and touch support
- Modern glassmorphism UI design with particle effects
- Level generation system with progressive difficulty
- Cross-platform compatibility (desktop, tablet, mobile)
- Performance optimization achieving 60fps target
- Visual feedback system with node highlighting and connection previews
## 🚀 Phase 2: Advanced Features (Weeks 3-6)
#### 🔄 In Development
- Audio system integration with Web Audio API
- Save game functionality using localStorage
- Tutorial system for first-time players
- Mobile touch control optimization
### Power-Up System
**Status**: Concept
**Effort**: 12-16 hours
**Dependencies**: Save system
#### ⏳ Planned for Phase 1
- Achievement system with progress tracking
- Settings menu with audio/visual preferences
- Improved level transition animations
- Accessibility features (keyboard navigation, high contrast)
**Features**:
- Hint power-up (reveals one correct connection)
- Time extension power-up (+15 seconds)
- Pattern preview power-up (briefly shows full solution)
- Connection magnet (easier targeting)
- Power-up earn/purchase mechanics
### Achievement System
**Status**: Concept
**Effort**: 8-10 hours
**Dependencies**: Save system
**Features**:
- Progress-based achievements (levels completed, scores achieved)
- Skill-based achievements (perfect completions, speed runs)
- Discovery achievements (hidden patterns, easter eggs)
- Achievement notifications and celebration effects
- Achievement gallery/showcase
### Visual Enhancement
**Status**: Concept
**Effort**: 10-12 hours
**Dependencies**: Performance optimization
**Features**:
- Enhanced particle systems for different events
- Node animation improvements (breathing, energy flow)
- Connection animation polish (energy traveling)
- Level transition effects
- Background animation subtleties
### Level Editor
**Status**: Research
**Effort**: 16-20 hours
**Dependencies**: Core refactoring
**Features**:
- Drag-and-drop node placement
- Connection pattern drawing
- Level validation and testing
- Community sharing capabilities (future)
- Import/export functionality
## 🌟 Phase 3: Platform Expansion (Weeks 7-12)
### Progressive Web App (PWA)
**Status**: Research
**Effort**: 12-15 hours
**Dependencies**: Service worker implementation
**Features**:
- Offline gameplay capability
- App-like installation experience
- Home screen shortcuts
- Background sync for scores/progress
- Push notifications for challenges
### Social Features
**Status**: Concept
**Effort**: 20-25 hours
**Dependencies**: Backend service
**Features**:
- Score sharing and leaderboards
- Challenge friends functionality
- Daily/weekly puzzle challenges
- Community-created level sharing
- Social achievement system
### Analytics Integration
### Phase 2: Advanced Features
**Timeline**: Month 2
**Status**: Planning
**Effort**: 6-8 hours
**Dependencies**: Privacy compliance
**Features**:
- Player behavior analytics (level completion rates, popular patterns)
- Performance monitoring (frame rates, crash reporting)
- A/B testing framework for UI/UX improvements
- Privacy-focused data collection
#### 🎯 Priority Features
- Power-ups and special abilities
- Hint system showing next connection
- Time extension power-up
- Connection reveal for stuck players
- Level editor for user-generated content
- Enhanced visual effects and animations
- Social features (score sharing, challenges)
### Mobile App Distribution
**Status**: Research
**Effort**: 15-20 hours
**Dependencies**: Capacitor/Cordova setup
#### 🎨 Polish Features
- Advanced particle systems
- Smooth camera transitions
- Background music and ambient audio
- Multiple visual themes
**Features**:
- iOS App Store distribution
- Android Play Store distribution
- Native device integrations (haptics, notifications)
- In-app purchase system (for power-ups/cosmetics)
### Phase 3: Platform Expansion
**Timeline**: Month 3+
**Status**: Concept
## 🔧 Technical Debt & Refactoring
#### 📱 Distribution
- Progressive Web App (PWA) implementation
- Mobile app store submission (iOS/Android)
- Desktop app packaging (Electron/Tauri)
- Steam/itch.io distribution consideration
### Code Organization
**Priority**: Medium
**Effort**: 8-10 hours
#### 🌐 Advanced Features
- Multiplayer functionality
- Cloud save synchronization
- Analytics and user behavior tracking
- A/B testing framework for game balance
**Tasks**:
- Split single-file architecture into modules
- Implement proper TypeScript for type safety
- Create build system for development vs production
- Add automated testing framework
## Feature Priority Matrix
### Performance Optimization
**Priority**: High
**Effort**: 6-8 hours
| Feature | User Impact | Development Effort | Priority Score |
|---------|-------------|-------------------|----------------|
| Audio System | High | Medium | 8/10 |
| Save System | High | Low | 9/10 |
| Tutorial | High | Medium | 8/10 |
