Complete knowledge base and workflow documentation with comprehensive recovery procedures
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# Neural Nexus Feature Roadmap
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# Feature Roadmap - Neural Nexus
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## Current Status: Prototype Stage
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## Current Status: Prototype Development
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### ✅ Completed Features (v1.0)
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### Phase 1: Core Enhancement (Current Priority)
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- **Core Game Mechanics**
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**Timeline**: Next 2-4 weeks
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- Node connection system with click/drag interaction
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- Level generation with progressive difficulty
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- Timer-based challenge system
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- Score calculation with time bonuses
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- Visual feedback with particle effects
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- **User Interface**
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- Modern glassmorphism design
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- Responsive layout for desktop/mobile
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- Real-time stats display (level, score, timer)
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- Level completion animations
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- **Performance**
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- 60fps on desktop, 30+fps on mobile
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- Efficient Canvas 2D rendering
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- Memory management with object pooling
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- Cross-browser compatibility
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- **Technical Foundation**
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- Single-file deployment (index.html)
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- Vanilla JavaScript ES6+ architecture
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- Object-oriented game entities (Node, Connection classes)
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- Event-driven input system
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## 🔄 Phase 1: Core Enhancement (Weeks 1-2)
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### Priority 1: Audio System
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**Status**: Planning
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**Effort**: 8-10 hours
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**Dependencies**: None
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**Features**:
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- Web Audio API integration
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- Sound effects for core interactions:
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- Node selection/hover (subtle electronic blip)
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- Connection creation (satisfying snap sound)
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- Connection failure (gentle error tone)
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- Level completion (triumphant sequence)
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- Audio volume controls
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- Mute functionality for accessibility
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**Technical Requirements**:
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- Lightweight audio files (<50KB total)
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- Mobile browser compatibility (iOS Safari, Android Chrome)
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- Efficient audio context management
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- Non-blocking audio loading
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### Priority 2: Save System
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**Status**: Planning
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**Effort**: 6-8 hours
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**Dependencies**: None
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**Features**:
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- Progress persistence using localStorage
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- High score tracking (local)
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- Level unlock system
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- Settings preservation (audio, difficulty preferences)
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- Data compression for storage efficiency
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**Technical Requirements**:
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- Storage limit management (stay under 5MB)
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- Data versioning for future compatibility
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- Graceful fallback if localStorage unavailable
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- Export/import functionality for data portability
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### Priority 3: Tutorial System
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**Status**: Planning
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**Effort**: 8-12 hours
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**Dependencies**: None
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**Features**:
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- Interactive first-time user onboarding
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- Overlay tutorials for each game mechanic
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- Progressive disclosure of advanced features
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- Skip option for returning players
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- Contextual help system
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**Technical Requirements**:
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- Non-intrusive overlay system
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- Touch-friendly tutorial interactions
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- Keyboard navigation support
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- State management for tutorial progress
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### Priority 4: Mobile Polish
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**Status**: In Progress
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**Status**: In Progress
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**Effort**: 4-6 hours
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**Dependencies**: None
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**Features**:
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#### ✅ Completed Features
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- Improved touch responsiveness
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- Core connection mechanics with mouse and touch support
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- Haptic feedback (where supported)
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- Modern glassmorphism UI design with particle effects
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- Better landscape/portrait orientation handling
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- Level generation system with progressive difficulty
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- Optimized touch target sizes (44px minimum)
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- Cross-platform compatibility (desktop, tablet, mobile)
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- Gesture conflict resolution
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- Performance optimization achieving 60fps target
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- Visual feedback system with node highlighting and connection previews
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## 🚀 Phase 2: Advanced Features (Weeks 3-6)
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#### 🔄 In Development
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- Audio system integration with Web Audio API
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- Save game functionality using localStorage
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- Tutorial system for first-time players
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- Mobile touch control optimization
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### Power-Up System
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#### ⏳ Planned for Phase 1
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**Status**: Concept
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- Achievement system with progress tracking
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**Effort**: 12-16 hours
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- Settings menu with audio/visual preferences
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**Dependencies**: Save system
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- Improved level transition animations
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- Accessibility features (keyboard navigation, high contrast)
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**Features**:
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### Phase 2: Advanced Features
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- Hint power-up (reveals one correct connection)
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**Timeline**: Month 2
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- Time extension power-up (+15 seconds)
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- Pattern preview power-up (briefly shows full solution)
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- Connection magnet (easier targeting)
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- Power-up earn/purchase mechanics
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### Achievement System
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**Status**: Concept
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**Effort**: 8-10 hours
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**Dependencies**: Save system
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**Features**:
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- Progress-based achievements (levels completed, scores achieved)
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- Skill-based achievements (perfect completions, speed runs)
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- Discovery achievements (hidden patterns, easter eggs)
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- Achievement notifications and celebration effects
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- Achievement gallery/showcase
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### Visual Enhancement
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**Status**: Concept
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**Effort**: 10-12 hours
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**Dependencies**: Performance optimization
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**Features**:
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- Enhanced particle systems for different events
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- Node animation improvements (breathing, energy flow)
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- Connection animation polish (energy traveling)
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- Level transition effects
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- Background animation subtleties
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### Level Editor
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**Status**: Research
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**Effort**: 16-20 hours
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**Dependencies**: Core refactoring
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**Features**:
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- Drag-and-drop node placement
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- Connection pattern drawing
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- Level validation and testing
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- Community sharing capabilities (future)
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- Import/export functionality
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## 🌟 Phase 3: Platform Expansion (Weeks 7-12)
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### Progressive Web App (PWA)
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**Status**: Research
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**Effort**: 12-15 hours
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**Dependencies**: Service worker implementation
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**Features**:
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- Offline gameplay capability
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- App-like installation experience
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- Home screen shortcuts
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- Background sync for scores/progress
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- Push notifications for challenges
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### Social Features
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**Status**: Concept
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**Effort**: 20-25 hours
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**Dependencies**: Backend service
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**Features**:
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- Score sharing and leaderboards
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- Challenge friends functionality
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- Daily/weekly puzzle challenges
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- Community-created level sharing
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- Social achievement system
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### Analytics Integration
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**Status**: Planning
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**Status**: Planning
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**Effort**: 6-8 hours
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**Dependencies**: Privacy compliance
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**Features**:
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#### 🎯 Priority Features
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- Player behavior analytics (level completion rates, popular patterns)
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- Power-ups and special abilities
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- Performance monitoring (frame rates, crash reporting)
