Complete knowledge base and workflow documentation with comprehensive recovery procedures
This commit is contained in:
@@ -1,288 +1,135 @@
|
||||
# Neural Nexus Feature Roadmap
|
||||
# Feature Roadmap - Neural Nexus
|
||||
|
||||
## Current Status: Prototype Stage
|
||||
## Current Status: Prototype Development
|
||||
|
||||
### ✅ Completed Features (v1.0)
|
||||
- **Core Game Mechanics**
|
||||
- Node connection system with click/drag interaction
|
||||
- Level generation with progressive difficulty
|
||||
- Timer-based challenge system
|
||||
- Score calculation with time bonuses
|
||||
- Visual feedback with particle effects
|
||||
|
||||
- **User Interface**
|
||||
- Modern glassmorphism design
|
||||
- Responsive layout for desktop/mobile
|
||||
- Real-time stats display (level, score, timer)
|
||||
- Level completion animations
|
||||
|
||||
- **Performance**
|
||||
- 60fps on desktop, 30+fps on mobile
|
||||
- Efficient Canvas 2D rendering
|
||||
- Memory management with object pooling
|
||||
- Cross-browser compatibility
|
||||
|
||||
- **Technical Foundation**
|
||||
- Single-file deployment (index.html)
|
||||
- Vanilla JavaScript ES6+ architecture
|
||||
- Object-oriented game entities (Node, Connection classes)
|
||||
- Event-driven input system
|
||||
|
||||
## 🔄 Phase 1: Core Enhancement (Weeks 1-2)
|
||||
|
||||
### Priority 1: Audio System
|
||||
**Status**: Planning
|
||||
**Effort**: 8-10 hours
|
||||
**Dependencies**: None
|
||||
|
||||
**Features**:
|
||||
- Web Audio API integration
|
||||
- Sound effects for core interactions:
|
||||
- Node selection/hover (subtle electronic blip)
|
||||
- Connection creation (satisfying snap sound)
|
||||
- Connection failure (gentle error tone)
|
||||
- Level completion (triumphant sequence)
|
||||
- Audio volume controls
|
||||
- Mute functionality for accessibility
|
||||
|
||||
**Technical Requirements**:
|
||||
- Lightweight audio files (<50KB total)
|
||||
- Mobile browser compatibility (iOS Safari, Android Chrome)
|
||||
- Efficient audio context management
|
||||
- Non-blocking audio loading
|
||||
|
||||
### Priority 2: Save System
|
||||
**Status**: Planning
|
||||
**Effort**: 6-8 hours
|
||||
**Dependencies**: None
|
||||
|
||||
**Features**:
|
||||
- Progress persistence using localStorage
|
||||
- High score tracking (local)
|
||||
- Level unlock system
|
||||
- Settings preservation (audio, difficulty preferences)
|
||||
- Data compression for storage efficiency
|
||||
|
||||
**Technical Requirements**:
|
||||
- Storage limit management (stay under 5MB)
|
||||
- Data versioning for future compatibility
|
||||
- Graceful fallback if localStorage unavailable
|
||||
- Export/import functionality for data portability
|
||||
|
||||
### Priority 3: Tutorial System
|
||||
**Status**: Planning
|
||||
**Effort**: 8-12 hours
|
||||
**Dependencies**: None
|
||||
|
||||
**Features**:
|
||||
- Interactive first-time user onboarding
|
||||
- Overlay tutorials for each game mechanic
|
||||
- Progressive disclosure of advanced features
|
||||
- Skip option for returning players
|
||||
- Contextual help system
|
||||
|
||||
**Technical Requirements**:
|
||||
- Non-intrusive overlay system
|
||||
- Touch-friendly tutorial interactions
|
||||
- Keyboard navigation support
|
||||
- State management for tutorial progress
|
||||
|
||||
### Priority 4: Mobile Polish
|
||||
### Phase 1: Core Enhancement (Current Priority)
|
||||
**Timeline**: Next 2-4 weeks
|
||||
**Status**: In Progress
|
||||
**Effort**: 4-6 hours
|
||||
**Dependencies**: None
|
||||
|
||||
**Features**:
|
||||
- Improved touch responsiveness
|
||||
- Haptic feedback (where supported)
|
||||
- Better landscape/portrait orientation handling
|
||||
- Optimized touch target sizes (44px minimum)
|
||||
- Gesture conflict resolution
|
||||
#### ✅ Completed Features
|
||||
- Core connection mechanics with mouse and touch support
|
||||
- Modern glassmorphism UI design with particle effects
|
||||
- Level generation system with progressive difficulty
|
||||
- Cross-platform compatibility (desktop, tablet, mobile)
|
||||
- Performance optimization achieving 60fps target
|
||||
- Visual feedback system with node highlighting and connection previews