| Achievements | Medium | Low | 7/10 |
| Level Editor | Medium | High | 6/10 |
| Multiplayer | Low | Very High | 3/10 |
**Tasks**:
- Implement WebGL rendering for complex scenes
- Advanced object pooling for all game entities
- Render pipeline optimization
- Memory leak prevention improvements
## Risk Assessment
### Accessibility Improvements
**Priority**: High
**Effort**: 10-12 hours
### Technical Risks
- **Audio Implementation**: Browser autoplay policies may require workarounds
- **Save System**: localStorage limitations may affect large save files
- **Mobile Performance**: Older devices may struggle with particle effects
**Tasks**:
- Screen reader support with ARIA labels
- Keyboard navigation for all interactions
- High contrast mode support
- Reduced motion options for accessibility
- Colorblind-friendly design alternatives
### Mitigation Strategies
- Audio: Implement user-initiated audio with fallback to silent mode
- Save: Implement data compression and cleanup routines
- Performance: Add quality settings for older devices
## 📊 Success Metrics by Phase
## Success Metrics by Phase
### Phase 1 Success Criteria
- Audio system increases player engagement by 20%
- Save system enables 60%+ players to return for second session
- Tutorial reduces player drop-off in first 3 levels by 50%
- Mobile polish maintains 30+fps on target devices
- 90% of users complete tutorial without confusion
- Average session time >7 minutes
- 70% completion rate for first 15 levels
- 60fps performance on 95% of test devices
### Phase 2 Success Criteria
- Power-ups increase average session time by 25%
- Achievement system improves player retention to 40%+
- Visual enhancements maintain performance targets
- Level editor enables community content creation
- User-generated levels created and shared
- 80% of users engage with power-up system
- Social sharing generates measurable traffic
- Player retention >50% after 1 week
### Phase 3 Success Criteria
- PWA installation rate >15% of players
- Social features drive viral coefficient >1.1
- Mobile app store ratings >4.0 stars
- Monthly active users >10,000
### Phase 3 Success Criteria
- Successful app store approval and distribution
- 1000+ active users within first month
- Positive review scores (>4.0/5.0)
- Sustainable development workflow established
## 🎯 Current Sprint Focus
## Dependencies and Constraints
### This Week (Week of June 13, 2025)
1. **Audio System Foundation** - Web Audio API integration and basic sound effects
2. **Mobile Touch Optimization** - Improve responsiveness and gesture handling
3. **Save System Planning** - Architecture design and localStorage strategy
### External Dependencies
- None currently (vanilla JavaScript approach)
- Future: App store approval processes
- Future: Cloud service providers for multiplayer
### Next Week
1. **Audio System Completion** - All sound effects implemented and tested
2. **Save System Implementation** - Progress persistence and high scores
3. **Tutorial System Design** - UX flow and overlay system architecture
### Development Constraints
- Single developer team (affects timeline)
- Performance targets must be maintained
- Mobile-first design approach
- Zero external dependencies preference
### Risk Assessment
- **Technical Risk**: Audio system compatibility across browsers (Medium)
- **Scope Risk**: Feature creep affecting core gameplay quality (Low - well managed)
- **Performance Risk**: New features impacting frame rate (Medium - requires monitoring)
- **User Risk**: Changes affecting existing player experience (Low - additive features)
## Continuous Improvement
## 📅 Release Planning
### Weekly Reviews
- Assess feature completion against timeline
- Gather user feedback from testing sessions
- Monitor performance metrics and optimize
- Update roadmap based on discoveries
### v1.1 (Phase 1 Complete)
- Target: End of June 2025
- Features: Audio, Save System, Tutorial, Mobile Polish
- Focus: Enhanced core experience
### Monthly Milestones
- Phase completion assessments
- User testing with external participants
- Technical debt review and cleanup
- Strategic direction validation
### v1.2 (Phase 2 Complete)
- Target: End of July 2025
- Features: Power-ups, Achievements, Visual Enhancement, Level Editor
- Focus: Extended gameplay and creativity
### v2.0 (Phase 3 Complete)
- Target: End of August 2025
- Features: PWA, Social Features, Mobile Apps
- Focus: Platform expansion and community
This roadmap is a living document and will be updated based on player feedback, technical discoveries, and changing priorities.
Last Updated: June 2025
Next Review: Weekly Friday sessions

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# Session Logs
This directory contains logs from development sessions. Use these to track progress and maintain context between sessions.