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- Hint system showing next connection
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- A/B testing framework for UI/UX improvements
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- Time extension power-up
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- Privacy-focused data collection
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- Connection reveal for stuck players
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- Level editor for user-generated content
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- Enhanced visual effects and animations
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- Social features (score sharing, challenges)
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### Mobile App Distribution
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#### 🎨 Polish Features
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**Status**: Research
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- Advanced particle systems
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**Effort**: 15-20 hours
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- Smooth camera transitions
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**Dependencies**: Capacitor/Cordova setup
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- Background music and ambient audio
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- Multiple visual themes
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**Features**:
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### Phase 3: Platform Expansion
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- iOS App Store distribution
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**Timeline**: Month 3+
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- Android Play Store distribution
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**Status**: Concept
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- Native device integrations (haptics, notifications)
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- In-app purchase system (for power-ups/cosmetics)
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## 🔧 Technical Debt & Refactoring
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#### 📱 Distribution
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- Progressive Web App (PWA) implementation
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- Mobile app store submission (iOS/Android)
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- Desktop app packaging (Electron/Tauri)
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- Steam/itch.io distribution consideration
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### Code Organization
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#### 🌐 Advanced Features
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**Priority**: Medium
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- Multiplayer functionality
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**Effort**: 8-10 hours
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- Cloud save synchronization
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- Analytics and user behavior tracking
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- A/B testing framework for game balance
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**Tasks**:
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## Feature Priority Matrix
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- Split single-file architecture into modules
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- Implement proper TypeScript for type safety
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- Create build system for development vs production
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- Add automated testing framework
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### Performance Optimization
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| Feature | User Impact | Development Effort | Priority Score |
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**Priority**: High
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|---------|-------------|-------------------|----------------|
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**Effort**: 6-8 hours
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| Audio System | High | Medium | 8/10 |
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| Save System | High | Low | 9/10 |
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| Tutorial | High | Medium | 8/10 |
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| Achievements | Medium | Low | 7/10 |
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| Level Editor | Medium | High | 6/10 |
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| Multiplayer | Low | Very High | 3/10 |
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**Tasks**:
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## Risk Assessment
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- Implement WebGL rendering for complex scenes
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- Advanced object pooling for all game entities
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- Render pipeline optimization
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- Memory leak prevention improvements
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### Accessibility Improvements
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### Technical Risks
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**Priority**: High
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- **Audio Implementation**: Browser autoplay policies may require workarounds
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**Effort**: 10-12 hours
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- **Save System**: localStorage limitations may affect large save files
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- **Mobile Performance**: Older devices may struggle with particle effects
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**Tasks**:
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### Mitigation Strategies
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- Screen reader support with ARIA labels
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- Audio: Implement user-initiated audio with fallback to silent mode
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- Keyboard navigation for all interactions
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- Save: Implement data compression and cleanup routines
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- High contrast mode support
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- Performance: Add quality settings for older devices
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- Reduced motion options for accessibility
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- Colorblind-friendly design alternatives
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## 📊 Success Metrics by Phase
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## Success Metrics by Phase
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### Phase 1 Success Criteria
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### Phase 1 Success Criteria
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- Audio system increases player engagement by 20%
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- 90% of users complete tutorial without confusion
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- Save system enables 60%+ players to return for second session
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- Average session time >7 minutes
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- Tutorial reduces player drop-off in first 3 levels by 50%
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- 70% completion rate for first 15 levels
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- Mobile polish maintains 30+fps on target devices
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- 60fps performance on 95% of test devices
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### Phase 2 Success Criteria
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### Phase 2 Success Criteria
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- Power-ups increase average session time by 25%
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- User-generated levels created and shared
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- Achievement system improves player retention to 40%+
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- 80% of users engage with power-up system
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- Visual enhancements maintain performance targets
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- Social sharing generates measurable traffic
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- Level editor enables community content creation
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- Player retention >50% after 1 week
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### Phase 3 Success Criteria
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### Phase 3 Success Criteria
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- PWA installation rate >15% of players
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- Successful app store approval and distribution
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- Social features drive viral coefficient >1.1
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- 1000+ active users within first month
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- Mobile app store ratings >4.0 stars
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- Positive review scores (>4.0/5.0)
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- Monthly active users >10,000
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- Sustainable development workflow established
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## 🎯 Current Sprint Focus
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## Dependencies and Constraints
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### This Week (Week of June 13, 2025)
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### External Dependencies
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1. **Audio System Foundation** - Web Audio API integration and basic sound effects
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- None currently (vanilla JavaScript approach)
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2. **Mobile Touch Optimization** - Improve responsiveness and gesture handling
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- Future: App store approval processes
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3. **Save System Planning** - Architecture design and localStorage strategy
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- Future: Cloud service providers for multiplayer
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### Next Week
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### Development Constraints
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1. **Audio System Completion** - All sound effects implemented and tested
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- Single developer team (affects timeline)
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2. **Save System Implementation** - Progress persistence and high scores
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- Performance targets must be maintained
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3. **Tutorial System Design** - UX flow and overlay system architecture
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- Mobile-first design approach
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- Zero external dependencies preference
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### Risk Assessment
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## Continuous Improvement
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- **Technical Risk**: Audio system compatibility across browsers (Medium)
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- **Scope Risk**: Feature creep affecting core gameplay quality (Low - well managed)
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- **Performance Risk**: New features impacting frame rate (Medium - requires monitoring)
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- **User Risk**: Changes affecting existing player experience (Low - additive features)
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## 📅 Release Planning
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### Weekly Reviews
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- Assess feature completion against timeline
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- Gather user feedback from testing sessions
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- Monitor performance metrics and optimize
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- Update roadmap based on discoveries
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### v1.1 (Phase 1 Complete)
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### Monthly Milestones
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- Target: End of June 2025
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- Phase completion assessments
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- Features: Audio, Save System, Tutorial, Mobile Polish
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- User testing with external participants
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- Focus: Enhanced core experience
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- Technical debt review and cleanup
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- Strategic direction validation
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### v1.2 (Phase 2 Complete)
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Last Updated: June 2025
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- Target: End of July 2025
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Next Review: Weekly Friday sessions
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- Features: Power-ups, Achievements, Visual Enhancement, Level Editor
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- Focus: Extended gameplay and creativity
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### v2.0 (Phase 3 Complete)
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- Target: End of August 2025
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- Features: PWA, Social Features, Mobile Apps
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- Focus: Platform expansion and community
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This roadmap is a living document and will be updated based on player feedback, technical discoveries, and changing priorities.
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48
knowledge-base/development/session-logs/README.md
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48
knowledge-base/development/session-logs/README.md
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@@ -0,0 +1,48 @@
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# Session Logs
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This directory contains logs from development sessions. Use these to track progress and maintain context between sessions.
