Update level-progression.md
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@@ -69,7 +69,7 @@ const timeLimit = Math.max(45, 60 - Math.floor(level / 3) * 2);
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- Forgiving time limits
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**Example Patterns:**
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```
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```markdown
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Level 1: O---O---O (3 nodes, 2 connections)
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Level 2: O---O---O---O (4 nodes, 3 connections)
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Level 3: O (5 nodes, 4 connections)
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@@ -94,7 +94,7 @@ Level 3: O (5 nodes, 4 connections)
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- Moderate time pressure
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**Example Patterns:**
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```
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```markdown
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Level 8: O-O-O (6 nodes, 7 connections)
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|/|\|
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O-O-O
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@@ -124,7 +124,7 @@ Level 12: O (8 nodes, 11 connections)
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- Multiple interdependent components
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**Example Patterns:**
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```
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```markdown
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Level 20: O-O-O-O (10 nodes, 16 connections)
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|X|X|X| (X represents crossing connections)
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O-O-O-O
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@@ -324,4 +324,4 @@ function trackLevelPerformance(variant, playerResults) {
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The level progression system serves as the backbone of player engagement, ensuring that Neural Nexus provides a consistently challenging and rewarding experience that grows with the player's developing skills.
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Last Updated: June 2025
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Next Review: July 2025 (Monthly progression analysis)
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Next Review: July 2025 (Monthly progression analysis)
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