## File Naming Convention
```
YYYY-MM-DD-session-brief-description.md
```
Example: `2025-06-13-audio-system-implementation.md`
## Template for Session Logs
```markdown
# Session Log - [Date] - [Brief Description]
## Session Goals
- [Primary objective]
- [Secondary objectives]
## Accomplished
- [What was completed]
- [Decisions made]
- [Problems solved]
## Challenges
- [Issues encountered]
- [Workarounds used]
- [Items needing follow-up]
## Next Session
- [Top priority task]
- [Preparation needed]
## Notes
- [Technical insights]
- [Performance observations]
- [Ideas for future]
```
## Session Log Maintenance
- Create a new log file for each development session
- Keep entries concise but specific
- Focus on decisions and discoveries rather than detailed code
- Archive logs monthly to prevent clutter
- Use logs to identify patterns in development workflow

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# Daily Development Workflow
# Daily Development Routine
## Morning Routine (5 minutes)
## Session Start Routine (2-3 minutes)
### Session Startup Checklist
- [ ] Pull latest changes from both repositories
- [ ] Review yesterday's session end notes
- [ ] Check current sprint priorities
- [ ] Open development environment (browser, devtools, editor)
- [ ] Quick game test to confirm current state
### Session Start Prompt
Use this prompt in Claude Projects to begin each session:
### 1. Environment Setup
```bash
# Open development environment
code neural-nexus-game/ # or your preferred editor
open http://localhost:8000 # if using local server
```
### 2. Context Refresh
Use the session start prompt:
```
Neural Nexus development check-in:
**SESSION FOCUS:**
- What game feature are we working on today?
- Any performance issues or player feedback from last session?
- Which devices should we test the latest changes on?
- Priority focus: gameplay mechanics, visual polish, or technical optimization?
**QUICK STATUS:**
- Current build status and any blockers?
- Recent player testing feedback or observations?
- Performance metrics from last session?
**TODAY'S GOALS:**
- Primary objective for this session?
- Secondary tasks if time permits?
- Any experimental features to explore?
Keep response concise and action-oriented to start productive development.
```
### 3. Quick System Check
- [ ] Game loads without errors
- [ ] Core mechanics working (try connecting a few nodes)
- [ ] No obvious visual glitches
- [ ] Performance feels smooth (check browser DevTools if needed)
## During Development
### Code Quality Habits
- **Test Early, Test Often**: Check changes on multiple devices every 30 minutes
- **Small Commits**: Commit working features individually with clear messages
- **Performance Monitoring**: Watch frame rate in DevTools during development
- **User Experience**: Consider player perspective with every change
### Focus Techniques
- **Pomodoro Method**: 25-minute focused work sessions
- **Single Feature Focus**: Complete one feature before starting another
- **Test Early, Test Often**: Check changes on target devices frequently
- **Document Decisions**: Note why you chose specific approaches
### Documentation While Coding
- **Decision Tracking**: Note why you chose specific approaches
- **Pattern Recording**: Document reusable code patterns in knowledge base
- **Issue Logging**: Record any bugs or odd behaviors for later investigation
- **Performance Notes**: Track frame rate impacts of new features
### Testing Workflow
```bash
# After each significant change:
1. Test on desktop browser
2. Test on mobile device (if applicable)
3. Check performance (F12 -> Performance tab)
4. Verify no console errors
```
## End of Session (5 minutes - CRITICAL)
### Version Control Habits
```bash
# Commit frequently with clear messages
git add .