|
||||||
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|
||||||
|
## File Naming Convention
|
||||||
|
|
||||||
|
```
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||||||
|
YYYY-MM-DD-session-brief-description.md
|
||||||
|
```
|
||||||
|
|
||||||
|
Example: `2025-06-13-audio-system-implementation.md`
|
||||||
|
|
||||||
|
## Template for Session Logs
|
||||||
|
|
||||||
|
```markdown
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||||||
|
# Session Log - [Date] - [Brief Description]
|
||||||
|
|
||||||
|
## Session Goals
|
||||||
|
- [Primary objective]
|
||||||
|
- [Secondary objectives]
|
||||||
|
|
||||||
|
## Accomplished
|
||||||
|
- [What was completed]
|
||||||
|
- [Decisions made]
|
||||||
|
- [Problems solved]
|
||||||
|
|
||||||
|
## Challenges
|
||||||
|
- [Issues encountered]
|
||||||
|
- [Workarounds used]
|
||||||
|
- [Items needing follow-up]
|
||||||
|
|
||||||
|
## Next Session
|
||||||
|
- [Top priority task]
|
||||||
|
- [Preparation needed]
|
||||||
|
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||||||
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## Notes
|
||||||
|
- [Technical insights]
|
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- [Performance observations]
|
||||||
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- [Ideas for future]
|
||||||
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```
|
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|
|
||||||
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## Session Log Maintenance
|
||||||
|
|
||||||
|
- Create a new log file for each development session
|
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|
- Keep entries concise but specific
|
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|
- Focus on decisions and discoveries rather than detailed code
|
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|
- Archive logs monthly to prevent clutter
|
||||||
|
- Use logs to identify patterns in development workflow
|
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@@ -1,224 +1,154 @@
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|||||||
# Daily Development Workflow
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# Daily Development Routine
|
||||||
|
|
||||||
## Morning Routine (5 minutes)
|
## Session Start Routine (2-3 minutes)
|
||||||
|
|
||||||
### Session Startup Checklist
|
### 1. Environment Setup
|
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- [ ] Pull latest changes from both repositories
|
```bash
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- [ ] Review yesterday's session end notes
|
# Open development environment
|
||||||
- [ ] Check current sprint priorities
|
code neural-nexus-game/ # or your preferred editor
|
||||||
- [ ] Open development environment (browser, devtools, editor)
|
open http://localhost:8000 # if using local server
|
||||||
- [ ] Quick game test to confirm current state
|
```
|
||||||
|
|
||||||
### Session Start Prompt
|
|
||||||
Use this prompt in Claude Projects to begin each session:
|
|
||||||
|
|
||||||
|
### 2. Context Refresh
|
||||||
|
Use the session start prompt:
|
||||||
```
|
```
|
||||||
Neural Nexus development check-in:
|
Neural Nexus development check-in:
|
||||||
|
|
||||||
**SESSION FOCUS:**
|
|
||||||
- What game feature are we working on today?
|
- What game feature are we working on today?
|
||||||
- Any performance issues or player feedback from last session?
|
- Any performance issues or player feedback from last session?
|
||||||
- Which devices should we test the latest changes on?
|
- Which devices should we test the latest changes on?
|
||||||
- Priority focus: gameplay mechanics, visual polish, or technical optimization?
|
- Priority focus: gameplay mechanics, visual polish, or technical optimization?
|
||||||
|
|
||||||
**QUICK STATUS:**
|
|
||||||
- Current build status and any blockers?
|
|
||||||
- Recent player testing feedback or observations?
|
|
||||||
- Performance metrics from last session?
|
|
||||||
|
|
||||||
**TODAY'S GOALS:**
|
|
||||||
- Primary objective for this session?
|
|
||||||
- Secondary tasks if time permits?
|
|
||||||
- Any experimental features to explore?
|
|
||||||
|
|
||||||
Keep response concise and action-oriented to start productive development.
|
|
||||||
```
|
```
|
||||||
|
|
||||||
|
### 3. Quick System Check
|
||||||
|
- [ ] Game loads without errors
|
||||||
|
- [ ] Core mechanics working (try connecting a few nodes)
|
||||||
|
- [ ] No obvious visual glitches
|
||||||
|
- [ ] Performance feels smooth (check browser DevTools if needed)
|
||||||
|
|
||||||
## During Development
|
## During Development
|
||||||
|
|
||||||
### Code Quality Habits
|
### Focus Techniques
|
||||||
- **Test Early, Test Often**: Check changes on multiple devices every 30 minutes
|
- **Pomodoro Method**: 25-minute focused work sessions
|
||||||
- **Small Commits**: Commit working features individually with clear messages
|
- **Single Feature Focus**: Complete one feature before starting another
|
||||||
- **Performance Monitoring**: Watch frame rate in DevTools during development
|
- **Test Early, Test Often**: Check changes on target devices frequently
|
||||||
- **User Experience**: Consider player perspective with every change
|
- **Document Decisions**: Note why you chose specific approaches
|
||||||
|
|
||||||
### Documentation While Coding
|
### Testing Workflow
|
||||||
- **Decision Tracking**: Note why you chose specific approaches
|
```bash
|
||||||
- **Pattern Recording**: Document reusable code patterns in knowledge base
|
# After each significant change:
|
||||||
- **Issue Logging**: Record any bugs or odd behaviors for later investigation
|
1. Test on desktop browser
|
||||||
- **Performance Notes**: Track frame rate impacts of new features
|
2. Test on mobile device (if applicable)
|
||||||
|
3. Check performance (F12 -> Performance tab)
|
||||||
|
4. Verify no console errors
|
||||||
|
```
|
||||||
|
|
||||||
## End of Session (5 minutes - CRITICAL)
|
### Version Control Habits
|
||||||
|
```bash
|
||||||
|
# Commit frequently with clear messages
|
||||||
|
git add .