|
||||
|
||||
## 🚀 Phase 2: Advanced Features (Weeks 3-6)
|
||||
#### 🔄 In Development
|
||||
- Audio system integration with Web Audio API
|
||||
- Save game functionality using localStorage
|
||||
- Tutorial system for first-time players
|
||||
- Mobile touch control optimization
|
||||
|
||||
### Power-Up System
|
||||
**Status**: Concept
|
||||
**Effort**: 12-16 hours
|
||||
**Dependencies**: Save system
|
||||
#### ⏳ Planned for Phase 1
|
||||
- Achievement system with progress tracking
|
||||
- Settings menu with audio/visual preferences
|
||||
- Improved level transition animations
|
||||
- Accessibility features (keyboard navigation, high contrast)
|
||||
|
||||
**Features**:
|
||||
- Hint power-up (reveals one correct connection)
|
||||
- Time extension power-up (+15 seconds)
|
||||
- Pattern preview power-up (briefly shows full solution)
|
||||
- Connection magnet (easier targeting)
|
||||
- Power-up earn/purchase mechanics
|
||||
|
||||
### Achievement System
|
||||
**Status**: Concept
|
||||
**Effort**: 8-10 hours
|
||||
**Dependencies**: Save system
|
||||
|
||||
**Features**:
|
||||
- Progress-based achievements (levels completed, scores achieved)
|
||||
- Skill-based achievements (perfect completions, speed runs)
|
||||
- Discovery achievements (hidden patterns, easter eggs)
|
||||
- Achievement notifications and celebration effects
|
||||
- Achievement gallery/showcase
|
||||
|
||||
### Visual Enhancement
|
||||
**Status**: Concept
|
||||
**Effort**: 10-12 hours
|
||||
**Dependencies**: Performance optimization
|
||||
|
||||
**Features**:
|
||||
- Enhanced particle systems for different events
|
||||
- Node animation improvements (breathing, energy flow)
|
||||
- Connection animation polish (energy traveling)
|
||||
- Level transition effects
|
||||
- Background animation subtleties
|
||||
|
||||
### Level Editor
|
||||
**Status**: Research
|
||||
**Effort**: 16-20 hours
|
||||
**Dependencies**: Core refactoring
|
||||
|
||||
**Features**:
|
||||
- Drag-and-drop node placement
|
||||
- Connection pattern drawing
|
||||
- Level validation and testing
|
||||
- Community sharing capabilities (future)
|
||||
- Import/export functionality
|
||||
|
||||
## 🌟 Phase 3: Platform Expansion (Weeks 7-12)
|
||||
|
||||
### Progressive Web App (PWA)
|
||||
**Status**: Research
|
||||
**Effort**: 12-15 hours
|
||||
**Dependencies**: Service worker implementation
|
||||
|
||||
**Features**:
|
||||
- Offline gameplay capability
|
||||
- App-like installation experience
|
||||
- Home screen shortcuts
|
||||
- Background sync for scores/progress
|
||||
- Push notifications for challenges
|
||||
|
||||
### Social Features
|
||||
**Status**: Concept
|
||||
**Effort**: 20-25 hours
|
||||
**Dependencies**: Backend service
|
||||
|
||||
**Features**:
|
||||
- Score sharing and leaderboards
|
||||
- Challenge friends functionality
|
||||
- Daily/weekly puzzle challenges
|
||||
- Community-created level sharing
|
||||
- Social achievement system
|
||||
|
||||
### Analytics Integration
|
||||
### Phase 2: Advanced Features
|
||||
**Timeline**: Month 2
|
||||
**Status**: Planning
|
||||
**Effort**: 6-8 hours
|
||||
**Dependencies**: Privacy compliance
|
||||
|
||||
**Features**:
|
||||
- Player behavior analytics (level completion rates, popular patterns)
|
||||
- Performance monitoring (frame rates, crash reporting)
|
||||
- A/B testing framework for UI/UX improvements
|
||||
- Privacy-focused data collection
|
||||
#### 🎯 Priority Features
|
||||
- Power-ups and special abilities
|
||||
- Hint system showing next connection
|
||||
- Time extension power-up
|
||||
- Connection reveal for stuck players
|
||||
- Level editor for user-generated content
|
||||
- Enhanced visual effects and animations
|
||||
- Social features (score sharing, challenges)
|
||||
|
||||
### Mobile App Distribution
|
||||
**Status**: Research
|
||||
**Effort**: 15-20 hours
|
||||
**Dependencies**: Capacitor/Cordova setup
|
||||
#### 🎨 Polish Features
|
||||
- Advanced particle systems
|
||||
- Smooth camera transitions
|
||||
- Background music and ambient audio
|
||||
- Multiple visual themes
|
||||
|
||||
**Features**:
|
||||
- iOS App Store distribution
|
||||
- Android Play Store distribution