git commit -m "feat: add audio system with 5 core sound effects"
### Session End Prompt
**NEVER skip this step** - Use the session end prompt from templates:
# Push at natural breakpoints
git push origin main
```
## Session End Routine (5 minutes)
### 1. Save Everything
- Save all open files
- Commit current changes (even if incomplete)
- Push to remote repository
### 2. Session Consolidation
**CRITICAL**: Always use the session end prompt:
```
Neural Nexus session wrap-up:
**ACCOMPLISHED TODAY:**
- [Specific features implemented or bugs fixed]
- [Performance improvements or optimizations made]
- [User experience enhancements added]
**GAME DESIGN DECISIONS:**
- [Difficulty balancing choices and reasoning]
- [Visual or audio design decisions made]
- [Technical architecture choices and trade-offs]
- [Choices made and reasoning]
**NEXT SESSION PRIORITY:**
- [Most important game feature or improvement to work on]
- [Specific technical goal or gameplay element]
- [Most important task]
**GAME HEALTH:** [Green/Yellow/Red]
- Performance: [60fps achieved/needs optimization/concerning issues]
- Fun factor: [highly engaging/needs refinement/major issues]
- Technical debt: [clean code/manageable/needs refactoring]
- Performance: [status]
- Fun factor: [assessment]
- Technical debt: [level]
**TESTING NOTES:**
- [Devices and browsers tested on]
- [Player feedback or usability observations]
- [Performance metrics and frame rate data]
**KNOWLEDGE BASE UPDATES NEEDED:**
- [New patterns or techniques to document]
- [Design decisions to capture]
- [Performance findings to record]
- [Devices tested, feedback received]
```
### Post-Session Tasks
- [ ] Commit all changes with descriptive messages
- [ ] Update feature roadmap if priorities shifted
- [ ] Add any new patterns to knowledge base
- [ ] Test final state on at least 2 different devices
- [ ] Push changes to repository
### 3. Environment Cleanup
- Close unnecessary browser tabs
- Stop local development servers
- Clear desktop clutter
- Update task tracking (if used)
## Weekly Routine (Fridays, 15 minutes)
## Weekly Routines
### Weekly Review Process
1. **Run weekly review prompt** (see templates/weekly-review-prompt.md)
2. **Update project documentation** based on week's learnings
3. **Assess roadmap progress** and adjust if needed
4. **Archive completed features** and plan next week
5. **Clean up knowledge base** - remove outdated information
### Friday: Weekly Review
- Run comprehensive weekly review prompt
- Update knowledge base with new discoveries
- Plan next week's priorities
- Archive completed session logs
### Git Maintenance
```bash
# Weekly repository maintenance
git fetch origin
git status
git log --oneline --since="1 week ago"
### Sunday: Week Prep
- Review roadmap and current priorities
- Set up development environment for Monday
- Clear any accumulated technical or organizational debt
# Tag weekly milestones
git tag -a week-$(date +%Y%m%d) -m "Weekly milestone: [summary of accomplishments]"
git push --tags
# Clean up branches if using feature branches
git branch --merged | grep -v main | xargs -n 1 git branch -d
```
## Emergency Procedures
### When Things Go Wrong
#### Game Broken After Changes
1. **Don't panic** - check browser console for errors
2. **Revert last commit** if needed: `git reset --hard HEAD~1`
3. **Use browser DevTools** to debug step by step
4. **Test in incognito mode** to rule out cache issues
5. **Ask Claude for help** with specific error messages
#### Lost Context in Claude Project
1. **Use emergency recovery prompt** from templates
2. **Re-upload key documentation** from knowledge base
3. **Run project status reconstruction**
4. **Continue with current session goals**
#### Performance Suddenly Degraded
1. **Profile in browser DevTools** to identify bottleneck
2. **Check recent commits** for performance-impacting changes
3. **Test on different devices** to isolate issue
4. **Use performance monitoring** tools from knowledge base
## Productivity Tips
### Focus Techniques
- **Pomodoro Method**: 25 min focused work, 5 min break
- **Feature Boxing**: Complete one small feature before starting another
- **Device Rotation**: Test on different devices throughout day
- **Player Perspective**: Regularly play your own game as a user
### Avoiding Common Pitfalls
- **Feature Creep**: Stick to current sprint goals
- **Perfect Code Syndrome**: Prototype first, optimize later
- **Testing Neglect**: Test immediately after each change
- **Documentation Debt**: Update docs as you code, not later
## Best Practices
### Energy Management
- **Morning**: Complex features and architecture decisions
- **Afternoon**: Testing, optimization, and polish
- **Evening**: Documentation and planning
- **When Tired**: Testing on devices, organizing knowledge base