|
||||||
|
git commit -m "feat: add audio system with 5 core sound effects"
|
||||||
|
|
||||||
### Session End Prompt
|
# Push at natural breakpoints
|
||||||
**NEVER skip this step** - Use the session end prompt from templates:
|
git push origin main
|
||||||
|
```
|
||||||
|
|
||||||
|
## Session End Routine (5 minutes)
|
||||||
|
|
||||||
|
### 1. Save Everything
|
||||||
|
- Save all open files
|
||||||
|
- Commit current changes (even if incomplete)
|
||||||
|
- Push to remote repository
|
||||||
|
|
||||||
|
### 2. Session Consolidation
|
||||||
|
**CRITICAL**: Always use the session end prompt:
|
||||||
```
|
```
|
||||||
Neural Nexus session wrap-up:
|
Neural Nexus session wrap-up:
|
||||||
|
|
||||||
**ACCOMPLISHED TODAY:**
|
**ACCOMPLISHED TODAY:**
|
||||||
- [Specific features implemented or bugs fixed]
|
- [Specific features implemented or bugs fixed]
|
||||||
- [Performance improvements or optimizations made]
|
|
||||||
- [User experience enhancements added]
|
|
||||||
|
|
||||||
**GAME DESIGN DECISIONS:**
|
**GAME DESIGN DECISIONS:**
|
||||||
- [Difficulty balancing choices and reasoning]
|
- [Choices made and reasoning]
|
||||||
- [Visual or audio design decisions made]
|
|
||||||
- [Technical architecture choices and trade-offs]
|
|
||||||
|
|
||||||
**NEXT SESSION PRIORITY:**
|
**NEXT SESSION PRIORITY:**
|
||||||
- [Most important game feature or improvement to work on]
|
- [Most important task]
|
||||||
- [Specific technical goal or gameplay element]
|
|
||||||
|
|
||||||
**GAME HEALTH:** [Green/Yellow/Red]
|
**GAME HEALTH:** [Green/Yellow/Red]
|
||||||
- Performance: [60fps achieved/needs optimization/concerning issues]
|
- Performance: [status]
|
||||||
- Fun factor: [highly engaging/needs refinement/major issues]
|
- Fun factor: [assessment]
|
||||||
- Technical debt: [clean code/manageable/needs refactoring]
|
- Technical debt: [level]
|
||||||
|
|
||||||
**TESTING NOTES:**
|
**TESTING NOTES:**
|
||||||
- [Devices and browsers tested on]
|
- [Devices tested, feedback received]
|
||||||
- [Player feedback or usability observations]
|
|
||||||
- [Performance metrics and frame rate data]
|
|
||||||
|
|
||||||
**KNOWLEDGE BASE UPDATES NEEDED:**
|
|
||||||
- [New patterns or techniques to document]
|
|
||||||
- [Design decisions to capture]
|
|
||||||
- [Performance findings to record]
|
|
||||||
```
|
```
|
||||||
|
|
||||||
### Post-Session Tasks
|
### 3. Environment Cleanup
|
||||||
- [ ] Commit all changes with descriptive messages
|
- Close unnecessary browser tabs
|
||||||
- [ ] Update feature roadmap if priorities shifted
|
- Stop local development servers
|
||||||
- [ ] Add any new patterns to knowledge base
|
- Clear desktop clutter
|
||||||
- [ ] Test final state on at least 2 different devices
|
- Update task tracking (if used)
|
||||||
- [ ] Push changes to repository
|
|
||||||
|
|
||||||
## Weekly Routine (Fridays, 15 minutes)
|
## Weekly Routines
|
||||||
|
|
||||||
### Weekly Review Process
|
### Friday: Weekly Review
|
||||||
1. **Run weekly review prompt** (see templates/weekly-review-prompt.md)
|
- Run comprehensive weekly review prompt
|
||||||
2. **Update project documentation** based on week's learnings
|
- Update knowledge base with new discoveries
|
||||||
3. **Assess roadmap progress** and adjust if needed
|
- Plan next week's priorities
|
||||||
4. **Archive completed features** and plan next week
|
- Archive completed session logs
|
||||||
5. **Clean up knowledge base** - remove outdated information
|
|
||||||
|
|
||||||
### Git Maintenance
|
### Sunday: Week Prep
|
||||||
```bash
|
- Review roadmap and current priorities
|
||||||
# Weekly repository maintenance
|
- Set up development environment for Monday
|
||||||
git fetch origin
|
- Clear any accumulated technical or organizational debt
|
||||||
git status
|
|
||||||
git log --oneline --since="1 week ago"
|
|
||||||
|
|
||||||
# Tag weekly milestones
|
## Best Practices
|
||||||
git tag -a week-$(date +%Y%m%d) -m "Weekly milestone: [summary of accomplishments]"
|
|
||||||
git push --tags
|
|
||||||
|
|
||||||
# Clean up branches if using feature branches
|
|
||||||
git branch --merged | grep -v main | xargs -n 1 git branch -d
|
|
||||||
```
|
|
||||||
|
|
||||||
## Emergency Procedures
|
|
||||||
|
|
||||||
### When Things Go Wrong
|
|
||||||
|
|
||||||
#### Game Broken After Changes
|
|
||||||
1. **Don't panic** - check browser console for errors
|
|
||||||
2. **Revert last commit** if needed: `git reset --hard HEAD~1`
|
|
||||||
3. **Use browser DevTools** to debug step by step
|
|
||||||
4. **Test in incognito mode** to rule out cache issues
|
|
||||||
5. **Ask Claude for help** with specific error messages
|
|
||||||
|
|
||||||
#### Lost Context in Claude Project
|
|
||||||
1. **Use emergency recovery prompt** from templates
|
|
||||||
2. **Re-upload key documentation** from knowledge base
|
|
||||||
3. **Run project status reconstruction**
|
|
||||||
4. **Continue with current session goals**
|
|
||||||
|
|
||||||
#### Performance Suddenly Degraded
|
|
||||||
1. **Profile in browser DevTools** to identify bottleneck
|
|
||||||
2. **Check recent commits** for performance-impacting changes
|
|
||||||
3. **Test on different devices** to isolate issue
|
|
||||||
4. **Use performance monitoring** tools from knowledge base
|
|
||||||
|
|
||||||
## Productivity Tips
|
|
||||||
|
|
||||||
### Focus Techniques
|
|
||||||
- **Pomodoro Method**: 25 min focused work, 5 min break
|
|
||||||
- **Feature Boxing**: Complete one small feature before starting another
|
|
||||||
- **Device Rotation**: Test on different devices throughout day
|
|
||||||
- **Player Perspective**: Regularly play your own game as a user
|
|
||||||
|
|
||||||
### Avoiding Common Pitfalls
|
|
||||||
- **Feature Creep**: Stick to current sprint goals
|
|
||||||
- **Perfect Code Syndrome**: Prototype first, optimize later
|
|
||||||
- **Testing Neglect**: Test immediately after each change
|
|
||||||
- **Documentation Debt**: Update docs as you code, not later
|
|
||||||
|
|
||||||
### Energy Management
|
### Energy Management
|
||||||
- **Morning**: Complex features and architecture decisions
|
- **Peak Hours**: Schedule complex work during your most alert time
|
||||||
- **Afternoon**: Testing, optimization, and polish
|
- **Break Frequency**: Take 5-10 minute breaks every hour
|
||||||
- **Evening**: Documentation and planning
|
- **Context Switching**: Minimize task switching within sessions
|
||||||
- **When Tired**: Testing on devices, organizing knowledge base