|
||||
- Native device integrations (haptics, notifications)
|
||||
- In-app purchase system (for power-ups/cosmetics)
|
||||
### Phase 3: Platform Expansion
|
||||
**Timeline**: Month 3+
|
||||
**Status**: Concept
|
||||
|
||||
## 🔧 Technical Debt & Refactoring
|
||||
#### 📱 Distribution
|
||||
- Progressive Web App (PWA) implementation
|
||||
- Mobile app store submission (iOS/Android)
|
||||
- Desktop app packaging (Electron/Tauri)
|
||||
- Steam/itch.io distribution consideration
|
||||
|
||||
### Code Organization
|
||||
**Priority**: Medium
|
||||
**Effort**: 8-10 hours
|
||||
#### 🌐 Advanced Features
|
||||
- Multiplayer functionality
|
||||
- Cloud save synchronization
|
||||
- Analytics and user behavior tracking
|
||||
- A/B testing framework for game balance
|
||||
|
||||
**Tasks**:
|
||||
- Split single-file architecture into modules
|
||||
- Implement proper TypeScript for type safety
|
||||
- Create build system for development vs production
|
||||
- Add automated testing framework
|
||||
## Feature Priority Matrix
|
||||
|
||||
### Performance Optimization
|
||||
**Priority**: High
|
||||
**Effort**: 6-8 hours
|
||||
| Feature | User Impact | Development Effort | Priority Score |
|
||||
|---------|-------------|-------------------|----------------|
|
||||
| Audio System | High | Medium | 8/10 |
|
||||
| Save System | High | Low | 9/10 |
|
||||
| Tutorial | High | Medium | 8/10 |
|
||||
| Achievements | Medium | Low | 7/10 |
|
||||
| Level Editor | Medium | High | 6/10 |
|
||||
| Multiplayer | Low | Very High | 3/10 |
|
||||
|
||||
**Tasks**:
|
||||
- Implement WebGL rendering for complex scenes
|
||||
- Advanced object pooling for all game entities
|
||||
- Render pipeline optimization
|
||||
- Memory leak prevention improvements
|
||||
## Risk Assessment
|
||||
|
||||
### Accessibility Improvements
|
||||
**Priority**: High
|
||||
**Effort**: 10-12 hours
|
||||
### Technical Risks
|
||||
- **Audio Implementation**: Browser autoplay policies may require workarounds
|
||||
- **Save System**: localStorage limitations may affect large save files
|
||||
- **Mobile Performance**: Older devices may struggle with particle effects
|
||||
|
||||
**Tasks**:
|
||||
- Screen reader support with ARIA labels
|
||||
- Keyboard navigation for all interactions
|
||||
- High contrast mode support
|
||||
- Reduced motion options for accessibility
|
||||
- Colorblind-friendly design alternatives
|
||||
### Mitigation Strategies
|
||||
- Audio: Implement user-initiated audio with fallback to silent mode
|
||||
- Save: Implement data compression and cleanup routines
|
||||
- Performance: Add quality settings for older devices
|
||||
|
||||
## 📊 Success Metrics by Phase
|
||||
## Success Metrics by Phase
|
||||
|
||||
### Phase 1 Success Criteria
|
||||
- Audio system increases player engagement by 20%
|
||||
- Save system enables 60%+ players to return for second session
|
||||
- Tutorial reduces player drop-off in first 3 levels by 50%
|
||||
- Mobile polish maintains 30+fps on target devices
|
||||
- 90% of users complete tutorial without confusion
|
||||
- Average session time >7 minutes
|
||||
- 70% completion rate for first 15 levels
|
||||
- 60fps performance on 95% of test devices
|
||||
|
||||
### Phase 2 Success Criteria
|
||||
- Power-ups increase average session time by 25%
|
||||
- Achievement system improves player retention to 40%+
|
||||
- Visual enhancements maintain performance targets
|
||||
- Level editor enables community content creation
|
||||
- User-generated levels created and shared
|
||||
- 80% of users engage with power-up system
|
||||
- Social sharing generates measurable traffic
|
||||
- Player retention >50% after 1 week
|
||||
|
||||
### Phase 3 Success Criteria
|
||||
- PWA installation rate >15% of players
|
||||
- Social features drive viral coefficient >1.1
|
||||
- Mobile app store ratings >4.0 stars
|
||||
- Monthly active users >10,000
|
||||
### Phase 3 Success Criteria
|
||||
- Successful app store approval and distribution
|
||||
- 1000+ active users within first month
|
||||
- Positive review scores (>4.0/5.0)
|
||||
- Sustainable development workflow established
|
||||
|
||||
## 🎯 Current Sprint Focus
|