- **Peak Hours**: Schedule complex work during your most alert time
- **Break Frequency**: Take 5-10 minute breaks every hour
- **Context Switching**: Minimize task switching within sessions
- **Deep Work**: Block distractions during focused development time
## Success Metrics
### Quality Control
- **Performance First**: Always check frame rate after changes
- **Cross-Platform**: Test on different devices and browsers
- **User Perspective**: Regularly play the game as a user would
- **Code Review**: Self-review code before committing
### Daily Success Indicators
- ✅ Clear progress on current sprint goal
- ✅ No performance regressions introduced
- ✅ All changes tested on mobile and desktop
- ✅ Session properly documented and consolidated
- ✅ Next session has clear starting point
### Motivation Maintenance
- **Visible Progress**: Keep a list of completed features
- **Share Updates**: Show progress to friends or online communities
- **Celebrate Wins**: Acknowledge when features work well
- **Learn from Setbacks**: Document what doesn't work and why
### Weekly Success Indicators
- ✅ Sprint goals on track or completed
- ✅ Technical debt managed (not growing)
- ✅ Knowledge base updated with new learnings
- ✅ Performance targets maintained
- ✅ Player experience improving measurably
## Red Flags
### Warning Signs
- 🚨 Repeating same tasks (may indicate unclear goals)
- 🚨 Frame rate declining (performance debt accumulating)
- 🚨 Unclear next steps (need better planning)
- 🚨 Skipping session consolidation (context will be lost)
- 🚨 Not testing on devices (mobile issues building up)
If you notice these patterns, take corrective action:
## Tools and Setup
- 🚨 **Skipping session end consolidation** → Context will be lost
- 🚨 **Working on multiple features simultaneously** → Focus on one
- 🚨 **Ignoring performance impacts** → Technical debt accumulates
- 🚨 **Not testing on target devices** → User experience suffers
- 🚨 **Unclear about next priorities** → Run weekly review
### Essential Browser DevTools
- **Console**: Error monitoring and debug logging
- **Performance**: Frame rate and memory profiling
- **Network**: Asset loading analysis
- **Device Toolbar**: Mobile testing and responsive design
- **Lighthouse**: Performance auditing
## Troubleshooting
### Development Environment
```bash
# Essential tools for productive development
brew install --cask google-chrome # Primary testing browser
brew install --cask firefox # Cross-browser testing
brew install python # Local server (python -m http.server)
brew install git # Version control
### Lost Motivation
- Review completed features list
- Play the game and appreciate what works
- Read positive user feedback (if available)
- Set smaller, achievable goals
# Optional but recommended
brew install --cask visual-studio-code # Code editor
brew install node # For future build tools
```
### Technical Confusion
- Return to last working state
- Break problem into smaller pieces
- Search for similar solutions online
- Ask for help in development communities
### Git Workflow
```bash
# Daily workflow
git status # Check current state
git add . # Stage changes
git commit -m "feat: add X" # Commit with clear message
git push origin main # Push to repository
### Time Management Issues
- Track actual time spent on different activities
- Identify and eliminate time wasters
- Set realistic daily goals
- Use time-boxing techniques
# Branch workflow (for larger features)
git checkout -b feature/audio-system
# ... work on feature ...
git checkout main
git merge feature/audio-system
git branch -d feature/audio-system
```
Remember: Consistency in daily workflow creates compound improvements over time. The small overhead of proper documentation and testing pays huge dividends in development velocity and code quality.
Remember: Consistency beats intensity. Regular small progress is better than sporadic large efforts.

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## Context Loss Recovery
### When to Use
- Claude has lost track of project progress
- Responses don't reflect recent work or decisions
- Claude asks about things already established
- Contradictory suggestions to previous decisions
### Symptoms
- Claude doesn't remember recent project decisions
- Having to re-explain game mechanics or architecture
- Contradictory suggestions from previous sessions
- Unclear about current development stage or priorities
### Recovery Protocol
### Recovery Steps
#### 1. Immediate Assessment
```
# Context Loss Emergency Recovery
# Emergency Context Recovery Protocol
I've lost context about this project's current state. Please help me reconstruct our situation:
@@ -54,332 +56,228 @@ I've lost context about this project's current state. Please help me reconstruct
Provide a comprehensive reconstruction to get us back on track.