|
- **Deep Work**: Block distractions during focused development time
|
||||||
|
|
||||||
## Success Metrics
|
### Quality Control
|
||||||
|
- **Performance First**: Always check frame rate after changes
|
||||||
|
- **Cross-Platform**: Test on different devices and browsers
|
||||||
|
- **User Perspective**: Regularly play the game as a user would
|
||||||
|
- **Code Review**: Self-review code before committing
|
||||||
|
|
||||||
### Daily Success Indicators
|
### Motivation Maintenance
|
||||||
- ✅ Clear progress on current sprint goal
|
- **Visible Progress**: Keep a list of completed features
|
||||||
- ✅ No performance regressions introduced
|
- **Share Updates**: Show progress to friends or online communities
|
||||||
- ✅ All changes tested on mobile and desktop
|
- **Celebrate Wins**: Acknowledge when features work well
|
||||||
- ✅ Session properly documented and consolidated
|
- **Learn from Setbacks**: Document what doesn't work and why
|
||||||
- ✅ Next session has clear starting point
|
|
||||||
|
|
||||||
### Weekly Success Indicators
|
## Red Flags
|
||||||
- ✅ Sprint goals on track or completed
|
|
||||||
- ✅ Technical debt managed (not growing)
|
|
||||||
- ✅ Knowledge base updated with new learnings
|
|
||||||
- ✅ Performance targets maintained
|
|
||||||
- ✅ Player experience improving measurably
|
|
||||||
|
|
||||||
### Warning Signs
|
If you notice these patterns, take corrective action:
|
||||||
- 🚨 Repeating same tasks (may indicate unclear goals)
|
|
||||||
- 🚨 Frame rate declining (performance debt accumulating)
|
|
||||||
- 🚨 Unclear next steps (need better planning)
|
|
||||||
- 🚨 Skipping session consolidation (context will be lost)
|
|
||||||
- 🚨 Not testing on devices (mobile issues building up)
|
|
||||||
|
|
||||||
## Tools and Setup
|
- 🚨 **Skipping session end consolidation** → Context will be lost
|
||||||
|
- 🚨 **Working on multiple features simultaneously** → Focus on one
|
||||||
|
- 🚨 **Ignoring performance impacts** → Technical debt accumulates
|
||||||
|
- 🚨 **Not testing on target devices** → User experience suffers
|
||||||
|
- 🚨 **Unclear about next priorities** → Run weekly review
|
||||||
|
|
||||||
### Essential Browser DevTools
|
## Troubleshooting
|
||||||
- **Console**: Error monitoring and debug logging
|
|
||||||
- **Performance**: Frame rate and memory profiling
|
|
||||||
- **Network**: Asset loading analysis
|
|
||||||
- **Device Toolbar**: Mobile testing and responsive design
|
|
||||||
- **Lighthouse**: Performance auditing
|
|
||||||
|
|
||||||
### Development Environment
|
### Lost Motivation
|
||||||
```bash
|
- Review completed features list
|
||||||
# Essential tools for productive development
|
- Play the game and appreciate what works
|
||||||
brew install --cask google-chrome # Primary testing browser
|
- Read positive user feedback (if available)
|
||||||
brew install --cask firefox # Cross-browser testing
|
- Set smaller, achievable goals
|
||||||
brew install python # Local server (python -m http.server)
|
|
||||||
brew install git # Version control
|
|
||||||
|
|
||||||
# Optional but recommended
|
### Technical Confusion
|
||||||
brew install --cask visual-studio-code # Code editor
|
- Return to last working state
|
||||||
brew install node # For future build tools
|
- Break problem into smaller pieces
|
||||||
```
|
- Search for similar solutions online
|
||||||
|
- Ask for help in development communities
|
||||||
|
|
||||||
### Git Workflow
|
### Time Management Issues
|
||||||
```bash
|
- Track actual time spent on different activities
|
||||||
# Daily workflow
|
- Identify and eliminate time wasters
|
||||||
git status # Check current state
|
- Set realistic daily goals
|
||||||
git add . # Stage changes
|
- Use time-boxing techniques
|
||||||
git commit -m "feat: add X" # Commit with clear message
|
|
||||||
git push origin main # Push to repository
|
|
||||||
|
|
||||||
# Branch workflow (for larger features)
|
Remember: Consistency beats intensity. Regular small progress is better than sporadic large efforts.
|
||||||
git checkout -b feature/audio-system
|
|
||||||
# ... work on feature ...
|
|
||||||
git checkout main
|
|
||||||
git merge feature/audio-system
|
|
||||||
git branch -d feature/audio-system
|
|
||||||
```
|
|
||||||
|
|
||||||
Remember: Consistency in daily workflow creates compound improvements over time. The small overhead of proper documentation and testing pays huge dividends in development velocity and code quality.
|
|
||||||
@@ -2,15 +2,17 @@
|
|||||||
|
|
||||||
## Context Loss Recovery
|
## Context Loss Recovery
|
||||||
|
|
||||||
### When to Use
|
### Symptoms
|
||||||
- Claude has lost track of project progress
|
- Claude doesn't remember recent project decisions
|
||||||
- Responses don't reflect recent work or decisions
|
- Having to re-explain game mechanics or architecture
|
||||||
- Claude asks about things already established
|
- Contradictory suggestions from previous sessions
|
||||||
- Contradictory suggestions to previous decisions
|
- Unclear about current development stage or priorities
|
||||||
|
|
||||||
### Recovery Protocol
|
### Recovery Steps
|
||||||
|
|
||||||
|
#### 1. Immediate Assessment
|
||||||
```
|
```
|
||||||
# Context Loss Emergency Recovery
|
# Emergency Context Recovery Protocol
|
||||||
|
|
||||||
I've lost context about this project's current state. Please help me reconstruct our situation:
|
I've lost context about this project's current state. Please help me reconstruct our situation:
|
||||||
|
|
||||||
@@ -54,332 +56,228 @@ I've lost context about this project's current state. Please help me reconstruct
|
|||||||
Provide a comprehensive reconstruction to get us back on track.
|
Provide a comprehensive reconstruction to get us back on track.
|
||||||
```
|
```
|
||||||
|
|
||||||
## Performance Degradation Recovery
|
#### 2. Documentation Review
|
||||||
|
- Check session logs in `knowledge-base/development/session-logs/`
|
||||||
|
- Review recent decisions in `knowledge-base/development/decision-history.md`
|
||||||
|
- Update project description if needed
|
||||||
|
|
||||||
### Quick Performance Diagnostics
|
#### 3. Knowledge Base Refresh
|
||||||
|
- Re-upload critical documents to Claude Project
|
||||||
|
- Update project instructions with current focus
|
||||||
|
- Archive outdated information
|
||||||
|
|
||||||
|
## Technical Issues Recovery
|
||||||
|
|
||||||
|
### Game Won't Load
|
||||||
|
|
||||||
|
#### Symptoms
|
||||||
|
