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Feature Roadmap - Neural Nexus

Current Status: Prototype Development

Phase 1: Core Enhancement (Current Priority)

Timeline: Next 2-4 weeks Status: In Progress

Completed Features

  • Core connection mechanics with mouse and touch support
  • Modern glassmorphism UI design with particle effects
  • Level generation system with progressive difficulty
  • Cross-platform compatibility (desktop, tablet, mobile)
  • Performance optimization achieving 60fps target
  • Visual feedback system with node highlighting and connection previews

🔄 In Development

  • Audio system integration with Web Audio API
  • Save game functionality using localStorage
  • Tutorial system for first-time players
  • Mobile touch control optimization

Planned for Phase 1

  • Achievement system with progress tracking
  • Settings menu with audio/visual preferences
  • Improved level transition animations
  • Accessibility features (keyboard navigation, high contrast)

Phase 2: Advanced Features

Timeline: Month 2 Status: Planning

🎯 Priority Features

  • Power-ups and special abilities
    • Hint system showing next connection
    • Time extension power-up
    • Connection reveal for stuck players
  • Level editor for user-generated content
  • Enhanced visual effects and animations
  • Social features (score sharing, challenges)

🎨 Polish Features

  • Advanced particle systems
  • Smooth camera transitions
  • Background music and ambient audio
  • Multiple visual themes

Phase 3: Platform Expansion

Timeline: Month 3+ Status: Concept

📱 Distribution

  • Progressive Web App (PWA) implementation
  • Mobile app store submission (iOS/Android)
  • Desktop app packaging (Electron/Tauri)
  • Steam/itch.io distribution consideration

🌐 Advanced Features

  • Multiplayer functionality
  • Cloud save synchronization
  • Analytics and user behavior tracking
  • A/B testing framework for game balance

Feature Priority Matrix

Feature User Impact Development Effort Priority Score
Audio System High Medium 8/10
Save System High Low 9/10
Tutorial High Medium 8/10
Achievements Medium Low 7/10
Level Editor Medium High 6/10
Multiplayer Low Very High 3/10

Risk Assessment

Technical Risks

  • Audio Implementation: Browser autoplay policies may require workarounds
  • Save System: localStorage limitations may affect large save files
  • Mobile Performance: Older devices may struggle with particle effects

Mitigation Strategies

  • Audio: Implement user-initiated audio with fallback to silent mode
  • Save: Implement data compression and cleanup routines
  • Performance: Add quality settings for older devices

Success Metrics by Phase

Phase 1 Success Criteria

  • 90% of users complete tutorial without confusion
  • Average session time >7 minutes
  • 70% completion rate for first 15 levels
  • 60fps performance on 95% of test devices

Phase 2 Success Criteria

  • User-generated levels created and shared
  • 80% of users engage with power-up system
  • Social sharing generates measurable traffic
  • Player retention >50% after 1 week

Phase 3 Success Criteria

  • Successful app store approval and distribution
  • 1000+ active users within first month
  • Positive review scores (>4.0/5.0)
  • Sustainable development workflow established

Dependencies and Constraints

External Dependencies

  • None currently (vanilla JavaScript approach)
  • Future: App store approval processes
  • Future: Cloud service providers for multiplayer

Development Constraints

  • Single developer team (affects timeline)
  • Performance targets must be maintained
  • Mobile-first design approach
  • Zero external dependencies preference

Continuous Improvement

Weekly Reviews

  • Assess feature completion against timeline
  • Gather user feedback from testing sessions
  • Monitor performance metrics and optimize
  • Update roadmap based on discoveries

Monthly Milestones

  • Phase completion assessments
  • User testing with external participants
  • Technical debt review and cleanup
  • Strategic direction validation

Last Updated: June 2025 Next Review: Weekly Friday sessions