```
## Performance Degradation Recovery
#### 2. Documentation Review
- Check session logs in `knowledge-base/development/session-logs/`
- Review recent decisions in `knowledge-base/development/decision-history.md`
- Update project description if needed
### Quick Performance Diagnostics
#### 3. Knowledge Base Refresh
- Re-upload critical documents to Claude Project
- Update project instructions with current focus
- Archive outdated information
## Technical Issues Recovery
### Game Won't Load
#### Symptoms
- Blank screen or error messages
- JavaScript console errors
- Performance issues
#### Recovery Steps
```bash
# 1. Check browser console
F12 -> Console tab
# Look for error messages
# 2. Revert to last working version
git log --oneline -10 # See recent commits
git checkout [last-working-commit]
# 3. Test in clean environment
# Open in incognito/private browsing
# Try different browser
# 4. Check file integrity
# Ensure index.html is complete
# Verify no corrupted files
```
### Performance Degradation
#### Symptoms
- Frame rate drops below 30fps
- Stuttering animations
- High memory usage
- Unresponsive controls
#### Recovery Steps
```javascript
// Emergency performance diagnostics
function emergencyPerformanceCheck() {
console.log('=== EMERGENCY PERFORMANCE CHECK ===');
// Frame rate check
let frameCount = 0;
let startTime = performance.now();
function checkFrameRate() {
frameCount++;
const currentTime = performance.now();
if (currentTime - startTime >= 1000) {
console.log(`Current FPS: ${frameCount}`);
frameCount = 0;
startTime = currentTime;
// 1. Enable performance monitoring
function enableDebugMode() {
window.gameDebug = {
frameTime: [],
avgFrameTime: function() {
const avg = this.frameTime.reduce((a,b) => a+b) / this.frameTime.length;
console.log(`Average frame time: ${avg.toFixed(2)}ms`);
return avg;
},
clearFrameData: function() {
this.frameTime = [];
}
requestAnimationFrame(checkFrameRate);
}
checkFrameRate();
// Memory check
if (performance.memory) {
const memory = performance.memory;
console.log(`Memory usage: ${(memory.usedJSHeapSize / 1024 / 1024).toFixed(2)} MB`);
console.log(`Memory limit: ${(memory.jsHeapSizeLimit / 1024 / 1024).toFixed(2)} MB`);
}
// Canvas performance check
const canvas = document.getElementById('gameCanvas');
console.log(`Canvas size: ${canvas.width}x${canvas.height}`);
// Active objects count
console.log(`Active nodes: ${gameState.nodes.length}`);
console.log(`Active connections: ${gameState.connections.length}`);
console.log(`Active particles: ${gameState.particles.length}`);
};
}
// 2. Identify performance bottlenecks
// Use browser DevTools Performance tab
// Profile 5-10 seconds of gameplay
// Look for long tasks or memory leaks
// 3. Disable features systematically
// Comment out particle effects
// Reduce node count
// Simplify rendering
```
## Technical Debt Crisis Recovery
### Repository Issues
### Crisis Indicators
- Development velocity significantly slowed
- Simple changes require extensive refactoring
- Bugs in one area cause problems elsewhere
- New developers cannot understand codebase
- Performance degrading with each new feature
### Recovery Protocol
```
# Technical Debt Crisis Management
Technical debt has accumulated to critical levels. Help me assess and create a recovery plan:
## 📊 DEBT ASSESSMENT
**Code Quality Issues:**
- Identify areas with the highest technical debt
- Assess impact on development velocity
- Find code that's difficult to understand or modify
- Locate performance bottlenecks caused by poor design
**Architectural Problems:**
- Document architectural inconsistencies
- Identify tight coupling between components
- Find areas where changes cascade unpredictably
- Assess test coverage and maintainability
## ⚖️ DEBT PRIORITIZATION
**Critical Debt (Immediate Action):**
- Issues completely blocking new development
- Security vulnerabilities or data integrity risks
- Performance problems affecting user experience
**High-Priority Debt (Address This Sprint):**
- Issues slowing development significantly
- Code that's difficult to modify safely
- Missing tests for critical functionality
**Manageable Debt (Plan for Future):**
- Cosmetic code issues
- Documentation gaps
- Minor performance optimizations
## 🚀 RECOVERY STRATEGY
**Emergency Stabilization (This Week):**
1. [Action] - [Impact] - [Effort] - [Risk]
**Systematic Debt Reduction (Next 2-4 weeks):**
1. [Action] - [Impact] - [Effort] - [Timeline]
**Prevention Measures (Ongoing):**
1. [Process] - [Benefit] - [Implementation]
Provide a concrete plan to restore development velocity while managing risk.
```
## Build/Deployment Failures
### Common Failure Modes
- Game won't load in browser
- JavaScript errors breaking functionality
- Performance degradation after deployment
- Features working locally but failing in production
### Emergency Rollback
#### Corrupted Git Repository
```bash
# Quick rollback to last known good state
git log --oneline -10 # Find last good commit
git reset --hard [good-commit-hash] # Rollback code
git push --force-with-lease origin main # Update remote (use carefully)
# 1. Check repository status
git status
git log --oneline -5
# Alternative: Create hotfix
git checkout -b hotfix/emergency-fix
# Fix critical issue
git commit -m "hotfix: resolve critical issue"
git checkout main
git merge hotfix/emergency-fix
git push origin main
# 2. If corrupted, clone fresh copy
cd ..