- Blank screen or error messages
|
||||||
|
- JavaScript console errors
|
||||||
|
- Performance issues
|
||||||
|
|
||||||
|
#### Recovery Steps
|
||||||
|
```bash
|
||||||
|
# 1. Check browser console
|
||||||
|
F12 -> Console tab
|
||||||
|
# Look for error messages
|
||||||
|
|
||||||
|
# 2. Revert to last working version
|
||||||
|
git log --oneline -10 # See recent commits
|
||||||
|
git checkout [last-working-commit]
|
||||||
|
|
||||||
|
# 3. Test in clean environment
|
||||||
|
# Open in incognito/private browsing
|
||||||
|
# Try different browser
|
||||||
|
|
||||||
|
# 4. Check file integrity
|
||||||
|
# Ensure index.html is complete
|
||||||
|
# Verify no corrupted files
|
||||||
|
```
|
||||||
|
|
||||||
|
### Performance Degradation
|
||||||
|
|
||||||
|
#### Symptoms
|
||||||
|
- Frame rate drops below 30fps
|
||||||
|
- Stuttering animations
|
||||||
|
- High memory usage
|
||||||
|
- Unresponsive controls
|
||||||
|
|
||||||
|
#### Recovery Steps
|
||||||
```javascript
|
```javascript
|
||||||
// Emergency performance diagnostics
|
// 1. Enable performance monitoring
|
||||||
function emergencyPerformanceCheck() {
|
function enableDebugMode() {
|
||||||
console.log('=== EMERGENCY PERFORMANCE CHECK ===');
|
window.gameDebug = {
|
||||||
|
frameTime: [],
|
||||||
// Frame rate check
|
avgFrameTime: function() {
|
||||||
let frameCount = 0;
|
const avg = this.frameTime.reduce((a,b) => a+b) / this.frameTime.length;
|
||||||
let startTime = performance.now();
|
console.log(`Average frame time: ${avg.toFixed(2)}ms`);
|
||||||
|
return avg;
|
||||||
function checkFrameRate() {
|
},
|
||||||
frameCount++;
|
clearFrameData: function() {
|
||||||
const currentTime = performance.now();
|
this.frameTime = [];
|
||||||
|
|
||||||
if (currentTime - startTime >= 1000) {
|
|
||||||
console.log(`Current FPS: ${frameCount}`);
|
|
||||||
frameCount = 0;
|
|
||||||
startTime = currentTime;
|
|
||||||
}
|
}
|
||||||
|
};
|
||||||
requestAnimationFrame(checkFrameRate);
|
|
||||||
}
|
|
||||||
|
|
||||||
checkFrameRate();
|
|
||||||
|
|
||||||
// Memory check
|
|
||||||
if (performance.memory) {
|
|
||||||
const memory = performance.memory;
|
|
||||||
console.log(`Memory usage: ${(memory.usedJSHeapSize / 1024 / 1024).toFixed(2)} MB`);
|
|
||||||
console.log(`Memory limit: ${(memory.jsHeapSizeLimit / 1024 / 1024).toFixed(2)} MB`);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Canvas performance check
|
|
||||||
const canvas = document.getElementById('gameCanvas');
|
|
||||||
console.log(`Canvas size: ${canvas.width}x${canvas.height}`);
|
|
||||||
|
|
||||||
// Active objects count
|
|
||||||
console.log(`Active nodes: ${gameState.nodes.length}`);
|
|
||||||
console.log(`Active connections: ${gameState.connections.length}`);
|
|
||||||
console.log(`Active particles: ${gameState.particles.length}`);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 2. Identify performance bottlenecks
|
||||||
|
// Use browser DevTools Performance tab
|
||||||
|
// Profile 5-10 seconds of gameplay
|
||||||
|
// Look for long tasks or memory leaks
|
||||||
|
|
||||||
|
// 3. Disable features systematically
|
||||||
|
// Comment out particle effects
|
||||||
|
// Reduce node count
|
||||||
|
// Simplify rendering
|
||||||
```
|
```
|
||||||
|
|
||||||
## Technical Debt Crisis Recovery
|
### Repository Issues
|
||||||
|
|
||||||
### Crisis Indicators
|
#### Corrupted Git Repository
|
||||||
- Development velocity significantly slowed
|
|
||||||
- Simple changes require extensive refactoring
|
|
||||||
- Bugs in one area cause problems elsewhere
|
|
||||||
- New developers cannot understand codebase
|
|
||||||
- Performance degrading with each new feature
|
|
||||||
|
|
||||||
### Recovery Protocol
|
|
||||||
```
|
|
||||||
# Technical Debt Crisis Management
|
|
||||||
|
|
||||||
Technical debt has accumulated to critical levels. Help me assess and create a recovery plan:
|
|
||||||
|
|
||||||
## 📊 DEBT ASSESSMENT
|
|
||||||
**Code Quality Issues:**
|
|
||||||
- Identify areas with the highest technical debt
|
|
||||||
- Assess impact on development velocity
|
|
||||||
- Find code that's difficult to understand or modify
|
|
||||||
- Locate performance bottlenecks caused by poor design
|
|
||||||
|
|
||||||
**Architectural Problems:**
|
|
||||||
- Document architectural inconsistencies
|
|
||||||
- Identify tight coupling between components
|
|
||||||
- Find areas where changes cascade unpredictably
|
|
||||||
- Assess test coverage and maintainability
|
|
||||||
|
|
||||||
## ⚖️ DEBT PRIORITIZATION
|
|
||||||
**Critical Debt (Immediate Action):**
|
|
||||||
- Issues completely blocking new development
|
|
||||||
- Security vulnerabilities or data integrity risks
|
|
||||||
- Performance problems affecting user experience
|
|
||||||
|
|
||||||
**High-Priority Debt (Address This Sprint):**
|
|
||||||
- Issues slowing development significantly
|
|
||||||
- Code that's difficult to modify safely
|
|
||||||
- Missing tests for critical functionality
|
|
||||||
|
|
||||||
**Manageable Debt (Plan for Future):**
|
|
||||||
- Cosmetic code issues
|
|
||||||
- Documentation gaps
|
|
||||||
- Minor performance optimizations
|
|
||||||
|
|
||||||
## 🚀 RECOVERY STRATEGY
|
|
||||||
**Emergency Stabilization (This Week):**
|
|
||||||
1. [Action] - [Impact] - [Effort] - [Risk]
|
|
||||||
|
|
||||||
**Systematic Debt Reduction (Next 2-4 weeks):**
|
|
||||||
1. [Action] - [Impact] - [Effort] - [Timeline]
|
|
||||||
|
|
||||||
**Prevention Measures (Ongoing):**
|
|
||||||
1. [Process] - [Benefit] - [Implementation]
|
|
||||||
|
|
||||||
Provide a concrete plan to restore development velocity while managing risk.
|
|
||||||
```
|
|
||||||
|
|
||||||
## Build/Deployment Failures
|
|
||||||
|
|
||||||
### Common Failure Modes
|
|
||||||
- Game won't load in browser
|
|
||||||
- JavaScript errors breaking functionality
|
|
||||||
- Performance degradation after deployment
|
|
||||||
- Features working locally but failing in production
|
|
||||||
|
|
||||||
### Emergency Rollback
|
|
||||||
```bash
|
```bash
|
||||||
# Quick rollback to last known good state
|
# 1. Check repository status
|
||||||
git log --oneline -10 # Find last good commit
|
git status
|
||||||
git reset --hard [good-commit-hash] # Rollback code
|
git log --oneline -5
|
||||||
git push --force-with-lease origin main # Update remote (use carefully)
|
|
||||||
|
|
||||||
# Alternative: Create hotfix
|
# 2. If corrupted, clone fresh copy
|
||||||
git checkout -b hotfix/emergency-fix
|
cd ..