||||
## Dependencies and Constraints
|
||||
|
||||
### This Week (Week of June 13, 2025)
|
||||
1. **Audio System Foundation** - Web Audio API integration and basic sound effects
|
||||
2. **Mobile Touch Optimization** - Improve responsiveness and gesture handling
|
||||
3. **Save System Planning** - Architecture design and localStorage strategy
|
||||
### External Dependencies
|
||||
- None currently (vanilla JavaScript approach)
|
||||
- Future: App store approval processes
|
||||
- Future: Cloud service providers for multiplayer
|
||||
|
||||
### Next Week
|
||||
1. **Audio System Completion** - All sound effects implemented and tested
|
||||
2. **Save System Implementation** - Progress persistence and high scores
|
||||
3. **Tutorial System Design** - UX flow and overlay system architecture
|
||||
### Development Constraints
|
||||
- Single developer team (affects timeline)
|
||||
- Performance targets must be maintained
|
||||
- Mobile-first design approach
|
||||
- Zero external dependencies preference
|
||||
|
||||
### Risk Assessment
|
||||
- **Technical Risk**: Audio system compatibility across browsers (Medium)
|
||||
- **Scope Risk**: Feature creep affecting core gameplay quality (Low - well managed)
|
||||
- **Performance Risk**: New features impacting frame rate (Medium - requires monitoring)
|
||||
- **User Risk**: Changes affecting existing player experience (Low - additive features)
|
||||
## Continuous Improvement
|
||||
|
||||
## 📅 Release Planning
|
||||
### Weekly Reviews
|
||||
- Assess feature completion against timeline
|
||||
- Gather user feedback from testing sessions
|
||||
- Monitor performance metrics and optimize
|
||||
- Update roadmap based on discoveries
|
||||
|
||||
### v1.1 (Phase 1 Complete)
|
||||
- Target: End of June 2025
|
||||
- Features: Audio, Save System, Tutorial, Mobile Polish
|
||||
- Focus: Enhanced core experience
|
||||
### Monthly Milestones
|
||||
- Phase completion assessments
|
||||
- User testing with external participants
|
||||
- Technical debt review and cleanup
|
||||
- Strategic direction validation
|
||||
|
||||
### v1.2 (Phase 2 Complete)
|
||||
- Target: End of July 2025
|
||||
- Features: Power-ups, Achievements, Visual Enhancement, Level Editor
|
||||
- Focus: Extended gameplay and creativity
|
||||
|
||||
### v2.0 (Phase 3 Complete)
|
||||
- Target: End of August 2025
|
||||
- Features: PWA, Social Features, Mobile Apps
|
||||
- Focus: Platform expansion and community
|
||||
|
||||
This roadmap is a living document and will be updated based on player feedback, technical discoveries, and changing priorities.
|
||||
Last Updated: June 2025
|
||||
Next Review: Weekly Friday sessions
|
||||
48
knowledge-base/development/session-logs/README.md
Normal file
48
knowledge-base/development/session-logs/README.md
Normal file
@@ -0,0 +1,48 @@
|
||||
# Session Logs
|
||||
|
||||
This directory contains logs from development sessions. Use these to track progress and maintain context between sessions.
|
||||
|
||||
## File Naming Convention
|
||||
|
||||
```
|
||||
YYYY-MM-DD-session-brief-description.md
|
||||
```
|
||||
|
||||
Example: `2025-06-13-audio-system-implementation.md`
|
||||
|
||||
## Template for Session Logs
|
||||
|
||||
```markdown
|
||||
# Session Log - [Date] - [Brief Description]
|
||||
|
||||
## Session Goals
|
||||
- [Primary objective]
|
||||
- [Secondary objectives]
|
||||
|
||||
## Accomplished
|
||||
- [What was completed]
|
||||
- [Decisions made]
|
||||
- [Problems solved]
|
||||
|
||||
## Challenges
|
||||
- [Issues encountered]
|
||||
- [Workarounds used]
|
||||
- [Items needing follow-up]
|
||||
|
||||
## Next Session
|
||||
- [Top priority task]
|
||||
- [Preparation needed]
|
||||
|
||||
## Notes
|
||||
- [Technical insights]
|
||||
- [Performance observations]
|
||||
- [Ideas for future]
|
||||
```
|
||||
|
||||
## Session Log Maintenance
|
||||
|
||||
- Create a new log file for each development session
|
||||
- Keep entries concise but specific
|
||||
- Focus on decisions and discoveries rather than detailed code
|
||||
- Archive logs monthly to prevent clutter
|
||||
- Use logs to identify patterns in development workflow
|
||||
Reference in New Issue
Block a user