git clone https://github.com/AndersPier/neural-nexus-game.git neural-nexus-game-backup
cd neural-nexus-game-backup
# 3. Copy work in progress
# Manually copy changes from original directory
```
### Debugging Checklist
```markdown
**Browser Console Errors:**
- [ ] Check for JavaScript errors
- [ ] Verify all assets are loading
- [ ] Check network requests for failures
- [ ] Validate CSS is loading correctly
**Performance Issues:**
- [ ] Check frame rate in DevTools
- [ ] Monitor memory usage over time
- [ ] Verify Canvas size and resolution
- [ ] Check for memory leaks
**Functionality Broken:**
- [ ] Test core game mechanics
- [ ] Verify touch/mouse interactions
- [ ] Check level generation
- [ ] Validate score calculation
**Cross-browser Issues:**
- [ ] Test in Chrome, Firefox, Safari
- [ ] Check mobile browsers (iOS Safari, Android Chrome)
- [ ] Verify on different screen sizes
- [ ] Test with and without internet connection
```
## Project Corruption Recovery
### Signs of Corruption
- Claude Project not loading or responding
- Knowledge base files corrupted or missing
- Project instructions not being followed
- Complete loss of context across sessions
### Recovery Steps
#### 1. Backup Current State
#### Lost Commits
```bash
# Clone current repositories
git clone https://github.com/AndersPier/neural-nexus-claude-project.git backup-claude-project
git clone https://github.com/AndersPier/neural-nexus-game.git backup-game
# 1. Check reflog
git reflog
# Create recovery branch
cd neural-nexus-claude-project
git checkout -b recovery-$(date +%Y%m%d)
git push origin recovery-$(date +%Y%m%d)
# 2. Find lost commit
git show [commit-hash]
# 3. Recover if needed
git cherry-pick [commit-hash]
```
#### 2. Create New Claude Project
```markdown
**Emergency Project Recreation:**
## Development Environment Recovery
1. **Create New Project**: "NeuralNexus - Recovery"
2. **Copy Configuration**: Use latest project-config/ files
3. **Upload Documentation**: All knowledge-base/ files
4. **Test Context**: Run simple query to verify function
5. **Update Links**: Point to new project in documentation
```
#### 3. Validate Recovery
```
# Recovery Validation Prompt
Test the recovered project context:
**Context Verification:**
- What is the current development stage?
- What are our immediate priorities?
- What's our technology stack?
- What performance targets do we have?
**Knowledge Base Check:**
- Can you access our game design documentation?
- Do you remember our architectural decisions?
- Are our workflow templates available?
**Functionality Test:**
- Suggest next steps for audio system implementation
- Provide performance optimization recommendations
- Reference our established coding patterns
Confirm all systems are working properly.
```
## Data Loss Prevention
### Automated Backups
### Editor/IDE Issues
```bash
# Daily backup script (run via cron)
#!/bin/bash
DATE=$(date +%Y%m%d)
BACKUP_DIR="$HOME/neural-nexus-backups/$DATE"
# 1. Reset editor settings
# VS Code: Command Palette -> "Reload Window"
# Other editors: Close and restart
mkdir -p "$BACKUP_DIR"
# 2. Clear editor cache
# VS Code: Remove .vscode/settings.json if corrupted
# Backup Claude Project repo
git clone https://github.com/AndersPier/neural-nexus-claude-project.git "$BACKUP_DIR/claude-project"
# Backup Game repo
git clone https://github.com/AndersPier/neural-nexus-game.git "$BACKUP_DIR/game"
# Compress backups older than 7 days
find "$HOME/neural-nexus-backups" -type d -mtime +7 -exec tar -czf {}.tar.gz {} \; -exec rm -rf {} \;
echo "Backup completed: $BACKUP_DIR"
# 3. Verify file associations
# Ensure .html, .js, .css files open correctly
```
### Recovery Documentation
```markdown
# Emergency Contact Information
### Browser Issues
```bash
# 1. Clear browser cache
# Chrome: Ctrl+Shift+Delete
# Firefox: Ctrl+Shift+Delete
# Safari: Develop -> Empty Caches
**Repository Locations:**
- Claude Project: https://github.com/AndersPier/neural-nexus-claude-project
- Game Repository: https://github.com/AndersPier/neural-nexus-game
- Live Game: https://andersPier.github.io/neural-nexus-game/
# 2. Disable extensions
# Test in incognito/private mode
# Disable ad blockers and dev extensions
**Critical Files:**
- Project Config: project-config/project-description.md
- Project Instructions: project-config/project-instructions.md
- Session Templates: templates/
- Core Documentation: knowledge-base/
# 3. Reset browser if needed
# Create new browser profile
# Test with different browser entirely
```
**Recovery Priority:**
1. Game repository (contains working product)
2. Project configuration (enables Claude workflow)
3. Knowledge base (captures decisions and patterns)
4. Templates (workflow efficiency)
## Project Health Recovery
### Architecture Drift
#### Symptoms
- Code doesn't follow established patterns
- Inconsistent naming conventions
- Technical debt accumulating
- Features not integrating well
#### Recovery Process
```
# Architecture Drift Analysis and Recovery
Our current implementation seems to have drifted from our original architectural intentions. Please help analyze and resolve this:
## 🏗️ CURRENT STATE ANALYSIS
**Implementation Reality:**
- Document how our current code is actually structured
- Identify the patterns we're actually using (not what we planned)
- Note any informal conventions that have emerged
- Assess the current data flow and component relationships
**Deviation Assessment:**
- Compare current implementation with our documented architecture
- Identify specific areas where we've diverged from the plan
- Analyze when and why these deviations occurred
- Determine if deviations were conscious decisions or gradual drift
## ⚖️ DRIFT EVALUATION
**Beneficial Drift (Should Embrace):**
- Which deviations have actually improved our architecture?