|
||||||
# Fix critical issue
|
git clone https://github.com/AndersPier/neural-nexus-game.git neural-nexus-game-backup
|
||||||
git commit -m "hotfix: resolve critical issue"
|
cd neural-nexus-game-backup
|
||||||
git checkout main
|
|
||||||
git merge hotfix/emergency-fix
|
# 3. Copy work in progress
|
||||||
git push origin main
|
# Manually copy changes from original directory
|
||||||
```
|
```
|
||||||
|
|
||||||
### Debugging Checklist
|
#### Lost Commits
|
||||||
```markdown
|
|
||||||
**Browser Console Errors:**
|
|
||||||
- [ ] Check for JavaScript errors
|
|
||||||
- [ ] Verify all assets are loading
|
|
||||||
- [ ] Check network requests for failures
|
|
||||||
- [ ] Validate CSS is loading correctly
|
|
||||||
|
|
||||||
**Performance Issues:**
|
|
||||||
- [ ] Check frame rate in DevTools
|
|
||||||
- [ ] Monitor memory usage over time
|
|
||||||
- [ ] Verify Canvas size and resolution
|
|
||||||
- [ ] Check for memory leaks
|
|
||||||
|
|
||||||
**Functionality Broken:**
|
|
||||||
- [ ] Test core game mechanics
|
|
||||||
- [ ] Verify touch/mouse interactions
|
|
||||||
- [ ] Check level generation
|
|
||||||
- [ ] Validate score calculation
|
|
||||||
|
|
||||||
**Cross-browser Issues:**
|
|
||||||
- [ ] Test in Chrome, Firefox, Safari
|
|
||||||
- [ ] Check mobile browsers (iOS Safari, Android Chrome)
|
|
||||||
- [ ] Verify on different screen sizes
|
|
||||||
- [ ] Test with and without internet connection
|
|
||||||
```
|
|
||||||
|
|
||||||
## Project Corruption Recovery
|
|
||||||
|
|
||||||
### Signs of Corruption
|
|
||||||
- Claude Project not loading or responding
|
|
||||||
- Knowledge base files corrupted or missing
|
|
||||||
- Project instructions not being followed
|
|
||||||
- Complete loss of context across sessions
|
|
||||||
|
|
||||||
### Recovery Steps
|
|
||||||
|
|
||||||
#### 1. Backup Current State
|
|
||||||
```bash
|
```bash
|
||||||
# Clone current repositories
|
# 1. Check reflog
|
||||||
git clone https://github.com/AndersPier/neural-nexus-claude-project.git backup-claude-project
|
git reflog
|
||||||
git clone https://github.com/AndersPier/neural-nexus-game.git backup-game
|
|
||||||
|
|
||||||
# Create recovery branch
|
# 2. Find lost commit
|
||||||
cd neural-nexus-claude-project
|
git show [commit-hash]
|
||||||
git checkout -b recovery-$(date +%Y%m%d)
|
|
||||||
git push origin recovery-$(date +%Y%m%d)
|
# 3. Recover if needed
|
||||||
|
git cherry-pick [commit-hash]
|
||||||
```
|
```
|
||||||
|
|
||||||
#### 2. Create New Claude Project
|
## Development Environment Recovery
|
||||||
```markdown
|
|
||||||
**Emergency Project Recreation:**
|
|
||||||
|
|
||||||
1. **Create New Project**: "NeuralNexus - Recovery"
|
### Editor/IDE Issues
|
||||||
2. **Copy Configuration**: Use latest project-config/ files
|
|
||||||
3. **Upload Documentation**: All knowledge-base/ files
|
|
||||||
4. **Test Context**: Run simple query to verify function
|
|
||||||
5. **Update Links**: Point to new project in documentation
|
|
||||||
```
|
|
||||||
|
|
||||||
#### 3. Validate Recovery
|
|
||||||
```
|
|
||||||
# Recovery Validation Prompt
|
|
||||||
|
|
||||||
Test the recovered project context:
|
|
||||||
|
|
||||||
**Context Verification:**
|
|
||||||
- What is the current development stage?
|
|
||||||
- What are our immediate priorities?
|
|
||||||
- What's our technology stack?
|
|
||||||
- What performance targets do we have?
|
|
||||||
|
|
||||||
**Knowledge Base Check:**
|
|
||||||
- Can you access our game design documentation?
|
|
||||||
- Do you remember our architectural decisions?
|
|
||||||
- Are our workflow templates available?
|
|
||||||
|
|
||||||
**Functionality Test:**
|
|
||||||
- Suggest next steps for audio system implementation
|
|
||||||
- Provide performance optimization recommendations
|
|
||||||
- Reference our established coding patterns
|
|
||||||
|
|
||||||
Confirm all systems are working properly.
|
|
||||||
```
|
|
||||||
|
|
||||||
## Data Loss Prevention
|
|
||||||
|
|
||||||
### Automated Backups
|
|
||||||
```bash
|
```bash
|
||||||
# Daily backup script (run via cron)
|
# 1. Reset editor settings
|
||||||
#!/bin/bash
|
# VS Code: Command Palette -> "Reload Window"
|
||||||
DATE=$(date +%Y%m%d)
|
# Other editors: Close and restart
|
||||||
BACKUP_DIR="$HOME/neural-nexus-backups/$DATE"
|
|
||||||
|
|
||||||
mkdir -p "$BACKUP_DIR"
|
# 2. Clear editor cache
|
||||||
|
# VS Code: Remove .vscode/settings.json if corrupted
|
||||||
|
|
||||||
# Backup Claude Project repo
|
# 3. Verify file associations
|
||||||
git clone https://github.com/AndersPier/neural-nexus-claude-project.git "$BACKUP_DIR/claude-project"
|
# Ensure .html, .js, .css files open correctly
|
||||||
|
|
||||||
# Backup Game repo
|
|
||||||
git clone https://github.com/AndersPier/neural-nexus-game.git "$BACKUP_DIR/game"
|
|
||||||
|
|
||||||
# Compress backups older than 7 days
|
|
||||||
find "$HOME/neural-nexus-backups" -type d -mtime +7 -exec tar -czf {}.tar.gz {} \; -exec rm -rf {} \;
|
|
||||||
|
|
||||||
echo "Backup completed: $BACKUP_DIR"
|
|
||||||
```
|
```
|
||||||
|
|
||||||
### Recovery Documentation
|
### Browser Issues
|
||||||
```markdown
|
```bash
|
||||||
# Emergency Contact Information
|
# 1. Clear browser cache
|
||||||
|
# Chrome: Ctrl+Shift+Delete
|
||||||
|
# Firefox: Ctrl+Shift+Delete
|
||||||
|
# Safari: Develop -> Empty Caches
|
||||||
|
|
||||||
**Repository Locations:**
|
# 2. Disable extensions
|
||||||
- Claude Project: https://github.com/AndersPier/neural-nexus-claude-project
|
# Test in incognito/private mode
|
||||||
- Game Repository: https://github.com/AndersPier/neural-nexus-game
|
# Disable ad blockers and dev extensions
|
||||||
- Live Game: https://andersPier.github.io/neural-nexus-game/
|
|
||||||
|
|
||||||
**Critical Files:**
|
# 3. Reset browser if needed
|
||||||
- Project Config: project-config/project-description.md
|
# Create new browser profile
|
||||||
- Project Instructions: project-config/project-instructions.md
|
# Test with different browser entirely
|
||||||
- Session Templates: templates/
|
```
|
||||||
- Core Documentation: knowledge-base/
|
|
||||||
|
|
||||||
**Recovery Priority:**
|
## Project Health Recovery
|
||||||
1. Game repository (contains working product)
|
|
||||||
2. Project configuration (enables Claude workflow)
|
### Architecture Drift
|
||||||
3. Knowledge base (captures decisions and patterns)
|
|
||||||
4. Templates (workflow efficiency)
|
#### Symptoms
|
||||||
|
- Code doesn't follow established patterns
|
||||||
|
- Inconsistent naming conventions
|
||||||
|
- Technical debt accumulating
|
||||||
|
- Features not integrating well
|
||||||
|
|
||||||
|
#### Recovery Process
|
||||||
|
```
|
||||||
|
# Architecture Drift Analysis and Recovery
|
||||||
|
|
||||||
|
Our current implementation seems to have drifted from our original architectural intentions. Please help analyze and resolve this:
|
||||||
|
|
||||||
|
## 🏗️ CURRENT STATE ANALYSIS
|
||||||
|
**Implementation Reality:**
|
||||||
|
- Document how our current code is actually structured
|
||||||
|
- Identify the patterns we're actually using (not what we planned)
|
||||||
|
- Note any informal conventions that have emerged
|
||||||
|
- Assess the current data flow and component relationships
|
||||||
|
|
||||||
|
**Deviation Assessment:**
|
||||||
|
- Compare current implementation with our documented architecture
|
||||||
|
- Identify specific areas where we've diverged from the plan
|
||||||
|
- Analyze when and why these deviations occurred
|
||||||
|
- Determine if deviations were conscious decisions or gradual drift
|
||||||
|
|
||||||
|
## ⚖️ DRIFT EVALUATION
|
||||||
|
**Beneficial Drift (Should Embrace):**
|
||||||
|
- Which deviations have actually improved our architecture?