- What patterns emerged organically that work better than planned?
- Are there performance or maintainability improvements from drift?
**Harmful Drift (Should Correct):**
- Which deviations are causing problems or technical debt?
- What inconsistencies make the codebase harder to maintain?
- Are there security or performance regressions from drift?
## 🎯 RESOLUTION STRATEGY
**Immediate Actions (This Sprint):**
1. [Action] - [Rationale] - [Effort estimate]
**Short-term Alignment (Next 2-4 weeks):**
1. [Action] - [Rationale] - [Effort estimate]
**Long-term Architecture Evolution:**
1. [Action] - [Rationale] - [Effort estimate]
Provide specific, actionable recommendations for resolving architecture uncertainty.
```
## Prevention Strategies
### Regular Health Checks
```markdown
**Weekly Health Check:**
- [ ] Test Claude Project responsiveness
- [ ] Verify all repository links work
- [ ] Check game deployment status
- [ ] Validate documentation is current
- [ ] Confirm backup systems functioning
### Daily Habits
- Always complete session end consolidation
- Commit changes frequently with clear messages
- Test on multiple devices regularly
- Document architectural decisions immediately
**Monthly Deep Check:**
- [ ] Full context recovery test
- [ ] Performance baseline verification
- [ ] Knowledge base organization review
- [ ] Template effectiveness assessment
- [ ] Emergency procedure practice run
```
### Weekly Reviews
- Assess project health honestly
- Update documentation and knowledge base
- Plan upcoming work clearly
- Archive completed work
### Monitoring Setup
```javascript
// Project health monitoring
class ProjectHealthMonitor {
constructor() {
this.healthChecks = [];
this.alerts = [];
}
addHealthCheck(name, checkFunction, interval) {
setInterval(() => {
try {
const result = checkFunction();
this.recordHealth(name, result);
} catch (error) {
this.recordAlert(name, error);
}
}, interval);
}
recordHealth(check, result) {
this.healthChecks.push({
check,
result,
timestamp: Date.now(),
status: result.healthy ? 'good' : 'warning'
});
}
recordAlert(check, error) {
this.alerts.push({
check,
error: error.message,
timestamp: Date.now(),
severity: 'high'
});
console.error(`Health check failed: ${check}`, error);
}
getHealthReport() {
const recent = this.healthChecks.slice(-20);
const recentAlerts = this.alerts.slice(-5);
return {
overallHealth: recent.filter(h => h.status === 'good').length / recent.length,
recentAlerts,
lastCheck: recent[recent.length - 1]?.timestamp
};
}
}
```
### Monthly Audits
- Review codebase for consistency
- Assess technical debt levels
- Update development workflows
- Validate architectural decisions
Remember: The best recovery is prevention. Regular consolidation, systematic documentation, and proactive monitoring prevent most emergencies from occurring.
## Emergency Contacts
### Technical Resources
- **MDN Web Docs**: https://developer.mozilla.org/
- **Canvas API Reference**: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API
- **Performance Optimization**: https://web.dev/performance/
### Community Support
- **Stack Overflow**: For specific technical issues
- **GitHub Discussions**: For project-specific questions
- **Discord/Reddit**: Game development communities
### Backup Plans
- **Repository Backup**: Always maintain local and cloud copies
- **Documentation Backup**: Export knowledge base regularly
- **Contact Lists**: Maintain list of helpful community members
Remember: Most "emergencies" can be prevented with good daily habits. When they do occur, stay calm and work through recovery procedures systematically.