|
||||||
|
- What patterns emerged organically that work better than planned?
|
||||||
|
- Are there performance or maintainability improvements from drift?
|
||||||
|
|
||||||
|
**Harmful Drift (Should Correct):**
|
||||||
|
- Which deviations are causing problems or technical debt?
|
||||||
|
- What inconsistencies make the codebase harder to maintain?
|
||||||
|
- Are there security or performance regressions from drift?
|
||||||
|
|
||||||
|
## 🎯 RESOLUTION STRATEGY
|
||||||
|
**Immediate Actions (This Sprint):**
|
||||||
|
1. [Action] - [Rationale] - [Effort estimate]
|
||||||
|
|
||||||
|
**Short-term Alignment (Next 2-4 weeks):**
|
||||||
|
1. [Action] - [Rationale] - [Effort estimate]
|
||||||
|
|
||||||
|
**Long-term Architecture Evolution:**
|
||||||
|
1. [Action] - [Rationale] - [Effort estimate]
|
||||||
|
|
||||||
|
Provide specific, actionable recommendations for resolving architecture uncertainty.
|
||||||
```
|
```
|
||||||
|
|
||||||
## Prevention Strategies
|
## Prevention Strategies
|
||||||
|
|
||||||
### Regular Health Checks
|
### Daily Habits
|
||||||
```markdown
|
- Always complete session end consolidation
|
||||||
**Weekly Health Check:**
|
- Commit changes frequently with clear messages
|
||||||
- [ ] Test Claude Project responsiveness
|
- Test on multiple devices regularly
|
||||||
- [ ] Verify all repository links work
|
- Document architectural decisions immediately
|
||||||
- [ ] Check game deployment status
|
|
||||||
- [ ] Validate documentation is current
|
|
||||||
- [ ] Confirm backup systems functioning
|
|
||||||
|
|
||||||
**Monthly Deep Check:**
|
### Weekly Reviews
|
||||||
- [ ] Full context recovery test
|
- Assess project health honestly
|
||||||
- [ ] Performance baseline verification
|
- Update documentation and knowledge base
|
||||||
- [ ] Knowledge base organization review
|
- Plan upcoming work clearly
|
||||||
- [ ] Template effectiveness assessment
|
- Archive completed work
|
||||||
- [ ] Emergency procedure practice run
|
|
||||||
```
|
|
||||||
|
|
||||||
### Monitoring Setup
|
### Monthly Audits
|
||||||
```javascript
|
- Review codebase for consistency
|
||||||
// Project health monitoring
|
- Assess technical debt levels
|
||||||
class ProjectHealthMonitor {
|
- Update development workflows
|
||||||
constructor() {
|
- Validate architectural decisions
|
||||||
this.healthChecks = [];
|
|
||||||
this.alerts = [];
|
|
||||||
}
|
|
||||||
|
|
||||||
addHealthCheck(name, checkFunction, interval) {
|
|
||||||
setInterval(() => {
|
|
||||||
try {
|
|
||||||
const result = checkFunction();
|
|
||||||
this.recordHealth(name, result);
|
|
||||||
} catch (error) {
|
|
||||||
this.recordAlert(name, error);
|
|
||||||
}
|
|
||||||
}, interval);
|
|
||||||
}
|
|
||||||
|
|
||||||
recordHealth(check, result) {
|
|
||||||
this.healthChecks.push({
|
|
||||||
check,
|
|
||||||
result,
|
|
||||||
timestamp: Date.now(),
|
|
||||||
status: result.healthy ? 'good' : 'warning'
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
recordAlert(check, error) {
|
|
||||||
this.alerts.push({
|
|
||||||
check,
|
|
||||||
error: error.message,
|
|
||||||
timestamp: Date.now(),
|
|
||||||
severity: 'high'
|
|
||||||
});
|
|
||||||
|
|
||||||
console.error(`Health check failed: ${check}`, error);
|
|
||||||
}
|
|
||||||
|
|
||||||
getHealthReport() {
|
|
||||||
const recent = this.healthChecks.slice(-20);
|
|
||||||
const recentAlerts = this.alerts.slice(-5);
|
|
||||||
|
|
||||||
return {
|
|
||||||
overallHealth: recent.filter(h => h.status === 'good').length / recent.length,
|
|
||||||
recentAlerts,
|
|
||||||
lastCheck: recent[recent.length - 1]?.timestamp
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
Remember: The best recovery is prevention. Regular consolidation, systematic documentation, and proactive monitoring prevent most emergencies from occurring.
|
## Emergency Contacts
|
||||||
|
|
||||||
|
### Technical Resources
|
||||||
|
- **MDN Web Docs**: https://developer.mozilla.org/
|
||||||
|
- **Canvas API Reference**: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API
|
||||||
|
- **Performance Optimization**: https://web.dev/performance/
|
||||||
|
|
||||||
|
### Community Support
|
||||||
|
- **Stack Overflow**: For specific technical issues
|
||||||
|
- **GitHub Discussions**: For project-specific questions
|
||||||
|
- **Discord/Reddit**: Game development communities
|
||||||
|
|
||||||
|
### Backup Plans
|
||||||
|
- **Repository Backup**: Always maintain local and cloud copies
|
||||||
|
- **Documentation Backup**: Export knowledge base regularly
|
||||||
|
- **Contact Lists**: Maintain list of helpful community members
|
||||||
|
|
||||||
|
Remember: Most "emergencies" can be prevented with good daily habits. When they do occur, stay calm and work through recovery procedures systematically.
|
||||||
Reference in New Issue
Block a user